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Offline preference-based reinforcement learning (PbRL) mitigates the need for reward definition, aligning with human preferences via preference-driven reward feedback without interacting with the environment. However, trajectory-wise…

机器学习 · 计算机科学 2025-09-25 Teng Pang , Bingzheng Wang , Guoqiang Wu , Yilong Yin

In this paper, we investigate the problem of offline Preference-based Reinforcement Learning (PbRL) with human feedback where feedback is available in the form of preference between trajectory pairs rather than explicit rewards. Our…

机器学习 · 计算机科学 2023-10-03 Wenhao Zhan , Masatoshi Uehara , Nathan Kallus , Jason D. Lee , Wen Sun

Offline preference-based reinforcement learning (RL), which focuses on optimizing policies using human preferences between pairs of trajectory segments selected from an offline dataset, has emerged as a practical avenue for RL applications.…

机器学习 · 计算机科学 2024-07-08 Chen-Xiao Gao , Shengjun Fang , Chenjun Xiao , Yang Yu , Zongzhang Zhang

We consider the problem of preference based reinforcement learning (PbRL), where, unlike traditional reinforcement learning, an agent receives feedback only in terms of a 1 bit (0/1) preference over a trajectory pair instead of absolute…

机器学习 · 计算机科学 2023-02-07 Aldo Pacchiano , Aadirupa Saha , Jonathan Lee

In recent years, data-driven reinforcement learning (RL), also known as offline RL, have gained significant attention. However, the role of data sampling techniques in offline RL has been overlooked despite its potential to enhance online…

机器学习 · 计算机科学 2025-03-24 Jinyi Liu , Yi Ma , Jianye Hao , Yujing Hu , Yan Zheng , Tangjie Lv , Changjie Fan

With the advent of large datasets, offline reinforcement learning (RL) is a promising framework for learning good decision-making policies without the need to interact with the real environment. However, offline RL requires the dataset to…

机器学习 · 计算机科学 2023-03-27 Yicheng Luo , Zhengyao Jiang , Samuel Cohen , Edward Grefenstette , Marc Peter Deisenroth

Mastering deep reinforcement learning (DRL) proves challenging in tasks featuring scant rewards. These limited rewards merely signify whether the task is partially or entirely accomplished, necessitating various exploration actions before…

机器学习 · 计算机科学 2024-04-11 Guojian Wang , Faguo Wu , Xiao Zhang

Offline Preference-based Reinforcement Learning (PbRL) learns rewards and policies aligned with human preferences without the need for extensive reward engineering and direct interaction with human annotators. However, ensuring safety…

人工智能 · 计算机科学 2025-12-24 Ze Gong , Pradeep Varakantham , Akshat Kumar

Offline reinforcement learning has become one of the most practical RL settings. However, most existing works on offline RL focus on the standard setting with scalar reward feedback. It remains unknown how to universally transfer the…

机器学习 · 计算机科学 2024-10-25 Yinglun Xu , David Zhu , Rohan Gumaste , Gagandeep Singh

Preference-based reinforcement learning (PbRL) is an approach that enables RL agents to learn from preference, which is particularly useful when formulating a reward function is challenging. Existing PbRL methods generally involve a…

机器学习 · 计算机科学 2023-10-30 Gaon An , Junhyeok Lee , Xingdong Zuo , Norio Kosaka , Kyung-Min Kim , Hyun Oh Song

In preference-based reinforcement learning (PbRL), a reward function is learned from a type of human feedback called preference. To expedite preference collection, recent works have leveraged \emph{offline preferences}, which are…

机器学习 · 计算机科学 2024-03-18 Guoxi Zhang , Han Bao , Hisashi Kashima

In offline reinforcement learning (RL), the performance of the learned policy highly depends on the quality of offline datasets. However, in many cases, the offline dataset contains very limited optimal trajectories, which poses a challenge…

机器学习 · 计算机科学 2024-02-23 Guanghe Li , Yixiang Shan , Zhengbang Zhu , Ting Long , Weinan Zhang

This study focuses on the topic of offline preference-based reinforcement learning (PbRL), a variant of conventional reinforcement learning that dispenses with the need for online interaction or specification of reward functions. Instead,…

机器学习 · 计算机科学 2023-06-12 Yachen Kang , Diyuan Shi , Jinxin Liu , Li He , Donglin Wang

Applying reinforcement learning (RL) to real-world problems is often made challenging by the inability to interact with the environment and the difficulty of designing reward functions. Offline RL addresses the first challenge by…

机器学习 · 计算机科学 2025-03-03 Alizée Pace , Bernhard Schölkopf , Gunnar Rätsch , Giorgia Ramponi

Learning a reward function from human preferences is challenging as it typically requires having a high-fidelity simulator or using expensive and potentially unsafe actual physical rollouts in the environment. However, in many tasks the…

机器学习 · 计算机科学 2023-01-05 Daniel Shin , Anca D. Dragan , Daniel S. Brown

Offline reinforcement learning (RL) methods aim to learn optimal policies with access only to trajectories in a fixed dataset. Policy constraint methods formulate policy learning as an optimization problem that balances maximizing reward…

机器学习 · 计算机科学 2025-03-04 Padmanaba Srinivasan , William Knottenbelt

Offline reinforcement learning (RL) defines a sample-efficient learning paradigm, where a policy is learned from static and previously collected datasets without additional interaction with the environment. The major obstacle to offline RL…

机器学习 · 计算机科学 2022-11-16 Yunfan Zhou , Xijun Li , Qingyu Qu

Preference-based reinforcement learning (PBRL) in the offline setting has succeeded greatly in industrial applications such as chatbots. A two-step learning framework where one applies a reinforcement learning step after a reward modeling…

In Reinforcement Learning (RL), designing precise reward functions remains to be a challenge, particularly when aligning with human intent. Preference-based RL (PbRL) was introduced to address this problem by learning reward models from…

机器学习 · 计算机科学 2024-08-09 Heewoong Choi , Sangwon Jung , Hongjoon Ahn , Taesup Moon

Model-based offline reinforcement learning (RL) aims to find highly rewarding policy, by leveraging a previously collected static dataset and a dynamics model. While the dynamics model learned through reuse of the static dataset, its…

机器学习 · 计算机科学 2022-11-01 Kaiyang Guo , Yunfeng Shao , Yanhui Geng
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