中文
相关论文

相关论文: RL-CFR: Improving Action Abstraction for Imperfect…

200 篇论文

Model-based reinforcement learning (RL) is appealing because (i) it enables planning and thus more strategic exploration, and (ii) by decoupling dynamics from rewards, it enables fast transfer to new reward functions. However, learning an…

Counterfactual regret minimization (CFR) is a popular method to deal with decision-making problems of two-player zero-sum games with imperfect information. Unlike existing studies that mostly explore for solving larger scale problems or…

机器学习 · 计算机科学 2020-09-15 Huale Li , Xuan Wang , Fengwei Jia , Yifan Li , Yulin Wu , Jiajia Zhang , Shuhan Qi

Hand abstraction is crucial for scaling imperfect-information games (IIGs) such as Texas Hold'em, yet progress is limited by the lack of a formal task model and by evaluations that require resource-intensive strategy solving. We introduce…

计算机科学与博弈论 · 计算机科学 2025-10-20 Yanchang Fu , Qiyue Yin , Shengda Liu , Pei Xu , Kaiqi Huang

Counterfactual Regret Minimization (CFR) is the leading framework for solving large imperfect-information games. It converges to an equilibrium by iteratively traversing the game tree. In order to deal with extremely large games,…

人工智能 · 计算机科学 2019-05-23 Noam Brown , Adam Lerer , Sam Gross , Tuomas Sandholm

Counterfactual Regret Minimization (CRF) is a fundamental and effective technique for solving Imperfect Information Games (IIG). However, the original CRF algorithm only works for discrete state and action spaces, and the resulting strategy…

人工智能 · 计算机科学 2018-12-31 Hui Li , Kailiang Hu , Zhibang Ge , Tao Jiang , Yuan Qi , Le Song

Counterfactual Regret Minimization (CFR) is an efficient no-regret learning algorithm for decision problems modeled as extensive games. CFR's regret bounds depend on the requirement of perfect recall: players always remember information…

计算机科学与博弈论 · 计算机科学 2012-05-04 Marc Lanctot , Richard Gibson , Neil Burch , Martin Zinkevich , Michael Bowling

High-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)--such as no-limit Texas Hold'em--where the finite nature of spatial resources hinders solving…

人工智能 · 计算机科学 2025-12-10 Yanchang Fu , Shengda Liu , Pei Xu , Kaiqi Huang

Extensive-form games (EFGs) model finite sequential interactions between players. The amount of memory required to represent these games is the main bottleneck of algorithms for computing optimal strategies and the size of these strategies…

计算机科学与博弈论 · 计算机科学 2020-04-16 Jiri Cermak , Viliam Lisy , Branislav Bosansky

The main focus of Hierarchical Reinforcement Learning (HRL) is studying how large Markov Decision Processes (MDPs) can be more efficiently solved when addressed in a modular way, by combining partial solutions computed for smaller subtasks.…

机器学习 · 计算机科学 2025-12-05 Roberto Cipollone , Luca Iocchi , Matteo Leonetti

The recent mean field game (MFG) formalism has enabled the application of inverse reinforcement learning (IRL) methods in large-scale multi-agent systems, with the goal of inferring reward signals that can explain demonstrated behaviours of…

机器学习 · 计算机科学 2022-02-15 Yang Chen , Libo Zhang , Jiamou Liu , Shuyue Hu

Designing suitable reward functions for numerous interacting intelligent agents is challenging in real-world applications. Inverse reinforcement learning (IRL) in mean field games (MFGs) offers a practical framework to infer reward…

机器学习 · 计算机科学 2025-09-05 Yang Chen , Xiao Lin , Bo Yan , Libo Zhang , Jiamou Liu , Neset Özkan Tan , Michael Witbrock

In constrained reinforcement learning (RL), a learning agent seeks to not only optimize the overall reward but also satisfy the additional safety, diversity, or budget constraints. Consequently, existing constrained RL solutions require…

机器学习 · 计算机科学 2021-07-13 Sobhan Miryoosefi , Chi Jin

Despite the fact that deep reinforcement learning (RL) has surpassed human-level performances in various tasks, it still has several fundamental challenges. First, most RL methods require intensive data from the exploration of the…

机器学习 · 计算机科学 2021-07-06 Zhe Xu , Bo Wu , Aditya Ojha , Daniel Neider , Ufuk Topcu

We introduce inverse reinforcement learning (IRL) as an effective paradigm for training abstractive summarization models, imitating human summarization behaviors. Our IRL model estimates the reward function using a suite of important…

计算与语言 · 计算机科学 2023-12-06 Yu Fu , Deyi Xiong , Yue Dong

Real-world sequential decision-making often involves parameterized action spaces that require both, decisions regarding discrete actions and decisions about continuous action parameters governing how an action is executed. Existing…

人工智能 · 计算机科学 2026-04-27 Rashmeet Kaur Nayyar , Naman Shah , Siddharth Srivastava

In many real-world problems, the learning agent needs to learn a problem's abstractions and solution simultaneously. However, most such abstractions need to be designed and refined by hand for different problems and domains of application.…

机器学习 · 计算机科学 2022-12-09 Mehdi Dadvar , Rashmeet Kaur Nayyar , Siddharth Srivastava

Many methods for Model-based Reinforcement learning (MBRL) in Markov decision processes (MDPs) provide guarantees for both the accuracy of the model they can deliver and the learning efficiency. At the same time, state abstraction…

机器学习 · 计算机科学 2023-11-16 Rolf A. N. Starre , Marco Loog , Elena Congeduti , Frans A. Oliehoek

Excessive abstraction is a critical challenge in hand abstraction-a task specific to games like Texas hold'em-when solving large-scale imperfect-information games, as it impairs AI performance. This issue arises from extreme implementations…

人工智能 · 计算机科学 2025-11-18 Yanchang Fu , Qiyue Yin , Shengda Liu , Pei Xu , Kaiqi Huang

Imperfect Information Games (IIGs) offer robust models for scenarios where decision-makers face uncertainty or lack complete information. Counterfactual Regret Minimization (CFR) has been one of the most successful family of algorithms for…

机器学习 · 计算机科学 2025-11-12 Jiayu Chen , Zhekai Wang , Vaneet Aggarwal

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double…

‹ 上一页 1 2 3 10 下一页 ›