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This study presents a comprehensive analysis of user behavior and clustering in a popular mobile battle royale game, employing temporal and static data mining techniques to uncover distinct player segments. Our methodology encompasses time…

社会与信息网络 · 计算机科学 2024-09-27 Yang Qiu , Yuxin Gong , Guanliang Liu

The anonymity of blockchain has accelerated the growth of illegal activities and criminal behaviors on cryptocurrency platforms. Although decentralization is one of the typical characteristics of blockchain, we urgently call for effective…

社会与信息网络 · 计算机科学 2022-01-25 Jie Shen , Jiajun Zhou , Yunyi Xie , Shanqing Yu , Qi Xuan

Privacy policy documents are often lengthy, complex, and difficult for non-expert users to interpret, leading to a lack of transparency regarding the collection, processing, and sharing of personal data. As concerns over online privacy…

密码学与安全 · 计算机科学 2025-07-08 Vijayalakshmi Ramasamy , Seth Barrett , Gokila Dorai , Jessica Zumbach

Bitcoin is the first implementation of what has become known as a 'public permissionless' blockchain. Guaranteeing security and protocol conformity through its elegant combination of cryptographic assurances and game theoretic economic…

密码学与安全 · 计算机科学 2018-02-23 D. McGinn , D McIlwraith , Y. Guo

In the past decades, the blockchain technology has attracted tremendous attention from both academia and industry. The popularity of blockchain networks was originated from a crypto-currency to serve as a decentralized and tamperproof…

计算机科学与博弈论 · 计算机科学 2019-03-18 Ziyao Liu , Nguyen Cong Luong , Wenbo Wang , Dusit Niyato , Ping Wang , Ying-Chang Liang , Dong In Kim

The Internet of Behaviors (IoB) is an emerging concept that utilizes devices to collect human behavior and provide intelligent services. Although some research has focused on human behavior analysis and data collection within IoB, the…

密码学与安全 · 计算机科学 2025-02-18 Shiqi Zhang , Dapeng Wu , Honggang Wang , Ruyan Wang

The statistical concept of Gambler's Ruin suggests that gambling has a large amount of risk. Nevertheless, gambling at casinos and gambling on the Internet are both hugely popular activities. In recent years, both prospect theory and…

物理与社会 · 物理学 2020-08-17 Jonathan Meng , Feng Fu

Cryptocurrencies gain trust in users by publicly disclosing the full creation and transaction history. In return, the transaction history faithfully records the whole spectrum of cryptocurrency user behaviors. This article analyzes and…

密码学与安全 · 计算机科学 2020-10-05 Xiao Fan Liu , Xin-Jian Jiang , Si-Hao Liu , Chi Kong Tse

Blockchain technology has been envisaged to commence an era of decentralised applications and services (DApps) without the need for a trusted intermediary. Such DApps open a marketplace in which services are delivered to end-users by…

密码学与安全 · 计算机科学 2021-01-27 Nguyen Truong , Gyu Myoung Lee , Kai Sun , Florian Guitton , Yike Guo

The recent proliferation of blockchain-based decentralized applications (DApp) has catalyzed transformative advancements in distributed systems, with extensive deployments observed across financial, entertainment, media, and cybersecurity…

密码学与安全 · 计算机科学 2026-02-10 Haoyang Sun , Yishun Wang , Xiaoqi Li

Blockchain technology has the characteristics of decentralization, traceability and tamper-proof, which creates a reliable decentralized trust mechanism, further accelerating the development of blockchain finance. However, the anonymization…

社会与信息网络 · 计算机科学 2022-11-01 Jiajun Zhou , Chenkai Hu , Jianlei Chi , Jiajing Wu , Meng Shen , Qi Xuan

In the current connected world - Websites, Mobile Apps, IoT Devices collect a large volume of users' personally identifiable activity data. These collected data is used for varied purposes of analytics, marketing, personalization of…

密码学与安全 · 计算机科学 2022-01-06 Subhadip Mitra

Blockchain games introduce unique gameplay and incentive mechanisms by allowing players to be rewarded with in-game assets or tokens through financial activities. However, most blockchain games are not comparable to traditional games in…

社会与信息网络 · 计算机科学 2022-10-25 Yu Jiang , Tian Min , Sizheng Fan , Rongqi Tao , Wei Cai

As the public Ethereum network surpasses half a billion transactions and enterprise Blockchain systems becoming highly capable of meeting the demands of global deployments, production Blockchain applications are fast becoming commonplace…

密码学与安全 · 计算机科学 2019-09-24 Evan Brinckman , Andrey Kuehlkamp , Jarek Nabrzyski , Ian J. Taylor

Modern distributed applications in healthcare, supply chain, and the Internet of Things handle a large amount of data in a diverse application setting with multiple stakeholders. Such applications leverage advanced artificial intelligence…

The growth potential of a crypto(currency) project can be measured by the use cases spurred by the underlying technology. However, these projects are usually distributed, with a weak feedback schemes. Hence, a metric that is widely used as…

密码学与安全 · 计算机科学 2024-09-04 Maurantonio Caprolu , Roberto Di Pietro , Flavio Lombardi , Elia Onofri

Blockchain technology is an interlinked systematic chain of blocks that contains transaction history and other user data. It works under the principle of decentralized distributed digital ledger. This technology enables cryptographically…

密码学与安全 · 计算机科学 2020-12-25 AKM Bahalul Haque , Mahbubur Rahman

We investigate how a blockchain can distill the collective belief of its nodes regarding the trustworthiness of a (sub)set of nodes into a {\em reputation system} that reflects the probability of correctly performing a task. To address this…

计算机科学与博弈论 · 计算机科学 2025-10-13 Petros Drineas , Rohit Nema , Rafail Ostrovsky , Vassilis Zikas

This thesis presents techniques to investigate transactions in uncharted cryptocurrencies and services. Cryptocurrencies are used to securely send payments online. Payments via the first cryptocurrency, Bitcoin, use pseudonymous addresses…

密码学与安全 · 计算机科学 2022-03-29 Haaroon Yousaf

The analysis of user behavior in digital games has been aided by the introduction of user telemetry in game development, which provides unprecedented access to quantitative data on user behavior from the installed game clients of the entire…

人机交互 · 计算机科学 2014-07-16 Anders Drachen , Christian Thurau , Rafet Sifa , Christian Bauckhage
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