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Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to…

人工智能 · 计算机科学 2020-02-03 Inseok Oh , Seungeun Rho , Sangbin Moon , Seongho Son , Hyoil Lee , Jinyun Chung

Attacks in cyber-physical systems (CPS) which manipulate sensor readings can cause enormous physical damage if undetected. Detection of attacks on sensors is crucial to mitigate this issue. We study supervised regression as a means to…

人工智能 · 计算机科学 2018-05-01 Amin Ghafouri , Yevgeniy Vorobeychik , Xenofon Koutsoukos

Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions…

计算机科学与博弈论 · 计算机科学 2026-01-21 Ashwani Anand , Christel Baier , Calvin Chau , Sascha Klüppelholz , Ali Mirzaei , Satya Prakash Nayak , Anne-Kathrin Schmuck

Collaborative problem solving (CPS) enables student groups to complete learning tasks, construct knowledge, and solve problems. Previous research has argued the importance to examine the complexity of CPS, including its multimodality,…

人工智能 · 计算机科学 2022-10-31 Fan Ouyang , Weiqi Xu , Mutlu Cukurova

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and…

人工智能 · 计算机科学 2019-12-06 Adam Lerer , Hengyuan Hu , Jakob Foerster , Noam Brown

Offline Reinforcement Learning (RL) enables policy improvement from fixed datasets without online interactions, making it highly suitable for real-world applications lacking efficient simulators. Despite its success in the single-agent…

多智能体系统 · 计算机科学 2025-10-15 Jingxiao Chen , Weiji Xie , Weinan Zhang , Yong yu , Ying Wen

Contextual policy search (CPS) is a class of multi-task reinforcement learning algorithms that is particularly useful for robotic applications. A recent state-of-the-art method is Contextual Covariance Matrix Adaptation Evolution Strategies…

机器学习 · 计算机科学 2019-04-16 Alexander Fabisch

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

机器学习 · 计算机科学 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

We introduce Pok\'eAI, the first text-based, multi-agent large language model (LLM) framework designed to autonomously play and progress through Pok\'emon Red. Our system consists of three specialized agents-Planning, Execution, and…

人工智能 · 计算机科学 2025-07-01 Zihao Liu , Xinhang Sui , Yueran Song , Siwen Wang

Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important…

计算机科学与博弈论 · 计算机科学 2023-12-20 Yixuan Even Xu , Chun Kai Ling , Fei Fang

While large language models (LLMs) have emerged as powerful decision-makers across a wide range of single-agent and stationary environments, fewer efforts have been devoted to settings where LLMs must engage in \emph{repeated} and…

多智能体系统 · 计算机科学 2026-02-27 Xiangyu Liu , Di Wang , Zhe Feng , Aranyak Mehta

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real-world contains multiple agents, each…

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

计算机与社会 · 计算机科学 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

Traditional search engines usually provide identical search results for all users, overlooking individual preferences. To counter this limitation, personalized search has been developed to re-rank results based on user preferences derived…

信息检索 · 计算机科学 2024-02-19 Yujia Zhou , Qiannan Zhu , Jiajie Jin , Zhicheng Dou

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of…

人工智能 · 计算机科学 2017-08-22 Rahul Aralikatte , G Srinivasaraghavan

Cyber-physical systems (CPS) encounter a large volume of data which is added to the system gradually in real time and not altogether in advance. As the volume of data increases, the domain of the control strategies also increases, and thus…

最优化与控制 · 数学 2022-11-29 Andreas A. Malikopoulos

Pokemon Red is a long-horizon JRPG with sparse rewards, partial observability, and quirky control mechanics that make it a challenging benchmark for reinforcement learning. While recent work has shown that PPO agents can clear the first two…

机器学习 · 计算机科学 2026-04-14 Dheeraj Mudireddy , Sai Patibandla

This paper describes an AI agent that plays the popular first-person-shooter (FPS) video game `Counter-Strike; Global Offensive' (CSGO) from pixel input. The agent, a deep neural network, matches the performance of the medium difficulty…

人工智能 · 计算机科学 2021-12-10 Tim Pearce , Jun Zhu

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman

We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often…

人工智能 · 计算机科学 2020-12-23 Rinu Boney , Alexander Ilin , Juho Kannala , Jarno Seppänen