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Mini-batch algorithms have been proposed as a way to speed-up stochastic convex optimization problems. We study how such algorithms can be improved using accelerated gradient methods. We provide a novel analysis, which shows how standard…

机器学习 · 计算机科学 2011-06-24 Andrew Cotter , Ohad Shamir , Nathan Srebro , Karthik Sridharan

To establish last-iterate convergence for Counterfactual Regret Minimization (CFR) algorithms in learning a Nash equilibrium (NE) of extensive-form games (EFGs), recent studies reformulate learning an NE of the original EFG as learning the…

计算机科学与博弈论 · 计算机科学 2025-03-19 Linjian Meng , Youzhi Zhang , Zhenxing Ge , Shangdong Yang , Tianyu Ding , Wenbin Li , Tianpei Yang , Bo An , Yang Gao

This paper studies accelerated algorithms for Q-learning. We propose an acceleration scheme by incorporating the historical iterates of the Q-function. The idea is conceptually inspired by the momentum-based acceleration methods in the…

系统与控制 · 电气工程与系统科学 2019-10-28 Bowen Weng , Lin Zhao , Huaqing Xiong , Wei Zhang

Variance reduction has emerged in recent years as a strong competitor to stochastic gradient descent in non-convex problems, providing the first algorithms to improve upon the converge rate of stochastic gradient descent for finding…

机器学习 · 计算机科学 2020-04-23 Ashok Cutkosky , Francesco Orabona

We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, the convergence of the…

机器学习 · 计算机科学 2026-04-20 Côme Fiegel , Pierre Ménard , Tadashi Kozuno , Michal Valko , Vianney Perchet

Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex…

While momentum-based optimization algorithms are commonly used in the notoriously non-convex optimization problems of deep learning, their analysis has historically been restricted to the convex and strongly convex setting. In this article,…

最优化与控制 · 数学 2025-05-14 Kanan Gupta , Stephan Wojtowytsch

We introduce Cautious Optimism, a framework for substantially faster regularized learning in general games. Cautious Optimism, as a variant of Optimism, adaptively controls the learning pace in a dynamic, non-monotone manner to accelerate…

机器学习 · 计算机科学 2025-11-17 Ashkan Soleymani , Georgios Piliouras , Gabriele Farina

Momentum methods were originally introduced for their superiority to stochastic gradient descent (SGD) in deterministic settings with convex objective functions. However, despite their widespread application to deep neural networks -- a…

机器学习 · 计算机科学 2025-09-22 Kento Imaizumi , Hideaki Iiduka

Reward machines are an established tool for dealing with reinforcement learning problems in which rewards are sparse and depend on complex sequences of actions. However, existing algorithms for learning reward machines assume an overly…

机器学习 · 计算机科学 2025-10-20 Jan Corazza , Ivan Gavran , Daniel Neider

Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…

最优化与控制 · 数学 2023-09-08 Yuanhanqing Huang , Jianghai Hu

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve…

计算机科学与博弈论 · 计算机科学 2023-03-02 Keegan Harris , Ioannis Anagnostides , Gabriele Farina , Mikhail Khodak , Zhiwei Steven Wu , Tuomas Sandholm

Self-play via online learning is one of the premier ways to solve large-scale two-player zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic…

计算机科学与博弈论 · 计算机科学 2025-01-22 Yang Cai , Gabriele Farina , Julien Grand-Clément , Christian Kroer , Chung-Wei Lee , Haipeng Luo , Weiqiang Zheng

Deep learning applications require global optimization of non-convex objective functions, which have multiple local minima. The same problem is often found in physical simulations and may be resolved by the methods of Langevin dynamics with…

机器学习 · 统计学 2021-05-24 Oleksandr Borysenko , Maksym Byshkin

Regularization-based approaches for injecting constraints in Machine Learning (ML) were introduced to improve a predictive model via expert knowledge. We tackle the issue of finding the right balance between the loss (the accuracy of the…

机器学习 · 计算机科学 2020-05-22 Michele Lombardi , Federico Baldo , Andrea Borghesi , Michela Milano

Min-max saddle point games have recently been intensely studied, due to their wide range of applications, including training Generative Adversarial Networks (GANs). However, most of the recent efforts for solving them are limited to special…

最优化与控制 · 数学 2021-08-10 Babak Barazandeh , Tianjian Huang , George Michailidis

In this paper, we derive a Fast Reflected Forward-Backward (Fast RFB) algorithm to solve the problem of finding a zero of the sum of a maximally monotone operator and a monotone and Lipschitz continuous operator in a real Hilbert space. Our…

最优化与控制 · 数学 2025-10-20 Radu Ioan Bot , Dang-Khoa Nguyen , Chunxiang Zong

Evolutionary strategies have recently been shown to achieve competing levels of performance for complex optimization problems in reinforcement learning. In such problems, one often needs to optimize an objective function subject to a set of…

神经与进化计算 · 计算机科学 2022-02-23 Youssef Diouane , Aurelien Lucchi , Vihang Patil

In the paper, we propose a class of faster adaptive Gradient Descent Ascent (GDA) methods for solving the nonconvex-strongly-concave minimax problems by using the unified adaptive matrices, which include almost all existing coordinate-wise…

最优化与控制 · 数学 2023-02-22 Feihu Huang , Xidong Wu , Zhengmian Hu

Constrained reinforcement learning is to maximize the expected reward subject to constraints on utilities/costs. However, the training environment may not be the same as the test one, due to, e.g., modeling error, adversarial attack,…

机器学习 · 计算机科学 2022-09-16 Yue Wang , Fei Miao , Shaofeng Zou