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The generation of 3D clothed humans has attracted increasing attention in recent years. However, existing work cannot generate layered high-quality 3D humans with consistent body structures. As a result, these methods are unable to…

计算机视觉与模式识别 · 计算机科学 2024-07-23 Yi Wang , Jian Ma , Ruizhi Shao , Qiao Feng , Yu-Kun Lai , Yebin Liu , Kun Li

We present SOPHY, a generative model for 3D physics-aware shape synthesis. Unlike existing 3D generative models that focus solely on static geometry or 4D models that produce physics-agnostic animations, our method jointly synthesizes…

图形学 · 计算机科学 2025-08-12 Junyi Cao , Evangelos Kalogerakis

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

计算机视觉与模式识别 · 计算机科学 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

Using (casual) images to texture 3D models is a common way to create realistic 3D models, which is a very important task in computer graphics. However, if the shape of the casual image does not look like the target model or the target…

图形学 · 计算机科学 2018-09-11 I-Chao Shen , Yi-Hau Wang , Yu-Mei Chen , Bing-Yu Chen

Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode…

计算机视觉与模式识别 · 计算机科学 2022-01-20 Jiayun Wang , Jierui Lin , Qian Yu , Runtao Liu , Yubei Chen , Stella X. Yu

The proliferation of 3D representations, from explicit meshes to implicit neural fields and more, motivates the need for simulators agnostic to representation. We present a data-, mesh-, and grid-free solution for elastic simulation for any…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Vismay Modi , Nicholas Sharp , Or Perel , Shinjiro Sueda , David I. W. Levin

Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide…

计算机视觉与模式识别 · 计算机科学 2025-05-28 Ohad Rahamim , Ori Malca , Dvir Samuel , Gal Chechik

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…

计算机视觉与模式识别 · 计算机科学 2024-02-16 Wanyue Zhang , Rishabh Dabral , Thomas Leimkühler , Vladislav Golyanik , Marc Habermann , Christian Theobalt

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for…

计算机视觉与模式识别 · 计算机科学 2024-05-14 Zhi Cen , Huaijin Pi , Sida Peng , Zehong Shen , Minghui Yang , Shuai Zhu , Hujun Bao , Xiaowei Zhou

This paper describes a 2D and 3D simulation engine that quantitatively models the statics, dynamics, and non-linear deformation of heterogeneous soft bodies in a computationally efficient manner. There is a large body of work simulating…

图形学 · 计算机科学 2012-12-13 Jonathan Hiller , Hod Lipson

Multiple sketch datasets have been proposed to understand how people draw 3D objects. However, such datasets are often of small scale and cover a small set of objects or categories. In addition, these datasets contain freehand sketches…

计算机视觉与模式识别 · 计算机科学 2022-09-20 Chufeng Xiao , Wanchao Su , Jing Liao , Zhouhui Lian , Yi-Zhe Song , Hongbo Fu

Humans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data…

计算机视觉与模式识别 · 计算机科学 2021-10-27 Edward J. Smith , David Meger , Luis Pineda , Roberto Calandra , Jitendra Malik , Adriana Romero , Michal Drozdzal

The emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D…

人机交互 · 计算机科学 2023-10-30 Tianrun Chen , Chaotao Ding , Lanyun Zhu , Ying Zang , Yiyi Liao , Zejian Li , Lingyun Sun

Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic…

计算机视觉与模式识别 · 计算机科学 2023-08-22 Ruixiang Jiang , Can Wang , Jingbo Zhang , Menglei Chai , Mingming He , Dongdong Chen , Jing Liao

In this paper, we define and study a new Cloth2Body problem which has a goal of generating 3D human body meshes from a 2D clothing image. Unlike the existing human mesh recovery problem, Cloth2Body needs to address new and emerging…

计算机视觉与模式识别 · 计算机科学 2023-09-29 Lu Dai , Liqian Ma , Shenhan Qian , Hao Liu , Ziwei Liu , Hui Xiong

Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the…

机器人学 · 计算机科学 2021-07-20 Tran Nguyen Le , Jens Lundell , Fares J. Abu-Dakka , Ville Kyrki

Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods primarily focus on surface geometry and texture, neglecting…

计算机视觉与模式识别 · 计算机科学 2025-07-09 Ruijie Lu , Yu Liu , Jiaxiang Tang , Junfeng Ni , Yuxiang Wang , Diwen Wan , Gang Zeng , Yixin Chen , Siyuan Huang

We propose a novel approach to synthesizing images that are effective for training object detectors. Starting from a small set of real images, our algorithm estimates the rendering parameters required to synthesize similar images given a…

计算机视觉与模式识别 · 计算机科学 2015-06-30 Artem Rozantsev , Vincent Lepetit , Pascal Fua

Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between speech and 3D full-body gestures is difficult due to the…

计算机视觉与模式识别 · 计算机科学 2023-10-12 Kunkun Pang , Dafei Qin , Yingruo Fan , Julian Habekost , Takaaki Shiratori , Junichi Yamagishi , Taku Komura

Advances in 3D generative AI have enabled the creation of physical objects from text prompts, but challenges remain in creating objects involving multiple component types. We present a pipeline that integrates 3D generative AI with…