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相关论文: Multi-Task Decision-Making for Multi-User 360 Vide…

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We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…

信息论 · 计算机科学 2025-05-20 Babak Badnava , Jacob Chakareski , Morteza Hashemi

Wirelessly streaming high quality 360 degree videos is still a challenging problem. When there are many users watching different 360 degree videos and competing for the computing and communication resources, the streaming algorithm at hand…

机器学习 · 计算机科学 2024-09-25 Anis Elgabli , Mohammed S. Elbamby , Cristina Perfecto , Mounssif Krouka , Mehdi Bennis , Vaneet Aggarwal

Over the last few years, 360{\deg} video traffic on the network has grown significantly. A key challenge of 360{\deg} video playback is ensuring a high quality of experience (QoE) with limited network bandwidth. Currently, most studies…

多媒体 · 计算机科学 2024-05-21 Haopeng Wang , Zijian Long , Haiwei Dong , Abdulmotaleb El Saddik

Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from any-where at anytime. However, providing wireless VR users with seamless connectivity and real-time VR video with high quality is challenging due to its…

信号处理 · 电气工程与系统科学 2020-05-19 Xiaonan Liu , Yansha Deng

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

信息论 · 计算机科学 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

The rapid development of multimedia and communication technology has resulted in an urgent need for high-quality video streaming. However, robust video streaming under fluctuating network conditions and heterogeneous client computing…

系统与控制 · 电气工程与系统科学 2022-01-21 Junyan Yang , Yang Jiang , Shuoyao Wang

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

多媒体 · 计算机科学 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Deep reinforcement learning (DRL) demonstrates its promising potential in the realm of adaptive video streaming and has recently received increasing attention. However, existing DRL-based methods for adaptive video streaming use only…

多媒体 · 计算机科学 2025-01-03 Lingzhi Zhao , Ying Cui , Yuhang Jia , Yunfei Zhang , Klara Nahrstedt

In the realm of mobile edge computing (MEC), efficient computation task offloading plays a pivotal role in ensuring a seamless quality of experience (QoE) for users. Maintaining a high QoE is paramount in today's interconnected world, where…

网络与互联网体系结构 · 计算机科学 2025-09-29 Iman Rahmaty , Hamed Shah-Mansouri , Ali Movaghar

Extended reality (XR) is one of the most important applications of beyond 5G and 6G networks. Real-time XR video transmission presents challenges in terms of data rate and delay. In particular, the frame-by-frame transmission mode of XR…

网络与互联网体系结构 · 计算机科学 2024-04-16 Guangjin Pan , Shugong Xu , Shunqing Zhang , Xiaojing Chen , Yanzan Sun

360{\deg} videos require significant bandwidth to provide an immersive viewing experience. Wireless systems using terahertz (THz) frequency band can meet this high data rate demand. However, self-blockage is a challenge in such systems. To…

图像与视频处理 · 电气工程与系统科学 2024-12-10 Mehdi Setayesh , Vincent W. S. Wong

Metaverse applications such as virtual reality (VR) content streaming, require optimal resource allocation strategies for mobile edge computing (MEC) to ensure a high-quality user experience. In contrast to online reinforcement learning…

系统与控制 · 电气工程与系统科学 2023-05-24 Jiadong Yu , Ahmad Alhilal , Tailin Zhou , Pan Hui , Danny H. K. Tsang

Due to the fluctuation of throughput under various network conditions, how to choose a proper bitrate adaptively for real-time video streaming has become an upcoming and interesting issue. Recent work focuses on providing high video…

多媒体 · 计算机科学 2018-10-30 Tianchi Huang , Rui-Xiao Zhang , Chao Zhou , Lifeng Sun

Extended Reality (XR) is an important service in the 5G network and in future 6G networks. In contrast to traditional video on demand services, real-time XR video is transmitted frame-by-frame, requiring low latency and being highly…

多媒体 · 计算机科学 2024-05-14 Guangjin Pan , Shugong Xu , Shunqing Zhang , Xiaojing Chen , Yanzan Sun

The quality of experience (QoE) delivered by video conferencing systems to end users depends in part on correctly estimating the capacity of the bottleneck link between the sender and the receiver over time. Bandwidth estimation for…

网络与互联网体系结构 · 计算机科学 2024-03-19 Sami Khairy , Gabriel Mittag , Vishak Gopal , Francis Y. Yan , Zhixiong Niu , Ezra Ameri , Scott Inglis , Mehrsa Golestaneh , Ross Cutler

We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according…

多媒体 · 计算机科学 2019-02-05 Kexin Tang , Nuowen Kan , Junni Zou , Xiao Fu , Mingyi Hong , Hongkai Xiong

In this paper, wireless video transmission over full-duplex channels under total bandwidth and minimum required quality constraints is studied. In order to provide the desired performance levels to the end-users in real-time video…

信息论 · 计算机科学 2017-07-27 Chuang Ye , M. Cenk Gursoy , Senem Velipasalar

Effective Adaptive BitRate (ABR) algorithm or policy is of paramount importance for Real-Time Video Communication (RTVC) amid this pandemic to pursue uncompromised quality of experience (QoE). Existing ABR methods mainly separate the…

多媒体 · 计算机科学 2023-12-04 Yueheng Li , Hao Chen , Bowei Xu , Zicheng Zhang , Zhan Ma

360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video…

多媒体 · 计算机科学 2020-01-13 Jie Li , Ransheng Feng , Zhi Liu , Wei Sun , Qiyue Li

We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the…

网络与互联网体系结构 · 计算机科学 2026-02-24 Alireza Mohammadhosseini , Jacob Chakareski , Nicholas Mastronarde
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