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相关论文: Blind Spatial Impulse Response Generation from Sep…

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Changes in room acoustics, such as modifications to surface absorption or the insertion of a scattering object, significantly impact measured room impulse responses (RIRs). These changes can affect the performance of systems used in echo…

音频与语音处理 · 电气工程与系统科学 2025-01-03 Karolina Prawda

Automatic speech recognition (ASR) on multi-talker recordings is challenging. Current methods using 3D spatial data from multi-channel audio and visual cues focus mainly on direct waves from the target speaker, overlooking reflection wave…

音频与语音处理 · 电气工程与系统科学 2024-06-13 Yiwen Shao , Shi-Xiong Zhang , Dong Yu

Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds…

计算机视觉与模式识别 · 计算机科学 2025-06-05 Tingle Li , Baihe Huang , Xiaobin Zhuang , Dongya Jia , Jiawei Chen , Yuping Wang , Zhuo Chen , Gopala Anumanchipalli , Yuxuan Wang

Immersion in virtual and augmented reality solutions is reliant on plausible spatial audio. However, plausibly representing a space for immersive audio often requires many individual acoustic measurements of source-microphone pairs with…

音频与语音处理 · 电气工程与系统科学 2025-10-07 Ben Heritage , Fiona Ryder , Michael McLoughlin , Karolina Prawda

Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce…

计算机视觉与模式识别 · 计算机科学 2026-04-24 Mahnoor Fatima Saad , Sagnik Majumder , Kristen Grauman , Ziad Al-Halah

Recording and annotating real sound events for a sound event localization and detection (SELD) task is time consuming, and data augmentation techniques are often favored when the amount of data is limited. However, how to augment the…

Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…

声音 · 计算机科学 2024-07-30 Matteo Scerbo , Lauri Savioja , Enzo De Sena

Reverberation conveys critical acoustic cues about the environment, supporting spatial awareness and immersion. For auditory augmented reality (AAR) systems, generating perceptually plausible reverberation in real time remains a key…

音频与语音处理 · 电气工程与系统科学 2025-10-28 Philipp Götz , Gloria Dal Santo , Sebastian J. Schlecht , Vesa Välimäki , Emanuël A. P. Habets

Knowing the geometrical and acoustical parameters of a room may benefit applications such as audio augmented reality, speech dereverberation or audio forensics. In this paper, we study the problem of jointly estimating the total surface…

声音 · 计算机科学 2021-07-30 Prerak Srivastava , Antoine Deleforge , Emmanuel Vincent

A study is presented in which a contrastive learning approach is used to extract low-dimensional representations of the acoustic environment from single-channel, reverberant speech signals. Convolution of room impulse responses (RIRs) with…

音频与语音处理 · 电气工程与系统科学 2023-03-14 Philipp Götz , Cagdas Tuna , Andreas Walther , Emanuël A. P. Habets

We present a Generative Adversarial Network (GAN) based room impulse response generator (IR-GAN) for generating realistic synthetic room impulse responses (RIRs). IR-GAN extracts acoustic parameters from captured real-world RIRs and uses…

声音 · 计算机科学 2021-04-08 Anton Ratnarajah , Zhenyu Tang , Dinesh Manocha

We present in this paper an informed single-channel dereverberation method based on conditional generation with diffusion models. With knowledge of the room impulse response, the anechoic utterance is generated via reverse diffusion using a…

音频与语音处理 · 电气工程与系统科学 2023-06-22 Jean-Marie Lemercier , Simon Welker , Timo Gerkmann

Binaural audio gives the listener the feeling of being in the recording place and enhances the immersive experience if coupled with AR/VR. But the problem with binaural audio recording is that it requires a specialized setup which is not…

声音 · 计算机科学 2021-08-12 Kranti Kumar Parida , Siddharth Srivastava , Neeraj Matiyali , Gaurav Sharma

Sound propagation is the process by which sound energy travels through a medium, such as air, to the surrounding environment as sound waves. The room impulse response (RIR) describes this process and is influenced by the positions of the…

声音 · 计算机科学 2024-09-25 Anton Jeran Ratnarajah

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

声音 · 计算机科学 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

Room impulse responses (RIRs) are fundamental to audio data augmentation, acoustic signal processing, and immersive audio rendering. While geometric simulators such as the image source method (ISM) can efficiently generate early…

音频与语音处理 · 电气工程与系统科学 2026-03-17 Zeyu Xu , Andreas Brendel , Albert G. Prinn , Emanuël A. P. Habets

For augmented (AR) and virtual reality (VR) applications, accurate estimates of the acoustic characteristics of a scene are critical for creating a sense of immersion. However, directly estimating Room-impulse Responses (RIRs) from scene…

音频与语音处理 · 电气工程与系统科学 2025-11-20 Ricardo Falcon-Perez , Ruohan Gao , Gregor Mueckl , Sebastia V. Amengual Gari , Ishwarya Ananthabhotla

Prediction of room impulse responses (RIRs) is essential for room acoustics, spatial audio, and immersive applications, yet conventional simulations and measurements remain computationally expensive and time-consuming. This work proposes a…

音频与语音处理 · 电气工程与系统科学 2025-09-30 Imran Muhammad , Gerald Schuller

Room compensation aims to improve the accuracy of loudspeaker reproduction in reverberant environments. Traditional methods, however, are limited to improving only spectral (timbral) and temporal accuracy, neglecting the spatial accuracy of…

音频与语音处理 · 电气工程与系统科学 2026-04-15 James Brooks-Park , Søren Bech , Jan Østergaard , Steven van de Par

We propose a multimodal deep learning model for VR auralization that generates spatial room impulse responses (SRIRs) in real time to reconstruct scene-specific auditory perception. Employing SRIRs as the output reduces computational…

音频与语音处理 · 电气工程与系统科学 2026-04-08 Zhiyu Li , Xinwen Yue , Shenghui Zhao , Jing Wang