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Reinforcement learning (RL) is a central problem in artificial intelligence. This problem consists of defining artificial agents that can learn optimal behaviour by interacting with an environment -- where the optimal behaviour is defined…

Reinforcement learning (RL) has gained traction for its success in solving complex tasks for robotic applications. However, its deployment on physical robots remains challenging due to safety risks and the comparatively high costs of…

机器人学 · 计算机科学 2025-02-24 Jefferson Silveira , Joshua A. Marshall , Sidney N. Givigi

In this paper, we formulate inverse reinforcement learning (IRL) as an expert-learner interaction whereby the optimal performance intent of an expert or target agent is unknown to a learner agent. The learner observes the states and…

机器学习 · 计算机科学 2023-01-06 Wenqian Xue , Bosen Lian , Jialu Fan , Tianyou Chai , Frank L. Lewis

Reinforcement Learning (RL) is a learning paradigm concerned with learning to control a system so as to maximize an objective over the long term. This approach to learning has received immense interest in recent times and success manifests…

人工智能 · 计算机科学 2018-07-26 Sanyam Kapoor

We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration…

机器人学 · 计算机科学 2026-05-05 Jeffrin Sam , Nguyen Khang , Yara Mahmoud , Miguel Altamirano Cabrera , Dzmitry Tsetserukou

Deep reinforcement learning has enabled robots to learn motor skills from environmental interactions with minimal to no prior knowledge. However, existing reinforcement learning algorithms assume an episodic setting, in which the agent…

机器学习 · 计算机科学 2022-05-27 Jigang Kim , J. hyeon Park , Daesol Cho , H. Jin Kim

Deep reinforcement learning (DeepRL) agents surpass human-level performance in many tasks. However, the direct mapping from states to actions makes it hard to interpret the rationale behind the decision-making of the agents. In contrast to…

机器学习 · 计算机科学 2023-04-07 Zhao Yang , Song Bai , Li Zhang , Philip H. S. Torr

Robot learning approaches such as behavior cloning and reinforcement learning have shown great promise in synthesizing robot skills from human demonstrations in specific environments. However, these approaches often require task-specific…

机器人学 · 计算机科学 2025-04-09 Arthur Bucker , Pablo Ortega-Kral , Jonathan Francis , Jean Oh

Reinforcement Learning (RL) has achieved remarkable success in various domains, yet it often relies on carefully designed programmatic reward functions to guide agent behavior. Designing such reward functions can be challenging and may not…

机器学习 · 计算机科学 2026-04-06 Qi Wang , Mian Wu , Yuyang Zhang , Mingqi Yuan , Wenyao Zhang , Haoxiang You , Yunbo Wang , Xin Jin , Xiaokang Yang , Wenjun Zeng

With the increasing demand for efficient and flexible robotic exploration solutions, Reinforcement Learning (RL) is becoming a promising approach in the field of autonomous robotic exploration. However, current RL-based exploration…

机器人学 · 计算机科学 2025-03-19 Chunyu Yang , Shengben Bi , Yihui Xu , Xin Zhang

Recent advances in LLM agents have largely built on reasoning backbones like ReAct, which interleave thought and action in complex environments. However, ReAct often produces ungrounded or incoherent reasoning steps, leading to misalignment…

计算与语言 · 计算机科学 2025-09-30 Jeonghye Kim , Sojeong Rhee , Minbeom Kim , Dohyung Kim , Sangmook Lee , Youngchul Sung , Kyomin Jung

Recent progress in large language models (LLMs) has been propelled by reinforcement learning with verifiable rewards (RLVR) and test-time scaling. However, the limited output length of LLMs constrains the depth of reasoning attainable in a…

人工智能 · 计算机科学 2025-11-17 Shulin Liu , Dong Du , Tao Yang , Yang Li , Boyu Qiu

Evaluating autonomous vehicle stacks (AVs) in simulation typically involves replaying driving logs from real-world recorded traffic. However, agents replayed from offline data are not reactive and hard to intuitively control. Existing…

机器人学 · 计算机科学 2024-10-16 Luke Rowe , Roger Girgis , Anthony Gosselin , Bruno Carrez , Florian Golemo , Felix Heide , Liam Paull , Christopher Pal

We aim to develop a goal specification method that is semantically clear, spatially sensitive, domain-agnostic, and intuitive for human users to guide agent interactions in 3D environments. Specifically, we propose a novel cross-view goal…

人工智能 · 计算机科学 2025-07-10 Shaofei Cai , Zhancun Mu , Anji Liu , Yitao Liang

Reinforcement Learning (RL) is a promising approach for solving various control, optimization, and sequential decision making tasks. However, designing reward functions for complex tasks (e.g., with multiple objectives and safety…

人工智能 · 计算机科学 2021-07-23 Xuan Zhao , Marcos Campos

Reinforcement learning (RL) has significantly advanced the control of physics-based and robotic characters that track kinematic reference motion. However, methods typically rely on a weighted sum of conflicting reward functions, requiring…

机器人学 · 计算机科学 2025-05-30 Lucas N. Alegre , Agon Serifi , Ruben Grandia , David Müller , Espen Knoop , Moritz Bächer

Raven's Progressive Matrices (RPMs) are frequently used in evaluating human's visual reasoning ability. Researchers have made considerable efforts in developing systems to automatically solve the RPM problem, often through a black-box…

计算机视觉与模式识别 · 计算机科学 2022-01-06 Wentao He , Jianfeng Ren , Ruibin Bai , Xudong Jiang

Language model (LM) agents have gained significant attention for their ability to autonomously complete tasks through interactions with environments, tools, and APIs. LM agents are primarily built with prompt engineering or supervised…

Purpose: Real-life applications using quadrotors introduce a number of disturbances and time-varying properties that pose a challenge to flight controllers. We observed that, when a quadrotor is tasked with picking up and dropping a…

机器人学 · 计算机科学 2022-10-07 Guilherme Siqueira Eduardo , Wouter Caarls

Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently. This work explores a third way that is…