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Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

人工智能 · 计算机科学 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Recent advances in reinforcement learning with social agents have allowed such models to achieve human-level performance on specific interaction tasks. However, most interactive scenarios do not have a version alone as an end goal; instead,…

人工智能 · 计算机科学 2022-08-23 Pablo Barros , Ozge Nilay Yalcın , Ana Tanevska , Alessandra Sciutti

This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. It has previously been demonstrated that Deep Reinforcement Learning (DRL) game-playing agents can predict both game…

Template-based discriminative trackers are currently the dominant tracking methods due to their robustness and accuracy, and the Siamese-network-based methods that depend on cross-correlation operation between features extracted from…

计算机视觉与模式识别 · 计算机科学 2021-05-11 Moju Zhao , Kei Okada , Masayuki Inaba

Joint attention - the ability to purposefully coordinate attention with another agent, and mutually attend to the same thing -- is a critical component of human social cognition. In this paper, we ask whether joint attention can be useful…

人工智能 · 计算机科学 2021-08-10 Dennis Lee , Natasha Jaques , Chase Kew , Jiaxing Wu , Douglas Eck , Dale Schuurmans , Aleksandra Faust

Most approaches that model time-series data in human activity recognition based on body-worn sensing (HAR) use a fixed size temporal context to represent different activities. This might, however, not be apt for sets of activities with…

计算机视觉与模式识别 · 计算机科学 2018-05-22 Vishvak S Murahari , Thomas Ploetz

Person re-identification (ReID) is a challenging task due to arbitrary human pose variations, background clutters, etc. It has been studied extensively in recent years, but the multifarious local and global features are still not fully…

计算机视觉与模式识别 · 计算机科学 2018-10-16 Fan Yang , Ke Yan , Shijian Lu , Huizhu Jia , Xiaodong Xie , Wen Gao

Attention can be used to inform choice selection in contextual bandit tasks even when context features have not been previously experienced. One example of this is in dimensional shifts, where additional feature values are introduced and…

机器学习 · 计算机科学 2025-05-16 Tailia Malloy , Roderick Seow , Cleotilde Gonzalez

In the evolving landscape of human-autonomy teaming (HAT), fostering effective collaboration and trust between human and autonomous agents is increasingly important. To explore this, we used the game Overcooked AI to create dynamic teaming…

人机交互 · 计算机科学 2025-06-18 Anthony J. Ries , Stéphane Aroca-Ouellette , Alessandro Roncone , Ewart J. de Visser

While attention has been an increasingly popular component in deep neural networks to both interpret and boost the performance of models, little work has examined how attention progresses to accomplish a task and whether it is reasonable.…

计算机视觉与模式识别 · 计算机科学 2022-04-22 Shi Chen , Ming Jiang , Jinhui Yang , Qi Zhao

This paper investigates how end-to-end driving models can be improved to drive more accurately and human-like. To tackle the first issue we exploit semantic and visual maps from HERE Technologies and augment the existing Drive360 dataset…

计算机视觉与模式识别 · 计算机科学 2020-07-15 Simon Hecker , Dengxin Dai , Alexander Liniger , Luc Van Gool

Deep reinforcement learning (RL) has recently led to many breakthroughs on a range of complex control tasks. However, the agent's decision-making process is generally not transparent. The lack of interpretability hinders the applicability…

计算机视觉与模式识别 · 计算机科学 2021-03-22 Wenjie Shi , Gao Huang , Shiji Song , Zhuoyuan Wang , Tingyu Lin , Cheng Wu

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based…

机器学习 · 计算机科学 2019-03-05 Giuseppe Cuccu , Julian Togelius , Philippe Cudre-Mauroux

In this paper we propose to augment a modern neural-network architecture with an attention model inspired by human perception. Specifically, we adversarially train and analyze a neural model incorporating a human inspired, visual attention…

计算机视觉与模式识别 · 计算机科学 2019-12-06 Daniel Zoran , Mike Chrzanowski , Po-Sen Huang , Sven Gowal , Alex Mott , Pushmeet Kohl

In reinforcement learning algorithms, leveraging multiple views of the environment can improve the learning of complicated policies. In multi-view environments, due to the fact that the views may frequently suffer from partial…

机器学习 · 计算机科学 2019-07-24 Elaheh Barati , Xuewen Chen

How does the brain control attention? The Attention Schema Theory suggests that the brain explicitly models its state of attention, termed an attention schema, for its control. However, it remains unclear under which circumstances an…

神经元与认知 · 定量生物学 2024-05-09 Lotta Piefke , Adrien Doerig , Tim Kietzmann , Sushrut Thorat

What is the role of real-time control and learning in the formation of social conventions? To answer this question, we propose a computational model that matches human behavioral data in a social decision-making game that was analyzed both…

多智能体系统 · 计算机科学 2020-01-03 Ismael T. Freire , Clement Moulin-Frier , Marti Sanchez-Fibla , Xerxes D. Arsiwalla , Paul Verschure

As deep reinforcement learning driven by visual perception becomes more widely used there is a growing need to better understand and probe the learned agents. Understanding the decision making process and its relationship to visual inputs…

计算机视觉与模式识别 · 计算机科学 2019-04-03 Christian Rupprecht , Cyril Ibrahim , Christopher J. Pal

AI systems are increasingly applied to complex tasks that involve interaction with humans. During training, such systems are potentially dangerous, as they haven't yet learned to avoid actions that could cause serious harm. How can an AI…

人工智能 · 计算机科学 2017-07-18 William Saunders , Girish Sastry , Andreas Stuhlmueller , Owain Evans