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Technology offers new ways to measure the locations of the players and of the ball in sports. This translates to the trajectories the ball takes on the field as a result of the tactics the team applies. The challenge professionals in soccer…

计算机视觉与模式识别 · 计算机科学 2015-08-11 Laszlo Gyarmati , Xavier Anguera

Comprehensive understanding of key players and actions in multiplayer sports broadcast videos is a challenging problem. Unlike in news or finance videos, sports videos have limited text. While both action recognition for multiplayer sports…

多媒体 · 计算机科学 2021-11-02 Avijit Shah , Topojoy Biswas , Sathish Ramadoss , Deven Santosh Shah

Technological advances have paved the way for collecting high-resolution network data in basketball, football, and other team-based sports. Such data consist of interactions among players of competing teams indexed by space and time.…

应用统计 · 统计学 2024-02-14 Nicholas Grieshop , Yong Feng , Guanyu Hu , Michael Schweinberger

Soccer broadcast video understanding has been drawing a lot of attention in recent years within data scientists and industrial companies. This is mainly due to the lucrative potential unlocked by effective deep learning techniques developed…

计算机视觉与模式识别 · 计算机科学 2021-04-20 Anthony Cioppa , Adrien Deliège , Floriane Magera , Silvio Giancola , Olivier Barnich , Bernard Ghanem , Marc Van Droogenbroeck

Sports analytics has become both more professional and sophisticated, driven by the growing availability of detailed performance data. This progress enables applications such as match outcome prediction, player scouting, and tactical…

机器学习 · 计算机科学 2025-02-07 Calvin Yeung , Kenjiro Ide , Taiga Someya , Keisuke Fujii

Accurate player and ball detection has become increasingly important in recent years for sport analytics. As most state-of-the-art methods rely on training deep learning networks in a supervised fashion, they require huge amounts of…

计算机视觉与模式识别 · 计算机科学 2025-02-18 Renaud Vandeghen , Anthony Cioppa , Marc Van Droogenbroeck

The detection of small and medium-sized objects in three dimensions has always been a frontier exploration problem. This technology has a very wide application in sports analysis, games, virtual reality, human animation and other fields.…

计算机视觉与模式识别 · 计算机科学 2023-02-02 Lei Li , Tianfang Zhang , Zhongfeng Kang , Wenhan Zhang

The task of action spotting consists in both identifying actions and precisely localizing them in time with a single timestamp in long, untrimmed video streams. Automatically extracting those actions is crucial for many sports applications,…

计算机视觉与模式识别 · 计算机科学 2025-08-07 Silvio Giancola , Anthony Cioppa , Bernard Ghanem , Marc Van Droogenbroeck

Tracking and identifying athletes on the pitch holds a central role in collecting essential insights from the game, such as estimating the total distance covered by players or understanding team tactics. This tracking and identification…

Despite recent advances in AI, event data collection in soccer still relies heavily on labor-intensive manual annotation. Although prior work has explored automatic event detection using player and ball trajectories, ball tracking also…

机器学习 · 计算机科学 2026-02-13 Hyunsung Kim , Kunhee Lee , Sangwoo Seo , Sang-Ki Ko , Jinsung Yoon , Chanyoung Park

Toward the goal of automatic production for sports broadcasts, a paramount task consists in understanding the high-level semantic information of the game in play. For instance, recognizing and localizing the main actions of the game would…

计算机视觉与模式识别 · 计算机科学 2021-04-15 Silvio Giancola , Bernard Ghanem

Spatio-temporal action detection (STAD) aims to classify the actions present in a video and localize them in space and time. It has become a particularly active area of research in computer vision because of its explosively emerging…

计算机视觉与模式识别 · 计算机科学 2023-08-04 Peng Wang , Fanwei Zeng , Yuntao Qian

Soccer commentary plays a crucial role in enhancing the soccer game viewing experience for audiences. Previous studies in automatic soccer commentary generation typically adopt an end-to-end method to generate anonymous live text…

多媒体 · 计算机科学 2026-04-02 Zeyu Jin , Xiaoyu Qin , Songtao Zhou , Kaifeng Yun , Jia Jia

We present a system that transforms a monocular video of a soccer game into a moving 3D reconstruction, in which the players and field can be rendered interactively with a 3D viewer or through an Augmented Reality device. At the heart of…

计算机视觉与模式识别 · 计算机科学 2018-06-05 Konstantinos Rematas , Ira Kemelmacher-Shlizerman , Brian Curless , Steve Seitz

The automation of games using Deep Reinforcement Learning Strategies (DRL) is a well-known challenge in AI research. While for feature extraction in a video game typically the whole image is used, this is hardly practical for many real…

计算机视觉与模式识别 · 计算机科学 2024-07-24 David Hagens , Jan M. Knaup , Elke Hergenröther , Andreas Weinmann

Team sports represent complex phenomena characterized by both spatial and temporal dimensions, making their analysis inherently challenging. In this study, we examine team sports as complex systems, specifically focusing on the tactical…

3D convolutional networks is a good means to perform tasks such as video segmentation into coherent spatio-temporal chunks and classification of them with regard to a target taxonomy. In the chapter we are interested in the classification…

计算机视觉与模式识别 · 计算机科学 2022-04-20 Pierre-Etienne Martin , J Benois-Pineau , R Péteri , A Zemmari , J Morlier

Advanced analytics have transformed how sports teams operate, particularly in episodic sports like baseball. Their impact on continuous invasion sports, such as soccer and ice hockey, has been limited due to increased game complexity and…

人工智能 · 计算机科学 2025-03-26 David Radke , Kyle Tilbury

In this paper, we address the challenging problem of spatial and temporal action detection in videos. We first develop an effective approach to localize frame-level action regions through integrating static and kinematic information by the…

计算机视觉与模式识别 · 计算机科学 2018-11-30 Yuancheng Ye , Xiaodong Yang , Yingli Tian

In this work, we propose a novel way of efficiently localizing a soccer field from a single broadcast image of the game. Related work in this area relies on manually annotating a few key frames and extending the localization to similar…

计算机视觉与模式识别 · 计算机科学 2016-04-12 Namdar Homayounfar , Sanja Fidler , Raquel Urtasun