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In game-theoretic learning, several agents are simultaneously following their individual interests, so the environment is non-stationary from each player's perspective. In this context, the performance of a learning algorithm is often…

计算机科学与博弈论 · 计算机科学 2021-10-19 Yu-Guan Hsieh , Kimon Antonakopoulos , Panayotis Mertikopoulos

In this paper, we examine the long-run behavior of regularized, no-regret learning in finite games. A well-known result in the field states that the empirical frequencies of no-regret play converge to the game's set of coarse correlated…

计算机科学与博弈论 · 计算机科学 2023-11-07 Victor Boone , Panayotis Mertikopoulos

This paper examines the convergence of no-regret learning in Cournot games with continuous actions. Cournot games are the essential model for many socio-economic systems, where players compete by strategically setting their output quantity.…

计算机科学与博弈论 · 计算机科学 2020-02-12 Yuanyuan Shi , Baosen Zhang

We study the convergence properties of a payoff-based higher-order version of replicator dynamics, a widely studied model in evolutionary dynamics and game-theoretic learning, in contractive games. Recent work has introduced a…

系统与控制 · 电气工程与系统科学 2026-03-20 Hassan Abdelraouf , Vijay Gupta , Jeff S. Shamma

We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret…

计算机科学与博弈论 · 计算机科学 2023-03-20 Yu-Guan Hsieh , Kimon Antonakopoulos , Volkan Cevher , Panayotis Mertikopoulos

We present a novel control-theoretic understanding of online optimization and learning in games, via the notion of passivity. Passivity is a fundamental concept in control theory, which abstracts energy conservation and dissipation in…

机器学习 · 计算机科学 2021-06-16 Yun Kuen Cheung , Georgios Piliouras

Most of the literature on learning in games has focused on the restrictive setting where the underlying repeated game does not change over time. Much less is known about the convergence of no-regret learning algorithms in dynamic multiagent…

机器学习 · 计算机科学 2023-10-19 Ioannis Anagnostides , Ioannis Panageas , Gabriele Farina , Tuomas Sandholm

Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial…

机器学习 · 计算机科学 2022-02-01 Mengxiao Zhang , Peng Zhao , Haipeng Luo , Zhi-Hua Zhou

Understanding the behavior of no-regret dynamics in general $N$-player games is a fundamental question in online learning and game theory. A folk result in the field states that, in finite games, the empirical frequency of play under…

We consider online no-regret learning in unknown games with bandit feedback, where each player can only observe its reward at each time -- determined by all players' current joint action -- rather than its gradient. We focus on the class of…

机器学习 · 计算机科学 2024-04-01 Wenjia Ba , Tianyi Lin , Jiawei Zhang , Zhengyuan Zhou

This paper examines the convergence of no-regret learning in games with continuous action sets. For concreteness, we focus on learning via "dual averaging", a widely used class of no-regret learning schemes where players take small steps…

最优化与控制 · 数学 2018-01-17 Panayotis Mertikopoulos , Zhengyuan Zhou

This paper considers no-regret learning for repeated continuous-kernel games with lossy bandit feedback. Since it is difficult to give the explicit model of the utility functions in dynamic environments, the players' action can only be…

机器学习 · 计算机科学 2022-05-17 Wenting Liu , Jinlong Lei , Peng Yi , Yiguang Hong

We show for the first time, to our knowledge, that it is possible to reconcile in online learning in zero-sum games two seemingly contradictory objectives: vanishing time-average regret and non-vanishing step sizes. This phenomenon, that we…

计算机科学与博弈论 · 计算机科学 2019-05-14 James P. Bailey , Georgios Piliouras

This paper examines the long-run behavior of learning with bandit feedback in non-cooperative concave games. The bandit framework accounts for extremely low-information environments where the agents may not even know they are playing a…

计算机科学与博弈论 · 计算机科学 2018-10-05 Mario Bravo , David S. Leslie , Panayotis Mertikopoulos

We address learning Nash equilibria in convex games under the payoff information setting. We consider the case in which the game pseudo-gradient is monotone but not necessarily strictly monotone. This relaxation of strict monotonicity…

最优化与控制 · 数学 2023-08-17 Tatiana Tatarenko , Maryam Kamgarpour

In this paper, we propose a passivity-based methodology for analysis and design of reinforcement learning in multi-agent finite games. Starting from a known exponentially-discounted reinforcement learning scheme, we show that convergence to…

最优化与控制 · 数学 2024-10-30 Bolin Gao , Lacra Pavel

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's \emph{regret} after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the…

计算机科学与博弈论 · 计算机科学 2022-10-18 Gabriele Farina , Ioannis Anagnostides , Haipeng Luo , Chung-Wei Lee , Christian Kroer , Tuomas Sandholm

We consider a number of questions related to tradeoffs between reward and regret in repeated gameplay between two agents. To facilitate this, we introduce a notion of $\textit{generalized equilibrium}$ which allows for asymmetric regret…

计算机科学与博弈论 · 计算机科学 2023-12-19 William Brown , Jon Schneider , Kiran Vodrahalli

We develop an algorithmic framework for solving convex optimization problems using no-regret game dynamics. By converting the problem of minimizing a convex function into an auxiliary problem of solving a min-max game in a sequential…

机器学习 · 计算机科学 2023-02-21 Jun-Kun Wang , Jacob Abernethy , Kfir Y. Levy

Regret has been established as a foundational concept in online learning, and likewise has important applications in the analysis of learning dynamics in games. Regret quantifies the difference between a learner's performance against a…

计算机科学与博弈论 · 计算机科学 2021-06-29 Georgios Piliouras , Mark Rowland , Shayegan Omidshafiei , Romuald Elie , Daniel Hennes , Jerome Connor , Karl Tuyls
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