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In the Bayesian reinforcement learning (RL) setting, a prior distribution over the unknown problem parameters -- the rewards and transitions -- is assumed, and a policy that optimizes the (posterior) expected return is sought. A common…

机器学习 · 计算机科学 2021-09-27 Aviv Tamar , Daniel Soudry , Ev Zisselman

We study the relation between different Markov Decision Process (MDP) frameworks in the machine learning and econometrics literatures, including the standard MDP, the entropy and general regularized MDP, and stochastic MDP, where the latter…

最优化与控制 · 数学 2020-08-19 Tien Mai , Patrick Jaillet

Reinforcementlearning(RL)folkloresuggeststhathistory-basedfunctionapproximationmethods,suchas recurrent neural nets or history-based state abstraction, perform better than their memory-less counterparts, due to the fact that function…

机器学习 · 计算机科学 2022-11-08 Gandharv Patil , Aditya Mahajan , Doina Precup

In applications of offline reinforcement learning to observational data, such as in healthcare or education, a general concern is that observed actions might be affected by unobserved factors, inducing confounding and biasing estimates…

机器学习 · 计算机科学 2023-03-24 Andrew Bennett , Nathan Kallus

We develop an exhaustive study of Markov decision process (MDP) under mean field interaction both on states and actions in the presence of common noise, and when optimization is performed over open-loop controls on infinite horizon. Such…

最优化与控制 · 数学 2021-09-10 Médéric Motte , Huyên Pham

Markov decision processes (MDPs) with rewards are a widespread and well-studied model for systems that make both probabilistic and nondeterministic choices. A fundamental result about MDPs is that their minimal and maximal expected rewards…

计算机科学中的逻辑 · 计算机科学 2024-11-26 Kevin Batz , Benjamin Lucien Kaminski , Christoph Matheja , Tobias Winkler

Markov Decision Process (MDP) presents a mathematical framework to formulate the learning processes of agents in reinforcement learning. MDP is limited by the Markovian assumption that a reward only depends on the immediate state and…

机器学习 · 计算机科学 2024-06-04 Bohao Qu , Xiaofeng Cao , Jielong Yang , Hechang Chen , Chang Yi , Ivor W. Tsang , Yew-Soon Ong

Many practical decision-making problems involve tasks whose success depends on the entire system history, rather than on achieving a state with desired properties. Markovian Reinforcement Learning (RL) approaches are not suitable for such…

机器学习 · 计算机科学 2025-12-17 Alessandro Trapasso , Luca Iocchi , Fabio Patrizi

Markov decision processes (MDPs) with large number of states are of high practical interest. However, conventional algorithms to solve MDP are computationally infeasible in this scenario. Approximate dynamic programming (ADP) methods tackle…

系统与控制 · 计算机科学 2014-11-19 Chandrashekar Lakshminarayanan , Shalabh Bhatnagar

Information gathering in a partially observable environment can be formulated as a reinforcement learning (RL), problem where the reward depends on the agent's uncertainty. For example, the reward can be the negative entropy of the agent's…

人工智能 · 计算机科学 2020-05-12 Yash Satsangi , Sungsu Lim , Shimon Whiteson , Frans Oliehoek , Martha White

Finding optimal policies which maximize long term rewards of Markov Decision Processes requires the use of dynamic programming and backward induction to solve the Bellman optimality equation. However, many real-world problems require…

机器学习 · 计算机科学 2023-01-10 Mridul Agarwal , Vaneet Aggarwal

Reinforcement learning (RL) has exceeded human performance in many synthetic settings such as video games and Go. However, real-world deployment of end-to-end RL models is less common, as RL models can be very sensitive to slight…

机器学习 · 计算机科学 2022-09-29 Jing Dong , Jingwei Li , Baoxiang Wang , Jingzhao Zhang

In reinforcement learning (RL), agents continually interact with the environment and use the feedback to refine their behavior. To guide policy optimization, reward models are introduced as proxies of the desired objectives, such that when…

机器学习 · 计算机科学 2025-06-19 Rui Yu , Shenghua Wan , Yucen Wang , Chen-Xiao Gao , Le Gan , Zongzhang Zhang , De-Chuan Zhan

We study model-based reinforcement learning (RL) for episodic Markov decision processes (MDP) whose transition probability is parametrized by an unknown transition core with features of state and action. Despite much recent progress in…

机器学习 · 统计学 2024-11-19 Taehyun Hwang , Min-hwan Oh

Intrinsic motivation and reward shaping guide reinforcement learning (RL) agents by adding pseudo-rewards, which can lead to useful emergent behaviors. However, they can also encourage counterproductive exploits, e.g., fixation with noisy…

机器学习 · 计算机科学 2025-03-25 Aly Lidayan , Michael Dennis , Stuart Russell

Graphical user interface (GUI)-based mobile agents automate digital tasks on mobile devices by interpreting natural-language instructions and interacting with the screen. While recent methods apply reinforcement learning (RL) to train…

计算机视觉与模式识别 · 计算机科学 2026-03-10 Li Gu , Zihuan Jiang , Zhixiang Chi , Huan Liu , Ziqiang Wang , Yuanhao Yu , Glen Berseth , Yang Wang

In Reinforcement Learning (RL), it is commonly assumed that an immediate reward signal is generated for each action taken by the agent, helping the agent maximize cumulative rewards to obtain the optimal policy. However, in many real-world…

机器学习 · 计算机科学 2024-10-29 Yuting Tang , Xin-Qiang Cai , Yao-Xiang Ding , Qiyu Wu , Guoqing Liu , Masashi Sugiyama

The Robust Markov Decision Process (RMDP) framework focuses on designing control policies that are robust against the parameter uncertainties due to the mismatches between the simulator model and real-world settings. An RMDP problem is…

机器学习 · 计算机科学 2022-05-17 Kishan Panaganti , Dileep Kalathil

Average-reward Markov decision processes (MDPs) provide a foundational framework for sequential decision-making under uncertainty. However, average-reward MDPs have remained largely unexplored in reinforcement learning (RL) settings, with…

机器学习 · 计算机科学 2025-08-29 Juan Sebastian Rojas , Chi-Guhn Lee

A Markov Decision Process (MDP) is a popular model for reinforcement learning. However, its commonly used assumption of stationary dynamics and rewards is too stringent and fails to hold in adversarial, nonstationary, or multi-agent…

机器学习 · 计算机科学 2019-08-22 Tiancheng Yu , Suvrit Sra