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A description of the environment cognition process by intelligent systems with a fixed set of system goals is suggested. Such a system is represented by the set of its goals only without any models of the system elements or the environment.…

人工智能 · 计算机科学 2019-01-03 Dmitry Maximov

This paper seeks to establish a framework for directing a society of simple, specialized, self-interested agents to solve what traditionally are posed as monolithic single-agent sequential decision problems. What makes it challenging to use…

机器学习 · 计算机科学 2020-08-17 Michael Chang , Sidhant Kaushik , S. Matthew Weinberg , Thomas L. Griffiths , Sergey Levine

When deploying machine learning solutions, they must satisfy multiple requirements beyond accuracy, such as fairness, robustness, or safety. These requirements are imposed during training either implicitly, using penalties, or explicitly,…

机器学习 · 计算机科学 2024-01-12 Ignacio Hounie , Alejandro Ribeiro , Luiz F. O. Chamon

In recent years, deep learning has been widely applied in communications and achieved remarkable performance improvement. Most of the existing works are based on data-driven deep learning, which requires a significant amount of training…

信息论 · 计算机科学 2022-09-07 Ouya Wang , Jiabao Gao , Geoffrey Ye Li

Transfer-learning and meta-learning are two effective methods to apply knowledge learned from large data sources to new tasks. In few-class, few-shot target task settings (i.e. when there are only a few classes and training examples…

机器学习 · 计算机科学 2019-02-11 Amir Erfan Eshratifar , Mohammad Saeed Abrishami , David Eigen , Massoud Pedram

Few-shot learning aims to adapt knowledge learned from previous tasks to novel tasks with only a limited amount of labeled data. Research literature on few-shot learning exhibits great diversity, while different algorithms often excel at…

计算机视觉与模式识别 · 计算机科学 2021-09-14 Chi Zhang , Henghui Ding , Guosheng Lin , Ruibo Li , Changhu Wang , Chunhua Shen

Reinforcement learning methods can achieve significant performance but require a large amount of training data collected on the same robotic platform. A policy trained with expensive data is rendered useless after making even a minor change…

机器人学 · 计算机科学 2021-03-08 Ali Ghadirzadeh , Xi Chen , Petra Poklukar , Chelsea Finn , Mårten Björkman , Danica Kragic

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

计算机科学与博弈论 · 计算机科学 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

Deep neural networks (DNNs) have achieved state-of-the-art results on time series classification (TSC) tasks. In this work, we focus on leveraging DNNs in the often-encountered practical scenario where access to labeled training data is…

机器学习 · 计算机科学 2021-03-05 Jyoti Narwariya , Pankaj Malhotra , Lovekesh Vig , Gautam Shroff , Vishnu Tv

Artificial intelligence nowadays plays an increasingly prominent role in our life since decisions that were once made by humans are now delegated to automated systems. A machine learning algorithm trained based on biased data, however,…

机器学习 · 计算机科学 2020-09-29 Chen Zhao , Changbin Li , Jincheng Li , Feng Chen

While game theory is widely used to model strategic interactions, a natural question is where do the game representations come from? One answer is to learn the representations from data. If one wants to learn both the payoffs and the…

计算机科学与博弈论 · 计算机科学 2012-03-19 Xi Alice Gao , Avi Pfeffer

This paper presents a reinforcement learning framework that incorporates a Contextual Reward Machine for task-oriented grasping. The Contextual Reward Machine reduces task complexity by decomposing grasping tasks into manageable sub-tasks.…

机器人学 · 计算机科学 2025-12-12 Hui Li , Akhlak Uz Zaman , Fujian Yan , Hongsheng He

In this paper, we consider the problem of building learning agents that can efficiently learn to navigate in constrained environments. The main goal is to design agents that can efficiently learn to understand and generalize to different…

机器学习 · 计算机科学 2020-03-04 Kei Ota , Yoko Sasaki , Devesh K. Jha , Yusuke Yoshiyasu , Asako Kanezaki

In Programming by Demonstration, the robot learns novel skills from human demonstrations. After learning, the robot should be able not only to reproduce the skill, but also to generalize it to shifted domains without collecting new training…

机器人学 · 计算机科学 2023-11-07 Hector Perez-Villeda , Justus Piater , Matteo Saveriano

Gate-based quantum computations represent an essential to realize near-term quantum computer architectures. A gate-model quantum neural network (QNN) is a QNN implemented on a gate-model quantum computer, realized via a set of unitaries…

量子物理 · 物理学 2019-09-04 Laszlo Gyongyosi , Sandor Imre

There are only a few learning algorithms applicable to stochastic dynamic teams and games which generalize Markov decision processes to decentralized stochastic control problems involving possibly self-interested decision makers. Learning…

最优化与控制 · 数学 2016-05-03 Gürdal Arslan , Serdar Yüksel

We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise…

计算机科学与博弈论 · 计算机科学 2017-04-06 Aaron D. Jaggard , Neil Lutz , Michael Schapira , Rebecca N. Wright

In many engineered systems, optimization is used for decision making at time-scales ranging from real-time operation to long-term planning. This process often involves solving similar optimization problems over and over again with slightly…

最优化与控制 · 数学 2019-01-18 Sidhant Misra , Line Roald , Yeesian Ng

Convergence bounds are one of the main tools to obtain information on the performance of a distributed machine learning task, before running the task itself. In this work, we perform a set of experiments to assess to which extent, and in…

网络与互联网体系结构 · 计算机科学 2022-12-06 Francesco Malandrino , Carla Fabiana Chiasserini

Meta-learning is a branch of machine learning which aims to quickly adapt models, such as neural networks, to perform new tasks by learning an underlying structure across related tasks. In essence, models are being trained to learn new…