相关论文: Anything in Any Scene: Photorealistic Video Object…
Video frame interpolation is a challenging problem because there are different scenarios for each video depending on the variety of foreground and background motion, frame rate, and occlusion. It is therefore difficult for a single network…
We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric…
Video synopsis, summarizing a video to generate a shorter video by exploiting the spatial and temporal redundancies, is important for surveillance and archiving. Existing trajectory-based video synopsis algorithms will not able to work in…
We present the first real-time system capable of tracking and reconstructing, individually, every visible object in a given scene, without any form of prior on the rigidness of the objects, texture existence, or object category. In contrast…
We study the problem of inferring scene affordances by presenting a method for realistically inserting people into scenes. Given a scene image with a marked region and an image of a person, we insert the person into the scene while…
This work addresses the problem of recovering complete, simulatable object geometry from reconstructed real-world scenes, enabling physics-based interaction with objects embedded in the scene. While modern multi-view reconstruction methods…
Our goal in this work is to generate realistic videos given just one initial frame as input. Existing unsupervised approaches to this task do not consider the fact that a video typically shows a 3D environment, and that this should remain…
Over the past decade, the evolution of video-sharing platforms has attracted a significant amount of investments on contextual advertising. The common contextual advertising platforms utilize the information provided by users to integrate…
Furnishing and rendering indoor scenes has been a long-standing task for interior design, where artists create a conceptual design for the space, build a 3D model of the space, decorate, and then perform rendering. Although the task is…
This work presents CineTransfer, an algorithmic framework that drives a robot to record a video sequence that mimics the cinematographic style of an input video. We propose features that abstract the aesthetic style of the input video, so…
Generating 4D scenes from a single-view video is inherently ill-posed: a single viewpoint lacks the information needed to recover a complete, dynamic scene with full coverage. Existing methods are typically limited to monocular videos,…
Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD…
The emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D…
Video matting has broad applications, from adding interesting effects to casually captured movies to assisting video production professionals. Matting with associated effects such as shadows and reflections has also attracted increasing…
Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…
Generating immersive 3D scenes from texts is a core task in computer vision, crucial for applications in virtual reality and game development. Despite the promise of leveraging 2D diffusion priors, existing methods suffer from spatial…
Previous works leveraging video models for image-to-3D scene generation tend to suffer from geometric distortions and blurry content. In this paper, we renovate the pipeline of image-to-3D scene generation by unlocking the potential of…
In this work, we propose a novel topic consisting of two dual tasks: 1) given a scene, recommend objects to insert, 2) given an object category, retrieve suitable background scenes. A bounding box for the inserted object is predicted in…
Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for…
The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and…