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We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video…

计算机视觉与模式识别 · 计算机科学 2025-10-24 Yunuo Chen , Junli Cao , Vidit Goel , Sergei Korolev , Chenfanfu Jiang , Jian Ren , Sergey Tulyakov , Anil Kag

We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D…

计算机视觉与模式识别 · 计算机科学 2025-04-09 Sean Wu , Shamik Basu , Tim Broedermann , Luc Van Gool , Christos Sakaridis

Texture and material blending is one of the leading methods for adding variety to rendered virtual worlds, creating composite materials, and generating procedural content. When done naively, it can introduce either visible seams or contrast…

图形学 · 计算机科学 2025-02-20 Bartlomiej Wronski

We present a super-resolution method capable of creating a high-resolution texture map for a virtual 3D object from a set of lower-resolution images of that object. Our architecture unifies the concepts of (i) multi-view super-resolution…

计算机视觉与模式识别 · 计算机科学 2020-01-15 Audrey Richard , Ian Cherabier , Martin R. Oswald , Vagia Tsiminaki , Marc Pollefeys , Konrad Schindler

While deep learning methods have achieved impressive success in many vision benchmarks, it remains difficult to understand and explain the representations and decisions of these models. Though vision models are typically trained on 2D…

计算机视觉与模式识别 · 计算机科学 2026-02-24 Benjamin Beilharz , Thomas S. A. Wallis

Multi-view consistency remains a challenge for image diffusion models. Even within the Text-to-Texture problem, where perfect geometric correspondences are known a priori, many methods fail to yield aligned predictions across views,…

计算机视觉与模式识别 · 计算机科学 2024-10-10 Shimon Vainer , Konstantin Kutsy , Dante De Nigris , Ciara Rowles , Slava Elizarov , Simon Donné

Recent advances in neural rendering have achieved impressive results on photorealistic shading and relighting, by using a multilayer perceptron (MLP) as a regression model to learn the rendering equation from a real-world dataset. Such…

计算机视觉与模式识别 · 计算机科学 2025-12-23 Zhuo He , Yingdong Ru , Qianying Liu , Paul Henderson , Nicolas Pugeault

We introduce MatSynth, a dataset of 4,000+ CC0 ultra-high resolution PBR materials. Materials are crucial components of virtual relightable assets, defining the interaction of light at the surface of geometries. Given their importance,…

计算机视觉与模式识别 · 计算机科学 2024-11-18 Giuseppe Vecchio , Valentin Deschaintre

Automatically generating photorealistic and self-consistent appearances for untextured 3D models is a critical challenge in digital content creation. The advancement of large-scale video generation models offers a natural approach: directly…

计算机视觉与模式识别 · 计算机科学 2026-03-19 Yan Zeng , Haoran Jiang , Kaixin Yao , Qixuan Zhang , Longwen Zhang , Lan Xu , Jingyi Yu

We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…

计算机视觉与模式识别 · 计算机科学 2023-12-04 Youming Deng , Xueting Li , Sifei Liu , Ming-Hsuan Yang

We propose the Multiple View Performer (MVP) - a new architecture for 3D shape completion from a series of temporally sequential views. MVP accomplishes this task by using linear-attention Transformers called Performers. Our model allows…

计算机视觉与模式识别 · 计算机科学 2023-02-13 David Watkins , Peter Allen , Krzysztof Choromanski , Jacob Varley , Nicholas Waytowich

Graphics pipelines require physically-based rendering (PBR) materials, yet current 3D content generation approaches are built on RGB models. We propose to model the PBR image distribution directly, avoiding photometric inaccuracies in RGB…

计算机视觉与模式识别 · 计算机科学 2024-08-26 Shimon Vainer , Mark Boss , Mathias Parger , Konstantin Kutsy , Dante De Nigris , Ciara Rowles , Nicolas Perony , Simon Donné

Generating multi-view images from human instructions is crucial for 3D content creation. The primary challenges involve maintaining consistency across multiple views and effectively synthesizing shapes and textures under diverse conditions.…

计算机视觉与模式识别 · 计算机科学 2025-07-15 JiaKui Hu , Yuxiao Yang , Jialun Liu , Jinbo Wu , Chen Zhao , Yanye Lu

We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object's appearance,…

Video generation has achieved remarkable progress with the introduction of diffusion models, which have significantly improved the quality of generated videos. However, recent research has primarily focused on scaling up model training,…

计算机视觉与模式识别 · 计算机科学 2025-01-16 Chenyang Si , Weichen Fan , Zhengyao Lv , Ziqi Huang , Yu Qiao , Ziwei Liu

Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural…

计算机视觉与模式识别 · 计算机科学 2022-09-19 Longwen Zhang , Chuxiao Zeng , Qixuan Zhang , Hongyang Lin , Ruixiang Cao , Wei Yang , Lan Xu , Jingyi Yu

Generating high-quality, photorealistic textures for 3D human avatars remains a fundamental yet challenging task in computer vision and multimedia field. However, real paired front and back images of human subjects are rarely available with…

图形学 · 计算机科学 2026-04-10 Mingxiao Tu , Shuchang Ye , Hoijoon Jung , Jinman Kim

Physically Based Rendering (PBR) materials are typically characterized by multiple 2D texture maps such as basecolor, normal, metallic, and roughness which encode spatially-varying bi-directional reflectance distribution function (SVBRDF)…

计算机视觉与模式识别 · 计算机科学 2025-08-14 Xin Du , Maoyuan Xu , Zhi Ying

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

计算机视觉与模式识别 · 计算机科学 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

Based on powerful text-to-image diffusion models, text-to-3D generation has made significant progress in generating compelling geometry and appearance. However, existing methods still struggle to recover high-fidelity object materials,…

计算机视觉与模式识别 · 计算机科学 2023-08-21 Xudong Xu , Zhaoyang Lyu , Xingang Pan , Bo Dai