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We introduce ReWiND, a framework for learning robot manipulation tasks solely from language instructions without per-task demonstrations. Standard reinforcement learning (RL) and imitation learning methods require expert supervision through…

Consider a prosthetic arm, learning to adapt to its user's control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner's goal is to interact with the environment with no grounding or explicit reward…

机器学习 · 计算机科学 2021-07-15 Tengyang Xie , John Langford , Paul Mineiro , Ida Momennejad

Zero-shot reinforcement learning (RL) promises to provide agents that can perform any task in an environment after an offline, reward-free pre-training phase. Methods leveraging successor measures and successor features have shown strong…

机器学习 · 计算机科学 2024-10-31 Scott Jeen , Tom Bewley , Jonathan M. Cullen

Recent unsupervised pre-training methods have shown to be effective on language and vision domains by learning useful representations for multiple downstream tasks. In this paper, we investigate if such unsupervised pre-training methods can…

计算机视觉与模式识别 · 计算机科学 2022-06-20 Younggyo Seo , Kimin Lee , Stephen James , Pieter Abbeel

Reward design in reinforcement learning (RL) is challenging since specifying human notions of desired behavior may be difficult via reward functions or require many expert demonstrations. Can we instead cheaply design rewards using a…

机器学习 · 计算机科学 2023-03-02 Minae Kwon , Sang Michael Xie , Kalesha Bullard , Dorsa Sadigh

Reinforcement learning (RL) is a popular approach for robotic path planning in uncertain environments. However, the control policies trained for an RL agent crucially depend on user-defined, state-based reward functions. Poorly designed…

While traditional methods for instruction-following typically assume prior linguistic and perceptual knowledge, many recent works in reinforcement learning (RL) have proposed learning policies end-to-end, typically by training neural…

机器学习 · 计算机科学 2020-01-28 John Kanu , Eadom Dessalene , Xiaomin Lin , Cornelia Fermuller , Yiannis Aloimonos

Reinforcement learning (RL) is a general framework for adaptive control, which has proven to be efficient in many domains, e.g., board games, video games or autonomous vehicles. In such problems, an agent faces a sequential decision-making…

机器学习 · 计算机科学 2020-06-16 Olivier Buffet , Olivier Pietquin , Paul Weng

Reinforcement Learning (RL) has achieved remarkable success in various domains, yet it often relies on carefully designed programmatic reward functions to guide agent behavior. Designing such reward functions can be challenging and may not…

机器学习 · 计算机科学 2026-04-06 Qi Wang , Mian Wu , Yuyang Zhang , Mingqi Yuan , Wenyao Zhang , Haoxiang You , Yunbo Wang , Xin Jin , Xiaokang Yang , Wenjun Zeng

We propose an approach towards natural language generation using a bidirectional encoder-decoder which incorporates external rewards through reinforcement learning (RL). We use attention mechanism and maximum mutual information as an…

计算与语言 · 计算机科学 2019-11-27 Vidhushini Srinivasan , Sashank Santhanam , Samira Shaikh

Unsupervised reinforcement learning aims to acquire skills without prior goal representations, where an agent automatically explores an open-ended environment to represent goals and learn the goal-conditioned policy. However, this procedure…

机器学习 · 计算机科学 2021-10-27 Jinxin Liu , Hao Shen , Donglin Wang , Yachen Kang , Qiangxing Tian

Hierarchical reinforcement learning has been a compelling approach for achieving goal directed behavior over long sequences of actions. However, it has been challenging to implement in realistic or open-ended environments. A main challenge…

机器学习 · 计算机科学 2023-09-22 Arun Ahuja , Kavya Kopparapu , Rob Fergus , Ishita Dasgupta

Although reinforcement learning (RL) has emerged as a promising approach for improving vision-language models (VLMs) and multimodal large language models (MLLMs), current methods rely heavily on manually curated datasets and costly human…

计算机视觉与模式识别 · 计算机科学 2026-03-05 Qinsi Wang , Bo Liu , Tianyi Zhou , Jing Shi , Yueqian Lin , Yiran Chen , Hai Helen Li , Kun Wan , Wentian Zhao

Unsupervised zero-shot reinforcement learning (RL) has emerged as a powerful paradigm for pretraining behavioral foundation models (BFMs), enabling agents to solve a wide range of downstream tasks specified via reward functions in a…

While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniques are still susceptible to the longstanding problem of…

人工智能 · 计算机科学 2019-11-05 Nicholas Waytowich , Sean L. Barton , Vernon Lawhern , Garrett Warnell

Large language models (LLMs) have emerged as powerful and general solutions to many natural language tasks. However, many of the most important applications of language generation are interactive, where an agent has to talk to a person to…

机器学习 · 计算机科学 2023-11-10 Joey Hong , Sergey Levine , Anca Dragan

Single-task RL agents are typically trained under a fixed reward function, which limits their robustness to reward misspecification and their ability to adapt to changing preferences. We introduce Reward-Conditioned Reinforcement Learning…

机器学习 · 计算机科学 2026-05-20 Michal Nauman , Marek Cygan , Pieter Abbeel

Offline reinforcement learning (RL) provides a powerful framework for training robotic agents using pre-collected, suboptimal datasets, eliminating the need for costly, time-consuming, and potentially hazardous online interactions. This is…

机器学习 · 计算机科学 2025-08-01 Tung M. Luu , Donghoon Lee , Younghwan Lee , Chang D. Yoo

Artificial intelligence is commonly defined as the ability to achieve goals in the world. In the reinforcement learning framework, goals are encoded as reward functions that guide agent behaviour, and the sum of observed rewards provide a…

机器学习 · 计算机科学 2016-05-26 Marlos C. Machado , Michael Bowling

Reinforcement Learning (RL) is a general framework concerned with an agent that seeks to maximize rewards in an environment. The learning typically happens through trial and error using explorative methods, such as epsilon-greedy. There are…

机器学习 · 计算机科学 2022-10-06 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo