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The promise of reinforcement learning is to solve complex sequential decision problems autonomously by specifying a high-level reward function only. However, reinforcement learning algorithms struggle when, as is often the case, simple and…

人工智能 · 计算机科学 2021-09-17 Adrien Ecoffet , Joost Huizinga , Joel Lehman , Kenneth O. Stanley , Jeff Clune

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games,…

机器学习 · 计算机科学 2021-03-02 Adrien Ecoffet , Joost Huizinga , Joel Lehman , Kenneth O. Stanley , Jeff Clune

Very large state spaces with a sparse reward signal are difficult to explore. The lack of a sophisticated guidance results in a poor performance for numerous reinforcement learning algorithms. In these cases, the commonly used random…

机器学习 · 计算机科学 2023-01-16 Marc Höftmann , Jan Robine , Stefan Harmeling

In this paper, we introduce Latent Go-Explore (LGE), a simple and general approach based on the Go-Explore paradigm for exploration in reinforcement learning (RL). Go-Explore was initially introduced with a strong domain knowledge…

机器学习 · 计算机科学 2023-04-28 Quentin Gallouédec , Emmanuel Dellandréa

Modern AAA video games feature huge game levels and maps which are increasingly hard for level testers to cover exhaustively. As a result, games often ship with catastrophic bugs such as the player falling through the floor or being stuck…

人工智能 · 计算机科学 2022-09-02 Cong Lu , Raluca Georgescu , Johan Verwey

Current reinforcement learning algorithms struggle in sparse and complex environments, most notably in long-horizon manipulation tasks entailing a plethora of different sequences. In this work, we propose the Intrinsically Guided…

机器人学 · 计算机科学 2024-03-08 Eleftherios Triantafyllidis , Filippos Christianos , Zhibin Li

Go-Explore achieved breakthrough performance on challenging reinforcement learning (RL) tasks with sparse rewards. The key insight of Go-Explore was that successful exploration requires an agent to first return to an interesting state…

机器学习 · 计算机科学 2023-01-09 Zhao Yang , Thomas M. Moerland , Mike Preuss , Aske Plaat

Effective and intelligent exploration has been an unresolved problem for reinforcement learning. Most contemporary reinforcement learning relies on simple heuristic strategies such as $\epsilon$-greedy exploration or adding Gaussian noise…

机器学习 · 计算机科学 2025-12-19 Muhammad Usama , Dong Eui Chang

Efficient robotic exploration of unknown, sensor limited, global-information-deficient environments poses unique challenges to path planning algorithms. In these difficult environments, no deterministic guarantees on path completion and…

机器人学 · 计算机科学 2017-05-01 Alexander Ivanov , Mark Campbell

Interactive data exploration (IDE) is an effective way of comprehending big data, whose volume and complexity are beyond human abilities. The main goal of IDE is to discover user interest regions from a database through multi-rounds of user…

数据库 · 计算机科学 2023-01-03 Yukun Cao , Xike Xie , Kexin Huang

Reinforcement learning is commonly applied in residential energy management, particularly for optimizing energy costs. However, RL agents often face challenges when dealing with deceptive and sparse rewards in the energy control domain,…

人工智能 · 计算机科学 2024-01-17 Junlin Lu , Patrick Mannion , Karl Mason

Imitation learning is a central problem in reinforcement learning where the goal is to learn a policy that mimics the expert's behavior. In practice, it is often challenging to learn the expert policy from a limited number of demonstrations…

机器学习 · 计算机科学 2025-06-26 Heyang Zhao , Xingrui Yu , David M. Bossens , Ivor W. Tsang , Quanquan Gu

Effective exploration is crucial to discovering optimal strategies for multi-agent reinforcement learning (MARL) in complex coordination tasks. Existing methods mainly utilize intrinsic rewards to enable committed exploration or use…

机器学习 · 计算机科学 2024-03-04 Zeyang Liu , Lipeng Wan , Xinrui Yang , Zhuoran Chen , Xingyu Chen , Xuguang Lan

In this paper, we argue that database systems be augmented with an automated data exploration service that methodically steers users through the data in a meaningful way. Such an automated system is crucial for deriving insights from…

数据库 · 计算机科学 2015-11-02 Kyriaki Dimitriadou , Olga Papaemmanouil , Yanlei Diao

This paper proposes a paradigm shift for affective computing by viewing the affect modeling task as a reinforcement learning process. According to our proposed framework the context (environment) and the actions of an agent define the…

机器学习 · 计算机科学 2021-09-29 Matthew Barthet , Antonios Liapis , Georgios N. Yannakakis

One of the remaining challenges in reinforcement learning is to develop agents that can generalise to novel scenarios they might encounter once deployed. This challenge is often framed in a multi-task setting where agents train on a fixed…

机器学习 · 计算机科学 2024-09-19 Max Weltevrede , Felix Kaubek , Matthijs T. J. Spaan , Wendelin Böhmer

Motivated by algorithmic information theory, the problem of program discovery can help find candidates of underlying generative mechanisms of natural and artificial phenomena. The uncomputability of such inverse problem, however,…

信息论 · 计算机科学 2021-12-29 Vladimir Lemusa , Eduardo Acuña , Víctor Zamora , Francisco Hernandez-Quiroz , Hector Zenil

Reinforcement learning algorithms struggle when the reward signal is very sparse. In these cases, naive random exploration methods essentially rely on a random walk to stumble onto a rewarding state. Recent works utilize intrinsic…

机器学习 · 计算机科学 2019-06-14 Hyoungseok Kim , Jaekyeom Kim , Yeonwoo Jeong , Sergey Levine , Hyun Oh Song

Large Language Models (LLMs) exhibit strong potential in mathematical reasoning, yet their effectiveness is often limited by a shortage of high-quality queries. This limitation necessitates scaling up computational responses through…

人工智能 · 计算机科学 2025-05-20 Jingyue Gao , Runji Lin , Keming Lu , Bowen Yu , Junyang Lin , Jianyu Chen

We seek to align agent policy with human expert behavior in a reinforcement learning (RL) setting, without any prior knowledge about dynamics, reward function, and unsafe states. There is a human expert knowing the rewards and unsafe states…

机器学习 · 计算机科学 2020-01-01 Daniel Hsu
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