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We present MAMMA, a markerless motion-capture pipeline that accurately recovers SMPL-X parameters from multi-view video of two-person interaction sequences. Traditional motion-capture systems rely on physical markers. Although they offer…

Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand interacting with one object, we address a more generic…

计算机视觉与模式识别 · 计算机科学 2025-07-31 Wenkun He , Yun Liu , Ruitao Liu , Li Yi

Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter,…

计算机视觉与模式识别 · 计算机科学 2026-04-27 Eric Li , Arijit Dasgupta , Yoni Friedman , Mathieu Huot , Vikash Mansinghka , Thomas O'Connell , William T. Freeman , Joshua B. Tenenbaum

Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by these questions,…

计算机视觉与模式识别 · 计算机科学 2023-02-28 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference data, the range of motion is largely limited by the available…

图形学 · 计算机科学 2023-05-08 Jinseok Bae , Jungdam Won , Donggeun Lim , Cheol-Hui Min , Young Min Kim

Marker-less monocular 3D human motion capture (MoCap) with scene interactions is a challenging research topic relevant for extended reality, robotics and virtual avatar generation. Due to the inherent depth ambiguity of monocular settings,…

计算机视觉与模式识别 · 计算机科学 2022-07-27 Soshi Shimada , Vladislav Golyanik , Zhi Li , Patrick Pérez , Weipeng Xu , Christian Theobalt

Monocular 3D human performance capture is indispensable for many applications in computer graphics and vision for enabling immersive experiences. However, detailed capture of humans requires tracking of multiple aspects, including the…

计算机视觉与模式识别 · 计算机科学 2022-10-12 Yue Jiang , Marc Habermann , Vladislav Golyanik , Christian Theobalt

Simulating the complex interactions between soft tissues and rigid anatomy is critical for applications in surgical training, planning, and robotic-assisted interventions. Traditional Finite Element Method (FEM)-based simulations, while…

机器人学 · 计算机科学 2025-08-05 Xintian Yuan , Yunke Ao , Boqi Chen , Philipp Fuernstahl

Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move. However, most existing motion models ignore these…

计算机视觉与模式识别 · 计算机科学 2025-04-04 Shashank Tripathi , Omid Taheri , Christoph Lassner , Michael J. Black , Daniel Holden , Carsten Stoll

Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently…

计算机视觉与模式识别 · 计算机科学 2026-04-22 Xiangyang Luo , Xiaozhe Xin , Tao Feng , Xu Guo , Meiguang Jin , Junfeng Ma

In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…

计算机视觉与模式识别 · 计算机科学 2022-02-23 Takuya Yashima , Takuya Narihira , Tamaki Kojima

Synthesizing interaction-involved human motions has been challenging due to the high complexity of 3D environments and the diversity of possible human behaviors within. We present LAMA, Locomotion-Action-MAnipulation, to synthesize natural…

计算机视觉与模式识别 · 计算机科学 2023-09-11 Jiye Lee , Hanbyul Joo

Data-driven approaches for modeling human skeletal motion have found various applications in interactive media and social robotics. Challenges remain in these fields for generating high-fidelity samples and robustly reconstructing motion…

计算机视觉与模式识别 · 计算机科学 2021-04-08 Wenjie Yin , Hang Yin , Danica Kragic , Mårten Björkman

Generating realistic 3D human-human interactions from textual descriptions remains a challenging task. Existing approaches, typically based on diffusion models, often produce results lacking realism and fidelity. In this work, we introduce…

计算机视觉与模式识别 · 计算机科学 2025-03-04 Muhammad Gohar Javed , Chuan Guo , Li Cheng , Xingyu Li

Treating human motion and camera trajectory generation separately overlooks a core principle of cinematography: the tight interplay between actor performance and camera work in the screen space. In this paper, we are the first to cast this…

图形学 · 计算机科学 2026-04-02 Robin Courant , Xi Wang , David Loiseaux , Marc Christie , Vicky Kalogeiton

What if our clothes could capture our body motion accurately? This paper introduces Flexible Inertial Poser (FIP), a novel motion-capturing system using daily garments with two elbow-attached flex sensors and four Inertial Measurement Units…

人机交互 · 计算机科学 2025-02-24 Jiawei Fang , Ruonan Zheng , Yuanyao , Xiaoxia Gao , Chengxu Zuo , Shihui Guo , Yiyue Luo

Human movement analysis is a key area of research in robotics, biomechanics, and data science. It encompasses tracking, posture estimation, and movement synthesis. While numerous methodologies have evolved over time, a systematic and…

机器人学 · 计算机科学 2023-05-11 Brenda Elizabeth Olivas-Padilla , Alina Glushkova , Sotiris Manitsaris

Intermediate feature representations represent the backbone for the expressivity and adaptability of deep neural networks. However, their geometric structure remains poorly understood. In this submission, we provide indirect insights into…

机器学习 · 计算机科学 2026-05-13 Elias B. Krey , Nils Neukirch , Nils Strodthoff

Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains…

计算机视觉与模式识别 · 计算机科学 2026-05-15 Yidong Huang , Zun Wang , Han Lin , Dong-Ki Kim , Shayegan Omidshafiei , Jaehong Yoon , Jaemin Cho , Yue Zhang , Mohit Bansal

We present a low-cost data generation pipeline that integrates physics-based simulation, human demonstrations, and model-based planning to efficiently generate large-scale, high-quality datasets for contact-rich robotic manipulation tasks.…