中文
相关论文

相关论文: Dense Point Clouds Matter: Dust-GS for Scene Recon…

200 篇论文

Recently, 3D Gaussian Splatting (3DGS) has become one of the mainstream methodologies for novel view synthesis (NVS) due to its high quality and fast rendering speed. However, as a point-based scene representation, 3DGS potentially…

计算机视觉与模式识别 · 计算机科学 2024-05-30 Zhaoliang Zhang , Tianchen Song , Yongjae Lee , Li Yang , Cheng Peng , Rama Chellappa , Deliang Fan

Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel…

计算机视觉与模式识别 · 计算机科学 2024-04-15 Yi-Hua Huang , Yang-Tian Sun , Ziyi Yang , Xiaoyang Lyu , Yan-Pei Cao , Xiaojuan Qi

Recently, 3D Gaussian Splatting (3DGS) has demonstrated remarkable success in 3D reconstruction and novel view synthesis. However, reconstructing 3D scenes from sparse viewpoints remains highly challenging due to insufficient visual…

计算机视觉与模式识别 · 计算机科学 2025-09-24 Zhaorui Wang , Yi Gu , Deming Zhou , Renjing Xu

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive…

计算机视觉与模式识别 · 计算机科学 2024-12-03 Lihan Jiang , Kerui Ren , Mulin Yu , Linning Xu , Junting Dong , Tao Lu , Feng Zhao , Dahua Lin , Bo Dai

3D reconstruction from images is a core problem in computer vision. With recent advances in deep learning, it has become possible to recover plausible 3D shapes even from single RGB images for the first time. However, obtaining detailed…

计算机视觉与模式识别 · 计算机科学 2019-12-24 Tao Hu , Geng Lin , Zhizhong Han , Matthias Zwicker

Recently, immersive media and autonomous driving applications have significantly advanced through 3D Gaussian Splatting (3DGS), which offers high-fidelity rendering and computational efficiency. Despite these advantages, 3DGS as a…

图形学 · 计算机科学 2025-05-27 Kangli Wang , Shihao Li , Qianxi Yi , Wei Gao

Conventional geometry-based SLAM systems lack dense 3D reconstruction capabilities since their data association usually relies on feature correspondences. Additionally, learning-based SLAM systems often fall short in terms of real-time…

计算机视觉与模式识别 · 计算机科学 2024-08-22 Zhongche Qu , Zhi Zhang , Cong Liu , Jianhua Yin

The recent advent of 3D Gaussian Splatting (3DGS) has revolutionized the 3D scene reconstruction space enabling high-fidelity novel view synthesis in real-time. However, with the exception of RawNeRF, all prior 3DGS and NeRF-based methods…

计算机视觉与模式识别 · 计算机科学 2024-07-24 Shreyas Singh , Aryan Garg , Kaushik Mitra

Recently, 3D Gaussian Splatting (3D-GS) has prevailed in novel view synthesis, achieving high fidelity and efficiency. However, it often struggles to capture rich details and complete geometry. Our analysis reveals that the 3D-GS…

计算机视觉与模式识别 · 计算机科学 2025-10-01 Yanzhe Lyu , Kai Cheng , Xin Kang , Xuejin Chen

Surface reconstruction and novel view rendering from sparse-view images are challenging. Signed Distance Function (SDF)-based methods struggle with fine details, while 3D Gaussian Splatting (3DGS)-based approaches lack global geometry…

计算机视觉与模式识别 · 计算机科学 2025-07-29 Zihui Gao , Jia-Wang Bian , Guosheng Lin , Hao Chen , Chunhua Shen

Generalizable 3D Gaussian Splatting reconstruction showcases advanced Image-to-3D content creation but requires substantial computational resources and large datasets, posing challenges to training models from scratch. Current methods…

计算机视觉与模式识别 · 计算机科学 2026-01-05 Xiufeng Huang , Ka Chun Cheung , Runmin Cong , Simon See , Renjie Wan

Existing deep learning methods for the reconstruction and denoising of point clouds rely on small datasets of 3D shapes. We circumvent the problem by leveraging deep learning methods trained on billions of images. We propose a method to…

计算机视觉与模式识别 · 计算机科学 2024-04-25 Pietro Bonazzi , Marie-Julie Rakatosaona , Marco Cannici , Federico Tombari , Davide Scaramuzza

Novel View Synthesis plays a crucial role by generating new 2D renderings from multi-view images of 3D scenes. However, capturing high-speed scenes with conventional cameras often leads to motion blur, hindering the effectiveness of 3D…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Jiyuan Zhang , Kang Chen , Shiyan Chen , Yajing Zheng , Tiejun Huang , Zhaofei Yu

Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics. Recently, 3D Gaussian Splatting (3DGS) has shown promise for photorealistic and real-time NVS of static scenes. Building on 3DGS, we…

计算机视觉与模式识别 · 计算机科学 2024-06-05 Yuze Wang , Junyi Wang , Yue Qi

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

计算机视觉与模式识别 · 计算机科学 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang

Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their…

图形学 · 计算机科学 2025-04-09 Yi-Zhen Tsai , Xuechen Zhang , Zheng Li , Jiasi Chen

Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios,…

计算机视觉与模式识别 · 计算机科学 2025-03-05 Yang Liu , Chuanchen Luo , Zhongkai Mao , Junran Peng , Zhaoxiang Zhang

3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a…

计算机视觉与模式识别 · 计算机科学 2025-06-18 Changbai Li , Haodong Zhu , Hanlin Chen , Juan Zhang , Tongfei Chen , Shuo Yang , Shuwei Shao , Wenhao Dong , Baochang Zhang

3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no…

计算机视觉与模式识别 · 计算机科学 2024-07-31 Sara Sabour , Lily Goli , George Kopanas , Mark Matthews , Dmitry Lagun , Leonidas Guibas , Alec Jacobson , David J. Fleet , Andrea Tagliasacchi

Recent advancements in 3D reconstruction coupled with neural rendering techniques have greatly improved the creation of photo-realistic 3D scenes, influencing both academic research and industry applications. The technique of 3D Gaussian…

计算机视觉与模式识别 · 计算机科学 2026-03-19 Zexu Huang , Min Xu , Stuart Perry