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The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not…

Training native 3D texture generative models remains a fundamental yet challenging problem, largely due to the limited availability of large-scale, high-quality 3D texture datasets. This scarcity hinders generalization to real-world…

计算机视觉与模式识别 · 计算机科学 2025-07-08 Ze Yuan , Xin Yu , Yangtian Sun , Yuan-Chen Guo , Yan-Pei Cao , Ding Liang , Xiaojuan Qi

Recent advancements in the field of Diffusion Transformers have substantially improved the generation of high-quality 2D images, 3D videos, and 3D shapes. However, the effectiveness of the Transformer architecture in the domain of co-speech…

计算机视觉与模式识别 · 计算机科学 2024-08-07 Xiaofeng Mao , Zhengkai Jiang , Qilin Wang , Chencan Fu , Jiangning Zhang , Jiafu Wu , Yabiao Wang , Chengjie Wang , Wei Li , Mingmin Chi

The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into…

计算机视觉与模式识别 · 计算机科学 2026-03-03 Jian Liu , Chunshi Wang , Song Guo , Haohan Weng , Zhen Zhou , Zhiqi Li , Jiaao Yu , Yiling Zhu , Jing Xu , Biwen Lei , Zhuo Chen , Chunchao Guo

The automated generation of 3D human heads has been an intriguing and challenging task for computer vision researchers. Prevailing methods synthesize realistic avatars but with limited control over the diversity and quality of rendered…

计算机视觉与模式识别 · 计算机科学 2023-10-05 Debayan Deb , Suvidha Tripathi , Pranit Puri

Controllable, high-fidelity mesh editing remains a significant challenge in 3D content creation. Existing generative methods often struggle with complex geometries and fail to produce detailed results. We propose CraftMesh, a novel…

图形学 · 计算机科学 2026-03-31 James Jincheng , Yuxiao Wu , Youcheng Cai , Ligang Liu

We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we…

图形学 · 计算机科学 2016-05-09 Ryan Schmidt , Tyson Brochu

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

The rapid growth of 3D content from modern reconstruction and generative pipelines, such as neural rendering and large-scale 3D asset generation, has led to an abundance of dense, noisy, and often non-manifold meshes. While these…

图形学 · 计算机科学 2026-05-15 Kunal Bhosikar , Preet Savalia , Lokender Tiwari , Brojeshwar Bhowmick

Recent advances in 3D vision have led to specialized models for either 3D understanding (e.g., shape classification, segmentation, reconstruction) or 3D generation (e.g., synthesis, completion, and editing). However, these tasks are often…

计算机视觉与模式识别 · 计算机科学 2026-04-21 Peng Huang , Yifeng Chen , Zeyu Zhang , Hao Tang

Voxel art is a distinctive stylization widely used in games and digital media, yet automated generation from 3D meshes remains challenging due to conflicting requirements of geometric abstraction, semantic preservation, and discrete color…

计算机视觉与模式识别 · 计算机科学 2026-04-28 Yi-Chuan Huang , Jiewen Chan , Hao-Jen Chien , Yu-Lun Liu

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

计算机视觉与模式识别 · 计算机科学 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh,…

计算机视觉与模式识别 · 计算机科学 2026-04-02 Remy Sabathier , David Novotny , Niloy J. Mitra , Tom Monnier

We introduce TM-NET, a novel deep generative model for synthesizing textured meshes in a part-aware manner. Once trained, the network can generate novel textured meshes from scratch or predict textures for a given 3D mesh, without image…

图形学 · 计算机科学 2021-06-10 Lin Gao , Tong Wu , Yu-Jie Yuan , Ming-Xian Lin , Yu-Kun Lai , Hao Zhang

We present MeshLLM, a novel framework that leverages large language models (LLMs) to understand and generate text-serialized 3D meshes. Our approach addresses key limitations in existing methods, including the limited dataset scale when…

When obtaining interior 3D voxel data from triangular meshes, most existing methods fail to handle low quality meshes which happens to take up a big portion on the internet. In this work we present a robust voxelization method that is based…

图形学 · 计算机科学 2021-07-22 Joseph Chen , Ko-Wei Tai , Wen-Chin Chen , Ming Ouhyoung

Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we…

图形学 · 计算机科学 2024-08-21 Xin Ming , Jiawei Li , Jingwang Ling , Libo Zhang , Feng Xu

Recent works in implicit representations, such as Neural Radiance Fields (NeRF), have advanced the generation of realistic and animatable head avatars from video sequences. These implicit methods are still confronted by visual artifacts and…

计算机视觉与模式识别 · 计算机科学 2024-02-28 Zicheng Zhang , Ruobing Zheng , Ziwen Liu , Congying Han , Tianqi Li , Meng Wang , Tiande Guo , Jingdong Chen , Bonan Li , Ming Yang

We present a simple yet general and efficient approach to representation of computational meshes. Meshes are represented as sets of mesh entities of different topological dimensions and their incidence relations. We discuss a…

数值分析 · 数学 2012-05-15 Anders Logg

We present Mesh2NeRF, an approach to derive ground-truth radiance fields from textured meshes for 3D generation tasks. Many 3D generative approaches represent 3D scenes as radiance fields for training. Their ground-truth radiance fields are…

计算机视觉与模式识别 · 计算机科学 2024-09-06 Yujin Chen , Yinyu Nie , Benjamin Ummenhofer , Reiner Birkl , Michael Paulitsch , Matthias Müller , Matthias Nießner