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相关论文: Optimistic Thompson Sampling for No-Regret Learnin…

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In this paper, we propose a Thompson Sampling algorithm for \emph{unimodal} bandits, where the expected reward is unimodal over the partially ordered arms. To exploit the unimodal structure better, at each step, instead of exploration from…

机器学习 · 计算机科学 2021-06-17 Long Yang , Zhao Li , Zehong Hu , Shasha Ruan , Shijian Li , Gang Pan , Hongyang Chen

We study multi-armed bandit problems with graph feedback, in which the decision maker is allowed to observe the neighboring actions of the chosen action, in a setting where the graph may vary over time and is never fully revealed to the…

机器学习 · 统计学 2018-05-24 Fang Liu , Zizhan Zheng , Ness Shroff

Learning to play zero-sum games is a fundamental problem in game theory and machine learning. While significant progress has been made in minimizing external regret in the self-play settings or with full-information feedback, real-world…

机器学习 · 计算机科学 2026-02-09 Shinji Ito , Haipeng Luo , Arnab Maiti , Taira Tsuchiya , Yue Wu

Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the "optimism in the face of uncertainty" (OFU) principle. This work focuses on a different approach of posterior sampling, which is…

机器学习 · 计算机科学 2022-10-06 Wei Xiong , Han Zhong , Chengshuai Shi , Cong Shen , Tong Zhang

In this paper, we study the application of the Thompson sampling (TS) methodology to the stochastic combinatorial multi-armed bandit (CMAB) framework. We first analyze the standard TS algorithm for the general CMAB model when the outcome…

机器学习 · 计算机科学 2022-06-22 Siwei Wang , Wei Chen

We consider the Multi-Armed Bandit (MAB) problem, where an agent sequentially chooses actions and observes rewards for the actions it took. While the majority of algorithms try to minimize the regret, i.e., the cumulative difference between…

机器学习 · 计算机科学 2021-09-14 Nadav Merlis , Shie Mannor

Thompson sampling (TS) is widely used in sequential decision making due to its ease of use and appealing empirical performance. However, many existing analytical and empirical results for TS rely on restrictive assumptions on reward…

机器学习 · 计算机科学 2023-06-16 Amin Karbasi , Nikki Lijing Kuang , Yi-An Ma , Siddharth Mitra

Thompson Sampling, one of the oldest heuristics for solving multi-armed bandits, has recently been shown to demonstrate state-of-the-art performance. The empirical success has led to great interests in theoretical understanding of this…

机器学习 · 计算机科学 2013-10-29 Lihong Li

Contextual multi-armed bandits are classical models in reinforcement learning for sequential decision-making associated with individual information. A widely-used policy for bandits is Thompson Sampling, where samples from a data-driven…

机器学习 · 统计学 2021-11-30 Hongju Park , Mohamad Kazem Shirani Faradonbeh

Thompson Sampling is one of the oldest heuristics for multi-armed bandit problems. It is a randomized algorithm based on Bayesian ideas, and has recently generated significant interest after several studies demonstrated it to have better…

机器学习 · 计算机科学 2014-02-04 Shipra Agrawal , Navin Goyal

We introduce a novel anytime Batched Thompson sampling policy for multi-armed bandits where the agent observes the rewards of her actions and adjusts her policy only at the end of a small number of batches. We show that this policy…

机器学习 · 计算机科学 2021-10-04 Cem Kalkanli , Ayfer Ozgur

In game-theoretic learning, several agents are simultaneously following their individual interests, so the environment is non-stationary from each player's perspective. In this context, the performance of a learning algorithm is often…

计算机科学与博弈论 · 计算机科学 2021-10-19 Yu-Guan Hsieh , Kimon Antonakopoulos , Panayotis Mertikopoulos

We study a stochastic differential game with $N$ competitive players in a linear-quadratic framework with ergodic cost, where $d$-dimensional diffusion processes govern the state dynamics with an unknown common drift (matrix). Assuming a…

最优化与控制 · 数学 2026-01-30 Asaf Cohen , Ruolan He , Yuqiong Wang

We address multi-armed bandits (MAB) where the objective is to maximize the cumulative reward under a probabilistic linear constraint. For a few real-world instances of this problem, constrained extensions of the well-known Thompson…

机器学习 · 计算机科学 2020-05-14 Vidit Saxena , Joseph E. Gonzalez , Joakim Jaldén

We here adopt Bayesian nonparametric mixture models to extend multi-armed bandits in general, and Thompson sampling in particular, to scenarios where there is reward model uncertainty. In the stochastic multi-armed bandit, the reward for…

机器学习 · 统计学 2022-08-26 Iñigo Urteaga , Chris H. Wiggins

This paper considers the use of a simple posterior sampling algorithm to balance between exploration and exploitation when learning to optimize actions such as in multi-armed bandit problems. The algorithm, also known as Thompson Sampling,…

机器学习 · 计算机科学 2014-02-04 Daniel Russo , Benjamin Van Roy

This paper develops a viable notion of learning for sampling-based algorithms that applies in broader settings than previously considered. More specifically, we model a discounted infinite-horizon MDPs with Borel state and action spaces,…

机器学习 · 统计学 2026-04-09 Daniel Adelman , Cagla Keceli , Alba V. Olivares-Nadal

We show that Optimistic Hedge -- a common variant of multiplicative-weights-updates with recency bias -- attains ${\rm poly}(\log T)$ regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic…

机器学习 · 计算机科学 2023-01-26 Constantinos Daskalakis , Maxwell Fishelson , Noah Golowich

The multi-armed bandit (MAB) problem is a classical learning task that exemplifies the exploration-exploitation tradeoff. However, standard formulations do not take into account {\em risk}. In online decision making systems, risk is a…

机器学习 · 计算机科学 2020-08-04 Qiuyu Zhu , Vincent Y. F. Tan

We address the problem of online sequential decision making, i.e., balancing the trade-off between exploiting the current knowledge to maximize immediate performance and exploring the new information to gain long-term benefits using the…

机器学习 · 计算机科学 2022-09-20 Kartik Anand Pant , Amod Hegde , K. V. Srinivas