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Ambisonics is a spatial audio format describing a sound field. First-order Ambisonics (FOA) is a popular format comprising only four channels. This limited channel count comes at the expense of spatial accuracy. Ideally one would be able to…

音频与语音处理 · 电气工程与系统科学 2025-08-04 Ismael Nawfal , Symeon Delikaris Manias , Mehrez Souden , Juha Merimaa , Joshua Atkins , Elisabeth McMullin , Shadi Pirhosseinloo , Daniel Phillips

Scene-based spatial audio formats, such as Ambisonics, are playback system agnostic and may therefore be favoured for delivering immersive audio experiences to a wide range of (potentially unknown) devices. The number of channels required…

音频与语音处理 · 电气工程与系统科学 2024-01-25 Christoph Hold , Leo McCormack , Archontis Politis , Ville Pulkki

Spatial audio enhances immersion by reproducing 3D sound fields, with Ambisonics offering a scalable format for this purpose. While first-order Ambisonics (FOA) notably facilitates hardware-efficient acquisition and storage of sound fields…

音频与语音处理 · 电气工程与系统科学 2026-03-31 Amit Milstein , Nir Shlezinger , Boaz Rafaely

Directional Audio Coding (DirAC) is a proven method for parametrically representing a 3D audio scene in B-format and is capable of reproducing it on arbitrary loudspeaker layouts. Although such a method seems well suited for low bitrate…

音频与语音处理 · 电气工程与系统科学 2025-04-01 Guillaume Fuchs , Florin Ghido , Dominik Weckbecker , Oliver Thiergart

Ambisonics is a method for capturing and rendering a sound field accurately, assuming that the acoustics of the playback room does not significantly influence the sound field. However, in practice, the acoustics of the playback room may…

音频与语音处理 · 电气工程与系统科学 2025-10-14 Ali Fallah , Shun Nakamura , Steven van de Par

Rigid spherical microphone arrays (RSMAs) have been widely used in ambisonics sound field recording. While it is desired to combine the information captured by a grid of densely arranged RSMAs for expanding the area of accurate…

声音 · 计算机科学 2021-08-17 Shoken Kaneko , Ramani Duraiswami

Ambisonics is a scene-based spatial audio format that has several useful features compared to object-based formats, such as efficient whole scene rotation and versatility. However, it does not provide direct access to the individual source…

声音 · 计算机科学 2023-06-21 Francesc Lluís , Nils Meyer-Kahlen , Vasileios Chatziioannou , Alex Hofmann

Spatial audio formats like Ambisonics are playback device layout-agnostic and well-suited for applications such as teleconferencing and virtual reality. Conventional Ambisonic encoding methods often rely on spherical microphone arrays for…

音频与语音处理 · 电气工程与系统科学 2024-09-17 Yue Qiao , Vinay Kothapally , Meng Yu , Dong Yu

In recent years high-resolution 3D printing has enabled a diverse range of new, low-cost, methods for ultrasonic wave-front shaping. Acoustic holograms, particularly, allow for the generation of arbitrary, diffraction limited, acoustic…

医学物理 · 物理学 2022-09-07 Michael D. Brown , Ben T. Cox , Bradley E. Treeby

This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical…

声音 · 计算机科学 2025-06-02 Shivam Saini , Jürgen Peissig

Ambisonics is an established framework to capture, process, and reproduce spatial sound fields based on its spherical harmonics representation. We propose a generalization of conventional spherical ambisonics to the spheroidal coordinate…

声音 · 计算机科学 2023-01-06 Shoken Kaneko

Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…

声音 · 计算机科学 2019-08-20 Aakanksha Rana , Cagri Ozcinar , Aljoscha Smolic

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…

声音 · 计算机科学 2026-04-13 Ziyu Luo , Lin Chen , Qiang Qu , Xiaoming Chen , Yiran Shen

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…

声音 · 计算机科学 2026-05-05 Ziyu Luo , Lin Chen , Qiang Qu , Xiaoming Chen , Yiran Shen

This paper presents virtual upmixing of steering vectors captured by a fewer-channel spherical microphone array. This challenge has conventionally been addressed by recovering the directions and signals of sound sources from first-order…

音频与语音处理 · 电气工程与系统科学 2026-02-23 Emilio Picard , Diego Di Carlo , Aditya Arie Nugraha , Mathieu Fontaine , Kazuyoshi Yoshii

This article presents a multiple sound source localization and tracking system, fed by the Eigenmike array. The First Order Ambisonics (FOA) format is used to build a pseudointensity-based spherical histogram, from which the source position…

声音 · 计算机科学 2018-12-06 Srđan Kitić , Alexandre Guérin

Parametric sound field synthesis methods, such as the Spatial Decomposition Method (SDM) and Higher-Order Spatial Impulse Response Rendering (HO-SIRR), are widely used for the analysis and auralization of sound fields. This paper studies…

音频与语音处理 · 电气工程与系统科学 2024-11-04 Alan Pawlak , Hyunkook Lee , Aki Mäkivirta , Thomas Lund

Spatial audio methods are gaining a growing interest due to the spread of immersive audio experiences and applications, such as virtual and augmented reality. For these purposes, 3D audio signals are often acquired through arrays of…

音频与语音处理 · 电气工程与系统科学 2022-12-16 Eleonora Grassucci , Gioia Mancini , Christian Brignone , Aurelio Uncini , Danilo Comminiello

The equatorial microphone array presented in (Ahrens et al., 2021) computes a spherical harmonic (SH) representation of a sound field based on pressure sensors along the equator of a rigid spherical baffle. The original formulation uses…

音频与语音处理 · 电气工程与系统科学 2022-11-02 Jens Ahrens

We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…

声音 · 计算机科学 2025-02-11 Mojtaba Heydari , Mehrez Souden , Bruno Conejo , Joshua Atkins
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