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相关论文: Performance Asymmetry in Model-Based Reinforcement…

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To obtain higher sample efficiency and superior final performance simultaneously has been one of the major challenges for deep reinforcement learning (DRL). Previous work could handle one of these challenges but typically failed to address…

机器学习 · 计算机科学 2022-06-22 Jiajun Fan , Changnan Xiao

A fundamental challenge in multi-task reinforcement learning (MTRL) is achieving sample efficiency in visual domains where tasks exhibit substantial heterogeneity in both observations and dynamics. Model-based reinforcement learning offers…

机器学习 · 计算机科学 2026-02-03 Boxuan Zhang , Weipu Zhang , Zhaohan Feng , Wei Xiao , Jian Sun , Jie Chen , Gang Wang

The Arcade Learning Environment (ALE) is proposed as an evaluation platform for empirically assessing the generality of agents across dozens of Atari 2600 games. ALE offers various challenging problems and has drawn significant attention…

人工智能 · 计算机科学 2023-02-28 Jiajun Fan

Model-based reinforcement learning (MBRL) holds the promise of sample-efficient learning by utilizing a world model, which models how the environment works and typically encompasses components for two tasks: observation modeling and reward…

机器学习 · 计算机科学 2024-06-06 Haoyu Ma , Jialong Wu , Ningya Feng , Chenjun Xiao , Dong Li , Jianye Hao , Jianmin Wang , Mingsheng Long

The recent focus and release of pre-trained models have been a key components to several advancements in many fields (e.g. Natural Language Processing and Computer Vision), as a matter of fact, pre-trained models learn disparate latent…

机器学习 · 计算机科学 2025-07-11 Elia Piccoli , Malio Li , Giacomo Carfì , Vincenzo Lomonaco , Davide Bacciu

Meta-reinforcement learning (meta-RL) aims to learn from multiple training tasks the ability to adapt efficiently to unseen test tasks. Despite the success, existing meta-RL algorithms are known to be sensitive to the task distribution…

机器学习 · 计算机科学 2021-03-02 Zichuan Lin , Garrett Thomas , Guangwen Yang , Tengyu Ma

Atari games have been a long-standing benchmark in the reinforcement learning (RL) community for the past decade. This benchmark was proposed to test general competency of RL algorithms. Previous work has achieved good average performance…

The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance…

This paper revisits the simple, long-studied, yet still unsolved problem of making image classifiers robust to imperceptible perturbations. Taking CIFAR10 as an example, SOTA clean accuracy is about $100$%, but SOTA robustness to…

机器学习 · 计算机科学 2024-07-11 Brian R. Bartoldson , James Diffenderfer , Konstantinos Parasyris , Bhavya Kailkhura

Diffusion world models have recently become competitive for online model-based reinforcement learning, but current approaches expose a tension: pixel diffusion is effective but computationally expensive while the latest latent diffusion…

机器学习 · 计算机科学 2026-05-14 Jing Yu Lim , Rushi Shah , Zarif Ikram , Samson Yu , Haozhe Ma , Tze-Yun Leong , Dianbo Liu

Model-based reinforcement learning (MBRL) techniques have recently yielded promising results for real-world autonomous racing using high-dimensional observations. MBRL agents, such as Dreamer, solve long-horizon tasks by building a world…

机器人学 · 计算机科学 2023-05-09 Elena Shrestha , Chetan Reddy , Hanxi Wan , Yulun Zhuang , Ram Vasudevan

Consistent and reproducible evaluation of Deep Reinforcement Learning (DRL) is not straightforward. In the Arcade Learning Environment (ALE), small changes in environment parameters such as stochasticity or the maximum allowed play time can…

人工智能 · 计算机科学 2019-11-11 Marin Toromanoff , Emilie Wirbel , Fabien Moutarde

We introduce a value-based RL agent, which we call BBF, that achieves super-human performance in the Atari 100K benchmark. BBF relies on scaling the neural networks used for value estimation, as well as a number of other design choices that…

Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been…

机器学习 · 计算机科学 2021-12-14 Weirui Ye , Shaohuai Liu , Thanard Kurutach , Pieter Abbeel , Yang Gao

In continual RL we want agents capable of never-ending learning, and yet our evaluation methodologies do not reflect this. The standard practice in RL is to assume unfettered access to the deployment environment for the full lifetime of the…

机器学习 · 计算机科学 2025-08-11 Golnaz Mesbahi , Parham Mohammad Panahi , Olya Mastikhina , Steven Tang , Martha White , Adam White

Multi-task reinforcement learning (MTRL) aims to train a single agent to efficiently optimize performance across multiple tasks simultaneously. However, jointly optimizing all tasks often yields imbalanced learning: agents quickly solve…

机器学习 · 计算机科学 2026-05-15 Nicholas E. Corrado , Wenyuan Huang , Josiah P. Hanna

A critical bottleneck in deep reinforcement learning (DRL) is sample inefficiency, as training high-performance agents often demands extensive environmental interactions. Model-based reinforcement learning (MBRL) mitigates this by building…

机器学习 · 计算机科学 2025-09-30 Boxuan Zhang , Runqing Wang , Wei Xiao , Weipu Zhang , Jian Sun , Gao Huang , Jie Chen , Gang Wang

Deep reinforcement learning agents have achieved state-of-the-art results by directly maximising cumulative reward. However, environments contain a much wider variety of possible training signals. In this paper, we introduce an agent that…

Intelligent agents need to generalize from past experience to achieve goals in complex environments. World models facilitate such generalization and allow learning behaviors from imagined outcomes to increase sample-efficiency. While…

机器学习 · 计算机科学 2022-02-15 Danijar Hafner , Timothy Lillicrap , Mohammad Norouzi , Jimmy Ba

We observe that current state-of-the-art (SOTA) methods suffer from the performance imbalance issue when performing multi-task reinforcement learning (MTRL) tasks. While these methods may achieve impressive performance on average, they…

机器学习 · 计算机科学 2024-06-04 Po-Shao Lin , Jia-Fong Yeh , Yi-Ting Chen , Winston H. Hsu
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