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Benchmarks are crucial for assessing multi-agent reinforcement learning (MARL) algorithms. While StarCraft II-related environments have driven significant advances in MARL, existing benchmarks like SMAC focus primarily on micromanagement,…

人工智能 · 计算机科学 2025-09-17 Xingxing Hong , Yungong Wang , Dexin Jin , Ye Yuan , Ximing Huang , Zijian Wu , Wenxin Li

Large Language Models (LLMs) have recently shown strong reasoning and generalization capabilities, motivating their use as decision-making policies in complex environments. StarCraft II (SC2), with its massive state-action space and partial…

人工智能 · 计算机科学 2026-02-17 Yixin Zhang , Ziyi Wang , Yiming Rong , Haoxi Wang , Jinling Jiang , Shuang Xu , Haoran Wu , Shiyu Zhou , Bo Xu

In this paper, we propose a novel benchmark called the StarCraft Multi-Agent Challenges+, where agents learn to perform multi-stage tasks and to use environmental factors without precise reward functions. The previous challenges (SMAC)…

机器学习 · 计算机科学 2022-07-08 Mingyu Kim , Jihwan Oh , Yongsik Lee , Joonkee Kim , Seonghwan Kim , Song Chong , Se-Young Yun

There is a lack of standard benchmarks for Multi-Agent Reinforcement Learning (MARL) algorithms. The Starcraft Multi-Agent Challenge (SMAC) has been widely used in MARL research, but is built on top of a heavy, closed-source computer game,…

机器学习 · 计算机科学 2023-05-10 Adam Michalski , Filippos Christianos , Stefano V. Albrecht

The availability of challenging benchmarks has played a key role in the recent progress of machine learning. In cooperative multi-agent reinforcement learning, the StarCraft Multi-Agent Challenge (SMAC) has become a popular testbed for…

StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness. Previous works, such as Alphastar and SCC, achieve impressive performance on tackling StarCraft…

人工智能 · 计算机科学 2024-06-19 Weiyu Ma , Qirui Mi , Yongcheng Zeng , Xue Yan , Yuqiao Wu , Runji Lin , Haifeng Zhang , Jun Wang

In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which…

Large scale pre-training on text and image data along with diverse robot demonstrations has helped Vision Language Action models (VLAs) to generalize to novel tasks, objects and scenes. However, these models are still susceptible to failure…

机器人学 · 计算机科学 2026-03-24 Kartikay Milind Pangaonkar , Prabin Rath , Omkar Patil , Nakul Gopalan

Multi-agent reinforcement learning (MARL) commonly relies on a centralized critic to estimate the value function. However, learning such a critic from scratch is highly sample-inefficient and often lacks generalization across environments.…

机器人学 · 计算机科学 2026-03-17 Shahil Shaik , Aditya Parameshwaran , Anshul Nayak , Jonathon M. Smereka , Yue Wang

Deep multi-agent reinforcement learning (MARL) algorithms are booming in the field of collaborative intelligence, and StarCraft multi-agent challenge (SMAC) is widely-used as the benchmark therein. However, imaginary opponents of MARL…

人工智能 · 计算机科学 2025-12-19 Yadong Li , Tong Zhang , Bo Huang , Zhen Cui

Recent advancements in multi-agent reinforcement learning (MARL) have demonstrated its application potential in modern games. Beginning with foundational work and progressing to landmark achievements such as AlphaStar in StarCraft II and…

机器学习 · 计算机科学 2025-09-05 Zhengyang Li , Qijin Ji , Xinghong Ling , Quan Liu

The exploitation of extra state information has been an active research area in multi-agent reinforcement learning (MARL). QMIX represents the joint action-value using a non-negative function approximator and achieves the best performance,…

人工智能 · 计算机科学 2020-12-21 Jianyu Su , Stephen Adams , Peter A. Beling

Multi-Agent Reinforcement Learning (MARL) provides a powerful framework for learning coordination in multi-agent systems. However, applying MARL to robotics still remains challenging due to high-dimensional continuous joint action spaces,…

机器人学 · 计算机科学 2025-10-03 Seoyeon Choi , Kanghyun Ryu , Jonghoon Ock , Negar Mehr

Offline reinforcement learning leverages previously-collected offline datasets to learn optimal policies with no necessity to access the real environment. Such a paradigm is also desirable for multi-agent reinforcement learning (MARL)…

机器学习 · 计算机科学 2022-06-13 Linghui Meng , Muning Wen , Yaodong Yang , Chenyang Le , Xiyun Li , Weinan Zhang , Ying Wen , Haifeng Zhang , Jun Wang , Bo Xu

In real-time strategy (RTS) game artificial intelligence research, various multi-agent deep reinforcement learning (MADRL) algorithms are widely and actively used nowadays. Most of the research is based on StarCraft II environment because…

人工智能 · 计算机科学 2021-05-24 Won Joon Yun , Sungwon Yi , Joongheon Kim

This paper introduces LLM-MARL, a unified framework that incorporates large language models (LLMs) into multi-agent reinforcement learning (MARL) to enhance coordination, communication, and generalization in simulated game environments. The…

人工智能 · 计算机科学 2025-11-04 Zhengyang Li , Sawyer Campos , Nana Wang

StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time…

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the…

机器学习 · 计算机科学 2022-10-05 Ruo-Ze Liu , Zhen-Jia Pang , Zhou-Yu Meng , Wenhai Wang , Yang Yu , Tong Lu

We present Adaptive Command, a novel framework integrating large language models (LLMs) with behavior trees for real-time strategic decision-making in StarCraft II. Our system focuses on enhancing human-AI collaboration in complex, dynamic…

人机交互 · 计算机科学 2025-12-24 Weiyu Ma , Dongyu Xu , Shu Lin , Haifeng Zhang , Jun Wang

The StarCraft II Multi-Agent Challenge (SMAC) was created to be a challenging benchmark problem for cooperative multi-agent reinforcement learning (MARL). SMAC focuses exclusively on the problem of StarCraft micromanagement and assumes that…

多智能体系统 · 计算机科学 2022-08-16 Muhammad Junaid Khan , Syed Hammad Ahmed , Gita Sukthankar
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