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相关论文: Blendify -- Python rendering framework for Blender

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High-quality visualizations are an essential part of robotics research, enabling clear communication of results through figures, animations, and demonstration videos. While Blender is a powerful and freely available 3D graphics platform,…

机器人学 · 计算机科学 2026-01-01 Peter Messina , Daniel Rakita

Modern rendering libraries provide unprecedented realism, producing real-time photorealistic 3D graphics on commodity hardware. Visual fidelity, however, comes at the cost of increased complexity and difficulty of usage, with many rendering…

图形学 · 计算机科学 2020-12-08 Radu Alexandru Rosu , Sven Behnke

Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard…

计算机视觉与模式识别 · 计算机科学 2019-04-04 Shichen Liu , Tianye Li , Weikai Chen , Hao Li

Today's video-conferencing tools support a rich range of professional and social activities, but their generic meeting environments cannot be dynamically adapted to align with distributed collaborators' needs. To enable end-user…

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material…

图形学 · 计算机科学 2019-08-27 Aakash KT , Parikshit Sakurikar , Saurabh Saini , P. J. Narayanan

With the growing success of the social Web, most Web developers have to interact with at least one social Web platform, which implies studying the related API specifications. These are often only informally described, may contain errors,…

软件工程 · 计算机科学 2013-01-11 Georges Gouriten , Pierre Senellart

Editing a local region or a specific object in a 3D scene represented by a NeRF or consistently blending a new realistic object into the scene is challenging, mainly due to the implicit nature of the scene representation. We present…

计算机视觉与模式识别 · 计算机科学 2024-07-17 Ori Gordon , Omri Avrahami , Dani Lischinski

We present BlenderFusion, a generative visual compositing framework that synthesizes new scenes by recomposing objects, camera, and background. It follows a layering-editing-compositing pipeline: (i) segmenting and converting visual inputs…

计算机视觉与模式识别 · 计算机科学 2025-09-03 Jiacheng Chen , Ramin Mehran , Xuhui Jia , Saining Xie , Sanghyun Woo

Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we…

计算机视觉与模式识别 · 计算机科学 2023-03-24 Ruofan Liang , Huiting Chen , Chunlin Li , Fan Chen , Selvakumar Panneer , Nandita Vijaykumar

Conventional physically based rendering (PBR) pipelines generate photorealistic images through computationally intensive light transport simulations. Although recent deep learning approaches leverage diffusion model priors with geometry…

计算机视觉与模式识别 · 计算机科学 2026-04-08 Shenghao Zhang , Runtao Liu , Christopher Schroers , Yang Zhang

We present a Python-based renderer built on NVIDIA's OptiX ray tracing engine and the OptiX AI denoiser, designed to generate high-quality synthetic images for research in computer vision and deep learning. Our tool enables the description…

计算机视觉与模式识别 · 计算机科学 2021-05-31 Nathan Morrical , Jonathan Tremblay , Yunzhi Lin , Stephen Tyree , Stan Birchfield , Valerio Pascucci , Ingo Wald

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…

图形学 · 计算机科学 2020-09-01 Elias Brugger , Christian Freude , Michael Wimmer

Software frameworks for neural networks play a key role in the development and application of deep learning methods. In this paper, we introduce the Chainer framework, which intends to provide a flexible, intuitive, and high performance…

Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the…

图形学 · 计算机科学 2018-02-23 Stefan Eilemann , David Steiner , Renato Pajarola

Simulation-driven development of intelligent machines benefits from artificial terrains with controllable, well-defined characteristics. However, most existing tools for terrain generation focus on artist-driven workflows and visual…

计算工程、金融与科学 · 计算机科学 2025-06-25 Erik Wallin

We present a novel Relightable Neural Renderer (RNR) for simultaneous view synthesis and relighting using multi-view image inputs. Existing neural rendering (NR) does not explicitly model the physical rendering process and hence has limited…

计算机视觉与模式识别 · 计算机科学 2020-06-16 Zhang Chen , Anpei Chen , Guli Zhang , Chengyuan Wang , Yu Ji , Kiriakos N. Kutulakos , Jingyi Yu

Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…

图形学 · 计算机科学 2024-02-02 Xinkai Yan , Jieting Xu , Yuchi Huo , Hujun Bao

Solving complex computer vision tasks by deep learning techniques relies on large amounts of (supervised) image data, typically unavailable in industrial environments. The lack of training data starts to impede the successful transfer of…

计算机视觉与模式识别 · 计算机科学 2020-10-23 Christoph Heindl , Lukas Brunner , Sebastian Zambal , Josef Scharinger

Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…

计算机视觉与模式识别 · 计算机科学 2019-01-24 Shichen Liu , Weikai Chen , Tianye Li , Hao Li

Reinforcement learning from pixels is often bottlenecked by the performance and complexity of 3D rendered environments. Researchers face a trade-off between high-speed, low-level engines and slower, more accessible Python frameworks. To…

图形学 · 计算机科学 2026-01-06 Evgenii Rudakov , Jonathan Shock , Benjamin Ultan Cowley
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