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Model-based reinforcement learning uses models to plan, where the predictions and policies of an agent can be improved by using more computation without additional data from the environment, thereby improving sample efficiency. However,…

机器学习 · 计算机科学 2023-02-22 Animesh Kumar Paul , Videh Raj Nema

Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional…

机器学习 · 计算机科学 2021-10-29 Lili Chen , Kimin Lee , Aravind Srinivas , Pieter Abbeel

With the rapid development of Large Vision Language Models, the focus of Graphical User Interface (GUI) agent tasks shifts from single-screen tasks to complex screen navigation challenges. However, real-world GUI environments, such as PC…

计算机视觉与模式识别 · 计算机科学 2025-12-03 Haolong Yan , Yeqing Shen , Xin Huang , Jia Wang , Kaijun Tan , Zhixuan Liang , Hongxin Li , Zheng Ge , Osamu Yoshie , Si Li , Xiangyu Zhang , Daxin Jiang

Model-Based Reinforcement Learning (RL) is widely believed to have the potential to improve sample efficiency by allowing an agent to synthesize large amounts of imagined experience. Experience Replay (ER) can be considered a simple kind of…

机器学习 · 计算机科学 2023-07-11 Kenny Young , Aditya Ramesh , Louis Kirsch , Jürgen Schmidhuber

This paper proposes a method for prioritizing the replay experience referred to as Hindsight Goal Ranking (HGR) in overcoming the limitation of Hindsight Experience Replay (HER) that generates hindsight goals based on uniform sampling. HGR…

机器学习 · 计算机科学 2021-10-29 Tung M. Luu , Chang D. Yoo

Deep Reinforcement Learning achieves very good results in domains where reward functions can be manually engineered. At the same time, there is growing interest within the community in using games based on Procedurally Content Generation…

机器学习 · 计算机科学 2020-12-07 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

In Goal-oriented Reinforcement learning, relabeling the raw goals in past experience to provide agents with hindsight ability is a major solution to the reward sparsity problem. In this paper, to enhance the diversity of relabeled goals, we…

人工智能 · 计算机科学 2021-05-14 Menghui Zhu , Minghuan Liu , Jian Shen , Zhicheng Zhang , Sheng Chen , Weinan Zhang , Deheng Ye , Yong Yu , Qiang Fu , Wei Yang

We study the problem of learning a good set of policies, so that when combined together, they can solve a wide variety of unseen reinforcement learning tasks with no or very little new data. Specifically, we consider the framework of…

机器学习 · 计算机科学 2022-03-16 Safa Alver , Doina Precup

As deep neural networks become the state-of-the-art approach in the field of computer vision for dense prediction tasks, many methods have been developed for automatic estimation of the target outputs given the visual inputs. Although the…

计算机视觉与模式识别 · 计算机科学 2021-12-23 Fanqing Lin , Brian Price , Tony Martinez

Sparse reward environments pose a significant challenge for reinforcement learning due to the scarcity of feedback. Intrinsic motivation and transfer learning have emerged as promising strategies to address this issue. Change Based…

机器学习 · 计算机科学 2025-03-28 Jeremias Ferrao , Rafael Cunha

In this paper, the use of the Generalized Beta Mixture (GBM) and Horseshoe distributions as priors in the Bayesian Compressive Sensing framework is proposed. The distributions are considered in a two-layer hierarchical model, making the…

信息论 · 计算机科学 2014-11-11 Zahra Sabetsarvestani , Hamidreza Amindavar

Built on our previous study on green simulation assisted policy gradient (GS-PG) focusing on trajectory-based reuse, in this paper, we consider infinite-horizon Markov Decision Processes and create a new importance sampling based policy…

机器学习 · 计算机科学 2022-06-22 Hua Zheng , Wei Xie

Experience replay serves as a key component in the success of online reinforcement learning (RL). Prioritized experience replay (PER) reweights experiences by the temporal difference (TD) error empirically enhancing the performance.…

机器学习 · 计算机科学 2024-09-20 Changling Li , Zhang-Wei Hong , Pulkit Agrawal , Divyansh Garg , Joni Pajarinen

Exploration poses a fundamental challenge in Reinforcement Learning (RL) with sparse rewards, limiting an agent's ability to learn optimal decision-making due to a lack of informative feedback signals. Self-Imitation Learning (self-IL) has…

机器学习 · 计算机科学 2023-11-02 Alain Andres , Daochen Zha , Javier Del Ser

Learning in a multi-agent system is challenging because agents are simultaneously learning and the environment is not stationary, undermining convergence guarantees. To address this challenge, this paper presents a new gradient-based…

多智能体系统 · 计算机科学 2019-03-08 Xinliang Song , Tonghan Wang , Chongjie Zhang

Reinforcement learning has been shown to perform a range of complex tasks through interaction with an environment or collected leveraging experience. However, many of these approaches presume optimal or near optimal experiences or the…

机器学习 · 计算机科学 2021-09-21 Chapman Siu , Jason Traish , Richard Yi Da Xu

Online recommendation requires handling rapidly changing user preferences. Deep reinforcement learning (DRL) is gaining interest as an effective means of capturing users' dynamic interest during interactions with recommender systems.…

信息检索 · 计算机科学 2021-10-22 Xiaocong Chen , Lina Yao , Xianzhi Wang , Julian McAuley

The experience replay mechanism allows agents to use the experiences multiple times. In prior works, the sampling probability of the transitions was adjusted according to their importance. Reassigning sampling probabilities for every…

机器学习 · 计算机科学 2021-11-15 Dogan C. Cicek , Enes Duran , Baturay Saglam , Furkan B. Mutlu , Suleyman S. Kozat

We present a novel technique called Dynamic Experience Replay (DER) that allows Reinforcement Learning (RL) algorithms to use experience replay samples not only from human demonstrations but also successful transitions generated by RL…

人工智能 · 计算机科学 2020-10-19 Jieliang Luo , Hui Li

We introduce Self-supervised Online Reward Shaping (SORS), which aims to improve the sample efficiency of any RL algorithm in sparse-reward environments by automatically densifying rewards. The proposed framework alternates between…

机器学习 · 计算机科学 2021-07-27 Farzan Memarian , Wonjoon Goo , Rudolf Lioutikov , Scott Niekum , Ufuk Topcu