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Multi-agent reinforcement learning (MARL) has achieved significant progress in solving complex multi-player games through self-play. However, training effective adversarial policies requires millions of experience samples and substantial…

机器学习 · 计算机科学 2025-09-09 Mingrui Lv , Hangzhi Liu , Zhi Luo , Hongjie Zhang , Jie Ou

Large Language Models (LLMs) have shown remarkable progress across domains, yet their ability to perform inductive reasoning - inferring latent rules from sparse examples - remains limited. It is often assumed that chain-of-thought (CoT)…

计算机视觉与模式识别 · 计算机科学 2025-06-02 Haibo Jin , Peiyan Zhang , Man Luo , Haohan Wang

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is…

计算与语言 · 计算机科学 2024-05-14 Muhammad U. Nasir , Steven James , Julian Togelius

As Large Language Models (LLMs) are increasingly applied in high-stakes domains, their ability to reason strategically under uncertainty becomes critical. Poker provides a rigorous testbed, requiring not only strong actions but also…

This research develops advanced methodologies for Large Language Models (LLMs) to better manage linguistic behaviors related to emotions and ethics. We introduce DIKE, an adversarial framework that enhances the LLMs' ability to internalize…

计算与语言 · 计算机科学 2024-05-15 Edward Y. Chang

Large language models have enabled automated algorithm design (AAD) by generating optimization algorithms directly from natural-language prompts. While evolutionary frameworks such as LLaMEA demonstrate strong exploratory capabilities…

人工智能 · 计算机科学 2026-01-30 Niki van Stein , Anna V. Kononova , Lars Kotthoff , Thomas Bäck

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play…

计算机视觉与模式识别 · 计算机科学 2024-01-23 Willi Menapace , Aliaksandr Siarohin , Stéphane Lathuilière , Panos Achlioptas , Vladislav Golyanik , Sergey Tulyakov , Elisa Ricci

Large language models (LLMs) have taken the world by storm by making many previously difficult uses of AI feasible. LLMs are controlled via highly expressive textual prompts and return textual answers. Unfortunately, this unstructured text…

人工智能 · 计算机科学 2024-10-28 Mandana Vaziri , Louis Mandel , Claudio Spiess , Martin Hirzel

Reinforcement Learning (RL) agents often struggle with efficiency and performance in complex environments. We propose a novel framework that uses a Large Language Model (LLM) to dynamically generate a curriculum over available actions,…

机器学习 · 计算机科学 2026-04-03 Amirreza Alasti , Efe Erdal , Yücel Celik , Theresa Eimer

In the pursuit of efficient automated content creation, procedural generation, leveraging modifiable parameters and rule-based systems, emerges as a promising approach. Nonetheless, it could be a demanding endeavor, given its intricate…

计算机视觉与模式识别 · 计算机科学 2024-05-30 Chunyi Sun , Junlin Han , Weijian Deng , Xinlong Wang , Zishan Qin , Stephen Gould

Autonomous cyber-physical systems like robots and self-driving cars could greatly benefit from using formal methods to reason reliably about their control decisions. However, before a problem can be solved it needs to be stated. This…

计算机科学中的逻辑 · 计算机科学 2025-10-08 Aditi Kabra , Jonathan Laurent , Sagar Bharadwaj , Ruben Martins , Stefan Mitsch , André Platzer

Self-Correction aims to enable large language models (LLMs) to self-verify and self-refine their initial responses without external feedback. However, LLMs often fail to effectively self-verify and generate correct feedback, further…

计算与语言 · 计算机科学 2025-05-28 Xiaoshuai Song , Yanan Wu , Weixun Wang , Jiaheng Liu , Wenbo Su , Bo Zheng

There are many benefits in providing formal specifications for our software. However, teaching students to do this is not always easy as courses on formal methods are often experienced as dry by students. This paper presents a game called…

Interaction with Large Language Models (LLMs) is primarily carried out via prompting. A prompt is a natural language instruction designed to elicit certain behaviour or output from a model. In theory, natural language prompts enable…

人机交互 · 计算机科学 2024-03-15 Michael Desmond , Michelle Brachman

The performance of large language models (LLMs) is significantly influenced by the quality of the prompts provided. In response, researchers have developed enormous prompt engineering strategies aimed at modifying the prompt text to enhance…

计算与语言 · 计算机科学 2024-10-23 Zhiyuan He , Huiqiang Jiang , Zilong Wang , Yuqing Yang , Luna Qiu , Lili Qiu

Diplomacy is a complex multiplayer game that requires both cooperation and competition, posing significant challenges for AI systems. Traditional methods rely on equilibrium search to generate extensive game data for training, which demands…

人工智能 · 计算机科学 2025-06-24 Kaixuan Xu , Jiajun Chai , Sicheng Li , Yuqian Fu , Yuanheng Zhu , Dongbin Zhao

Developing effective instruction-following policies in reinforcement learning remains challenging due to the reliance on extensive human-labeled instruction datasets and the difficulty of learning from sparse rewards. In this paper, we…

机器学习 · 计算机科学 2025-06-26 Zhicheng Zhang , Ziyan Wang , Yali Du , Fei Fang

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models…

Information design (ID) explores how a sender influence the optimal behavior of receivers to achieve specific objectives. While ID originates from everyday human communication, existing game-theoretic and machine learning methods often…

计算机科学与博弈论 · 计算机科学 2025-02-04 Wenhao Li , Yue Lin , Xiangfeng Wang , Bo Jin , Hongyuan Zha , Baoxiang Wang

Since the dawn of Trading Card Games, the genre has grown into a multi-billion-dollar industry engaging millions of analog and digital players worldwide. Popular TCGs rely on regular updates, balance adjustments, and rotating constraints to…

人工智能 · 计算机科学 2026-05-01 Johannes Pfau , Panagiotis Vrettis