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相关论文: Synthesis of Infinite State Systems

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We investigate infinite games on finite graphs where the information flow is perturbed by nondeterministic signalling delays. It is known that such perturbations make synthesis problems virtually unsolvable, in the general case. On the…

计算机科学与博弈论 · 计算机科学 2015-06-15 Dietmar Berwanger , Marie van den Bogaard

The synthesis of infinite-state reactive systems from temporal logic specifications or infinite-state games has attracted significant attention in recent years, leading to the emergence of novel solving techniques. Most approaches are…

计算机科学中的逻辑 · 计算机科学 2025-06-11 Philippe Heim , Rayna Dimitrova

Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to…

计算机科学中的逻辑 · 计算机科学 2023-11-08 Philippe Heim , Rayna Dimitrova

Petri games are a multiplayer game model for the automatic synthesis of distributed systems. We compare two fundamentally different approaches for solving Petri games. The symbolic approach decides the existence of a winning strategy via a…

计算机科学中的逻辑 · 计算机科学 2017-11-30 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…

计算机科学与博弈论 · 计算机科学 2026-01-08 Laurent Doyen , Shibashis Guha

We present a general theorem for distributed synthesis problems in coordination games with $\omega$-regular objectives of the form: If there exists a winning strategy for the coalition, then there exists an "essential" winning strategy,…

分布式、并行与集群计算 · 计算机科学 2016-04-27 Dietmar Berwanger , Anup Basil Mathew , R. Ramanujam

We study the synthesis problem for systems with a parameterized number of processes. As in the classical case due to Church, the system selects actions depending on the program run so far, with the aim of fulfilling a given specification.…

计算机科学中的逻辑 · 计算机科学 2019-11-01 Béatrice Bérard , Benedikt Bollig , Mathieu Lehaut , Nathalie Sznajder

In this paper, we present an approach for fault-tolerant synthesis by combining predefined patterns for fault-tolerance with algorithmic game solving. A non-fault-tolerant system, together with the relevant fault hypothesis and…

计算机科学与博弈论 · 计算机科学 2010-11-02 Chih-Hong Cheng , Harald Ruess , Alois Knoll , Christian Buckl

In the synthesis of distributed systems, we automate the development of distributed programs and hardware by automatically deriving correct implementations from formal specifications. For synchronous distributed systems, the synthesis…

计算机科学中的逻辑 · 计算机科学 2021-10-19 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

We propose a method to synthesize a parameterized infinite-state systems that can be instantiated for different parameter values. The specification is given in a parameterized temporal logic that allows for data variables as well as…

计算机科学中的逻辑 · 计算机科学 2025-08-04 Benedikt Maderbacher , Roderick Bloem

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…

计算机科学中的逻辑 · 计算机科学 2014-05-01 Dietmar Berwanger , Anup Basil Mathew

We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…

计算机科学与博弈论 · 计算机科学 2013-06-21 Krishnendu Chatterjee

Finite turn-based safety games have been used for very different problems such as the synthesis of linear temporal logic (LTL), the synthesis of schedulers for computer systems running on multiprocessor platforms, and also for the…

计算机科学中的逻辑 · 计算机科学 2014-05-08 Gilles Geeraerts , Joël Goossens , Amélie Stainer

We solve a generalized version of Church's Synthesis Problem where a play is given by a sequence of natural numbers rather than a sequence of bits; so a play is an element of the Baire space rather than of the Cantor space. Two players…

计算机科学与博弈论 · 计算机科学 2016-08-03 Benedikt Brütsch , Wolfgang Thomas

Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no…

计算机科学与博弈论 · 计算机科学 2012-10-19 Mickael Randour

This paper introduces a general approach for synthesizing procedural models of the state-transitions of a given discrete system. The approach is general in that it accepts different target languages for modeling the state-transitions of a…

形式语言与自动机理论 · 计算机科学 2023-07-28 Javier Segovia-Aguas , Jonathan Ferrer-Mestres , Sergio Jiménez

We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is…

计算机科学与博弈论 · 计算机科学 2013-03-05 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…

计算机科学中的逻辑 · 计算机科学 2024-10-01 Catalin Dima , Mariem Hammami , Youssouf Oualhadj , Régine Laleau

Most approaches to the synthesis of reactive systems study the problem in terms of a two-player game with complete observation. In many applications, however, the system's environment consists of several distinct entities, and the system…

计算机科学中的逻辑 · 计算机科学 2018-09-11 Bernd Finkbeiner , Paul Gölz

Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specifications. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning…

计算机科学与博弈论 · 计算机科学 2025-06-09 Karan Muvvala , Qi Heng Ho , Morteza Lahijanian