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相关论文: OmniAudio: Generating Spatial Audio from 360-Degre…

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We introduce an approach to convert mono audio recorded by a 360 video camera into spatial audio, a representation of the distribution of sound over the full viewing sphere. Spatial audio is an important component of immersive 360 video…

声音 · 计算机科学 2018-09-10 Pedro Morgado , Nuno Vasconcelos , Timothy Langlois , Oliver Wang

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…

声音 · 计算机科学 2026-04-13 Ziyu Luo , Lin Chen , Qiang Qu , Xiaoming Chen , Yiran Shen

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…

声音 · 计算机科学 2026-05-05 Ziyu Luo , Lin Chen , Qiang Qu , Xiaoming Chen , Yiran Shen

While video-to-audio generation has achieved remarkable progress in semantic and temporal alignment, most existing studies focus solely on these aspects, paying limited attention to the spatial perception and immersive quality of the…

计算机视觉与模式识别 · 计算机科学 2026-01-30 Yanan Wang , Linjie Ren , Zihao Li , Junyi Wang , Tian Gan

Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…

声音 · 计算机科学 2019-08-20 Aakanksha Rana , Cagri Ozcinar , Aljoscha Smolic

Recently, with the advancement of AIGC, deep learning-based video-to-audio (V2A) technology has garnered significant attention. However, existing research mostly focuses on mono audio generation that lacks spatial perception, while the…

声音 · 计算机科学 2025-08-22 Lei Zhao , Rujin Chen , Chi Zhang , Xiao-Lei Zhang , Xuelong Li

Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then…

计算机视觉与模式识别 · 计算机科学 2025-12-03 Mengchen Zhang , Qi Chen , Tong Wu , Zihan Liu , Dahua Lin

Spatial audio is essential for enhancing the immersiveness of audio-visual experiences, yet its production typically demands complex recording systems and specialized expertise. In this work, we address a novel problem of generating…

声音 · 计算机科学 2025-06-17 Jaeyeon Kim , Heeseung Yun , Gunhee Kim

In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…

多媒体 · 计算机科学 2025-02-14 Xiaojing Liu , Ogulcan Gurelli , Yan Wang , Joshua Reiss

Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring…

图形学 · 计算机科学 2026-03-17 Kien T. Pham , Yingqing He , Yazhou Xing , Qifeng Chen , Long Chen

We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…

声音 · 计算机科学 2025-02-11 Mojtaba Heydari , Mehrez Souden , Bruno Conejo , Joshua Atkins

Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities…

计算机视觉与模式识别 · 计算机科学 2025-07-08 Rishit Dagli , Shivesh Prakash , Robert Wu , Houman Khosravani

Spatial audio is a crucial component in creating immersive experiences. Traditional simulation-based approaches to generate spatial audio rely on expertise, have limited scalability, and assume independence between semantic and spatial…

声音 · 计算机科学 2025-07-16 Saksham Singh Kushwaha , Jianbo Ma , Mark R. P. Thomas , Yapeng Tian , Avery Bruni

Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation…

Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook…

声音 · 计算机科学 2026-03-02 Siyi Xie , Hanxin Zhu , Xinyi Chen , Tianyu He , Xin Li , Zhibo Chen

Spatial audio has become central to immersive applications such as VR/AR, cinema, and music. Existing generative audio models are largely limited to mono or stereo formats and cannot capture the full 3D localization cues available in…

声音 · 计算机科学 2025-09-22 Christian Templin , Yanda Zhu , Hao Wang

In recent years, Text-to-Audio Generation has achieved remarkable progress, offering sound creators powerful tools to transform textual inspirations into vivid audio. However, existing models predominantly operate directly in the acoustic…

音频与语音处理 · 电气工程与系统科学 2026-01-30 Zheqi Dai , Guangyan Zhang , Haolin He , Xiquan Li , Jingyu Li , Chunyat Wu , Yiwen Guo , Qiuqiang Kong

360$^\circ$ videos convey holistic views for the surroundings of a scene. It provides audio-visual cues beyond pre-determined normal field of views and displays distinctive spatial relations on a sphere. However, previous benchmark tasks…

计算机视觉与模式识别 · 计算机科学 2021-10-12 Heeseung Yun , Youngjae Yu , Wonsuk Yang , Kangil Lee , Gunhee Kim

We present StereoFoley, a video-to-audio generation framework that produces semantically aligned, temporally synchronized, and spatially accurate stereo sound at 48 kHz. While recent generative video-to-audio models achieve strong semantic…

In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical…

声音 · 计算机科学 2026-04-07 Weiguo Pian , Saksham Singh Kushwaha , Zhimin Chen , Shijian Deng , Kai Wang , Yunhui Guo , Yapeng Tian
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