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Real-time SLAM with dense 3D mapping is computationally challenging, especially on resource-limited devices. The recent development of 3D Gaussian Splatting (3DGS) offers a promising approach for real-time dense 3D reconstruction. However,…

We propose GSO-SLAM, a real-time monocular dense SLAM system that leverages Gaussian scene representation. Unlike existing methods that couple tracking and mapping with a unified scene, incurring computational costs, or loosely integrate…

计算机视觉与模式识别 · 计算机科学 2026-02-13 Jiung Yeon , Seongbo Ha , Hyeonwoo Yu

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the…

计算机视觉与模式识别 · 计算机科学 2024-04-16 Hidenobu Matsuki , Riku Murai , Paul H. J. Kelly , Andrew J. Davison

3D Gaussian Splatting has emerged as a promising technique for high-quality 3D rendering, leading to increasing interest in integrating 3DGS into realism SLAM systems. However, existing methods face challenges such as Gaussian primitives…

机器人学 · 计算机科学 2024-12-16 Lizhi Bai , Chunqi Tian , Jun Yang , Siyu Zhang , Masanori Suganuma , Takayuki Okatani

In recent years, 3D Gaussian splatting (3D-GS) has emerged as a novel scene representation approach. However, existing vision-only 3D-GS methods often rely on hand-crafted heuristics for point-cloud densification and face challenges in…

机器人学 · 计算机科学 2025-01-16 Sheng Hong , Chunran Zheng , Yishu Shen , Changze Li , Fu Zhang , Tong Qin , Shaojie Shen

This letter introduces a novel framework for dense Visual Simultaneous Localization and Mapping (VSLAM) based on Gaussian Splatting. Recently, SLAM based on Gaussian Splatting has shown promising results. However, in monocular scenarios,…

计算机视觉与模式识别 · 计算机科学 2024-09-11 Pengcheng Zhu , Yaoming Zhuang , Baoquan Chen , Li Li , Chengdong Wu , Zhanlin Liu

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using…

计算机视觉与模式识别 · 计算机科学 2025-09-18 Yinlong Bai , Hongxin Zhang , Sheng Zhong , Junkai Niu , Hai Li , Yijia He , Yi Zhou

We present MonoGS++, a novel fast and accurate Simultaneous Localization and Mapping (SLAM) method that leverages 3D Gaussian representations and operates solely on RGB inputs. While previous 3D Gaussian Splatting (GS)-based methods largely…

计算机视觉与模式识别 · 计算机科学 2025-04-04 Renwu Li , Wenjing Ke , Dong Li , Lu Tian , Emad Barsoum

VINGS-Mono is a monocular (inertial) Gaussian Splatting (GS) SLAM framework designed for large scenes. The framework comprises four main components: VIO Front End, 2D Gaussian Map, NVS Loop Closure, and Dynamic Eraser. In the VIO Front End,…

机器人学 · 计算机科学 2025-01-15 Ke Wu , Zicheng Zhang , Muer Tie , Ziqing Ai , Zhongxue Gan , Wenchao Ding

Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions from monocular video streams. However, despite these…

机器人学 · 计算机科学 2024-10-23 Yan Song Hu , Dayou Mao , Yuhao Chen , John Zelek

Gaussian splatting has recently gained traction as a compelling map representation for SLAM systems, enabling dense and photo-realistic scene modeling. However, its application to monocular SLAM remains challenging due to the lack of…

机器人学 · 计算机科学 2026-04-20 Dong-Uk Seo , Jinwoo Jeon , Eungchang Mason Lee , Hyun Myung

Simultaneous Localization and Mapping (SLAM) is a foundational component in robotics, AR/VR, and autonomous systems. With the rising focus on spatial AI in recent years, combining SLAM with semantic understanding has become increasingly…

计算机视觉与模式识别 · 计算机科学 2026-02-11 Jisang Yoo , Gyeongjin Kang , Hyun-kyu Ko , Hyeonwoo Yu , Eunbyung Park

Visual simultaneous localization and mapping (V-SLAM) is a fundamental capability for autonomous perception and navigation. However, endoscopic scenes violate the rigidity assumption due to persistent soft-tissue deformations, creating a…

计算机视觉与模式识别 · 计算机科学 2026-02-20 Jiwei Shan , Zeyu Cai , Yirui Li , Yongbo Chen , Lijun Han , Yun-hui Liu , Hesheng Wang , Shing Shin Cheng

Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption…

机器人学 · 计算机科学 2026-04-15 Yi Liu , Haoxuan Xu , Hongbo Duan , Keyu Fan , Zhengyang Zhang , Peiyu Zhuang , Pengting Luo , Houde Liu

Recent advances in dense 3D reconstruction have demonstrated strong capability in accurately capturing local geometry. However, extending these methods to incremental global reconstruction, as required in SLAM systems, remains challenging.…

计算机视觉与模式识别 · 计算机科学 2026-04-06 Kunyi Li , Michael Niemeyer , Sen Wang , Stefano Gasperini , Nassir Navab , Federico Tombari

3D Gaussian splatting (3D-GS) has recently revolutionized novel view synthesis in the simultaneous localization and mapping (SLAM) problem. However, most existing algorithms fail to fully capture the underlying structure, resulting in…

计算机视觉与模式识别 · 计算机科学 2025-07-15 Tianci Wen , Zhiang Liu , Yongchun Fang

We present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rendering quality and…

机器人学 · 计算机科学 2026-02-03 Wei Zhang , Qing Cheng , David Skuddis , Niclas Zeller , Daniel Cremers , Norbert Haala

Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced…

计算机视觉与模式识别 · 计算机科学 2025-11-21 Sibaek Lee , Seongbo Ha , Kyeongsu Kang , Joonyeol Choi , Seungjun Tak , Hyeonwoo Yu

3D Gaussian Splatting (3DGS) has recently emerged as a powerful representation of geometry and appearance for dense Simultaneous Localization and Mapping (SLAM). Through rapid, differentiable rasterization of 3D Gaussians, many 3DGS SLAM…

机器人学 · 计算机科学 2025-03-25 Xulang Liu , Ning Tan

Achieving high-fidelity 3D reconstruction from monocular video remains challenging due to the inherent limitations of traditional methods like Structure-from-Motion (SfM) and monocular SLAM in accurately capturing scene details. While…

计算机视觉与模式识别 · 计算机科学 2025-04-15 Yue Hu , Rong Liu , Meida Chen , Peter Beerel , Andrew Feng
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