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Imitation learning provides an efficient way to teach robots dexterous skills; however, learning complex skills robustly and generalizablely usually consumes large amounts of human demonstrations. To tackle this challenging problem, we…

机器人学 · 计算机科学 2024-09-30 Yanjie Ze , Gu Zhang , Kangning Zhang , Chenyuan Hu , Muhan Wang , Huazhe Xu

In many real-world settings, agents must learn from an offline dataset gathered by some prior behavior policy. Such a setting naturally leads to distribution shift between the behavior policy and the target policy being trained - requiring…

Policies for partially observed Markov decision processes can be efficiently learned by imitating policies for the corresponding fully observed Markov decision processes. Unfortunately, existing approaches for this kind of imitation…

机器学习 · 计算机科学 2021-07-02 Andrew Warrington , J. Wilder Lavington , Adam Ścibior , Mark Schmidt , Frank Wood

Deep networks trained on demonstrations of human driving have learned to follow roads and avoid obstacles. However, driving policies trained via imitation learning cannot be controlled at test time. A vehicle trained end-to-end to imitate…

机器人学 · 计算机科学 2018-03-05 Felipe Codevilla , Matthias Müller , Antonio López , Vladlen Koltun , Alexey Dosovitskiy

Imitation learning is a widely used approach for training agents to replicate expert behavior in complex decision-making tasks. However, existing methods often struggle with compounding errors and limited generalization, due to the inherent…

机器学习 · 计算机科学 2025-04-21 Haldun Balim , Yang Hu , Yuyang Zhang , Na Li

Imitation Learning can train robots to perform complex and diverse manipulation tasks, but learned policies are brittle with observations outside of the training distribution. 3D scene representations that incorporate observations from…

计算机视觉与模式识别 · 计算机科学 2025-05-19 Albert Wilcox , Mohamed Ghanem , Masoud Moghani , Pierre Barroso , Benjamin Joffe , Animesh Garg

Despite the remarkable success of Deep RL in learning control policies from raw pixels, the resulting models do not generalize. We demonstrate that a trained agent fails completely when facing small visual changes, and that…

计算机视觉与模式识别 · 计算机科学 2019-07-05 Shani Gamrian , Yoav Goldberg

Visual imitation learning is effective for robots to learn versatile tasks. However, many existing methods rely on behavior cloning with supervised historical trajectories, limiting their 3D spatial and 4D spatiotemporal awareness.…

机器人学 · 计算机科学 2025-07-15 Zhenyang Liu , Yikai Wang , Kuanning Wang , Longfei Liang , Xiangyang Xue , Yanwei Fu

Recently, Vision-Language-Action models (VLA) have advanced robot imitation learning, but high data collection costs and limited demonstrations hinder generalization and current imitation learning methods struggle in out-of-distribution…

机器人学 · 计算机科学 2026-02-24 Shichao Fan , Quantao Yang , Yajie Liu , Kun Wu , Zhengping Che , Qingjie Liu , Min Wan

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

While advances in multi-agent learning have enabled the training of increasingly complex agents, most existing techniques produce a final policy that is not designed to adapt to a new partner's strategy. However, we would like our AI agents…

机器学习 · 计算机科学 2022-01-06 Andy Shih , Stefano Ermon , Dorsa Sadigh

Behavior cloning (BC) is a practical offline imitation learning method, but it often fails when expert demonstrations are limited. Recent works have introduced a class of architectures named predictive inverse dynamics models (PIDM) that…

Game-theoretic models of learning are a powerful set of models that optimize multi-objective architectures. Among these models are zero-sum architectures that have inspired adversarial learning frameworks. An important shortcoming of these…

机器学习 · 计算机科学 2020-06-09 Ari Azarafrooz

This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency.…

计算机视觉与模式识别 · 计算机科学 2025-04-30 Haoyu Zhen , Qiao Sun , Hongxin Zhang , Junyan Li , Siyuan Zhou , Yilun Du , Chuang Gan

In this paper, we aim to forecast a future trajectory distribution of a moving agent in the real world, given the social scene images and historical trajectories. Yet, it is a challenging task because the ground-truth distribution is…

计算机视觉与模式识别 · 计算机科学 2022-04-01 Ke Guo , Wenxi Liu , Jia Pan

Recent progress in imitation learning has been enabled by policy architectures that scale to complex visuomotor tasks, multimodal distributions, and large datasets. However, these methods often rely on learning from large amount of expert…

机器人学 · 计算机科学 2025-04-24 Amber Xie , Oleh Rybkin , Dorsa Sadigh , Chelsea Finn

This paper introduces a reinforcement learning framework that enables controllable and diverse player behaviors without relying on human gameplay data. Existing approaches often require large-scale player trajectories, train separate models…

机器学习 · 计算机科学 2025-12-12 Atahan Cilan , Atay Özgövde

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…

机器人学 · 计算机科学 2025-10-17 Cade Armstrong , Ryan Park , Xinjie Liu , Kushagra Gupta , David Fridovich-Keil

Trajectory planning in autonomous driving is highly dependent on predicting the emergent behavior of other road users. Learning-based methods are currently showing impressive results in simulation-based challenges, with transformer-based…

机器学习 · 计算机科学 2024-08-08 Lars Ullrich , Alex McMaster , Knut Graichen

Evolutionary game theory has been an important tool for describing economic and social behaviour for decades. Approximate mean value equations describing the time evolution of strategy concentrations can be derived from the players'…

种群与进化 · 定量生物学 2011-02-10 Mathis Antony , Degang Wu , K Y Szeto