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Video generation models have been used as a robot policy to predict the future states of executing a task conditioned on task description and observation. Previous works ignore their high computational cost and long inference time. To…

计算机视觉与模式识别 · 计算机科学 2026-03-17 Qikang Zhang , Yingjie Lei , Wei Liu , Daochang Liu

Building elastic and scalable edge resources is an inevitable prerequisite for providing platform-based smart city services. Smart city services are delivered through edge computing to provide low-latency applications. However, edge…

密码学与安全 · 计算机科学 2024-09-13 Jin Wang

In this paper, we introduce TimeGPT, the first foundation model for time series, capable of generating accurate predictions for diverse datasets not seen during training. We evaluate our pre-trained model against established statistical,…

机器学习 · 计算机科学 2024-05-29 Azul Garza , Cristian Challu , Max Mergenthaler-Canseco

GTFLAT, as a game theory-based add-on, addresses an important research question: How can a federated learning algorithm achieve better performance and training efficiency by setting more effective adaptive weights for averaging in the model…

机器学习 · 计算机科学 2022-12-09 Hamidreza Mahini , Hamid Mousavi , Masoud Daneshtalab

Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…

人工智能 · 计算机科学 2017-08-18 Felix Leibfried , Nate Kushman , Katja Hofmann

Development of comprehensive prediction models are often of great interest in many disciplines of science, but datasets with information on all desired features often have small sample sizes. We describe a transfer learning approach for…

统计方法学 · 统计学 2024-08-20 Ruzhang Zhao , Prosenjit Kundu , Arkajyoti Saha , Nilanjan Chatterjee

Zero-shot Relation Triplet Extraction (ZeroRTE) aims to extract relation triplets from texts containing unseen relation types. This capability benefits various downstream information retrieval (IR) tasks. The primary challenge lies in…

计算与语言 · 计算机科学 2025-04-29 Wanli Li , Tieyun Qian , Yi Song , Zeyu Zhang , Jiawei Li , Zhuang Chen , Lixin Zou

The AlphaZero algorithm has been successfully applied in a range of discrete domains, most notably board games. It utilizes a neural network, that learns a value and policy function to guide the exploration in a Monte-Carlo Tree Search.…

人工智能 · 计算机科学 2020-12-22 Johannes Czech , Patrick Korus , Kristian Kersting

The application of Generative Pre-trained Transformer (GPT-2) to learn text-archived game notation provides a model environment for exploring sparse reward gameplay. The transformer architecture proves amenable to training on solved text…

机器学习 · 计算机科学 2021-09-08 David Noever , Ryerson Burdick

We present a generative framework for generalized zero-shot learning where the training and test classes are not necessarily disjoint. Built upon a variational autoencoder based architecture, consisting of a probabilistic encoder and a…

机器学习 · 计算机科学 2018-06-13 Vinay Kumar Verma , Gundeep Arora , Ashish Mishra , Piyush Rai

This paper presents FLGC, a simple yet effective fully linear graph convolutional network for semi-supervised and unsupervised learning. Instead of using gradient descent, we train FLGC based on computing a global optimal closed-form…

机器学习 · 计算机科学 2021-11-16 Yaoming Cai , Zijia Zhang , Zhihua Cai , Xiaobo Liu , Yao Ding , Pedram Ghamisi

Training of Generative Adversarial Network (GAN) on a video dataset is a challenge because of the sheer size of the dataset and the complexity of each observation. In general, the computational cost of training GAN scales exponentially with…

计算机视觉与模式识别 · 计算机科学 2020-06-02 Masaki Saito , Shunta Saito , Masanori Koyama , Sosuke Kobayashi

Counterfactual regret minimization is a family of algorithms of no-regret learning dynamics capable of solving large-scale imperfect information games. We propose implementing this algorithm as a series of dense and sparse matrix and vector…

计算机科学与博弈论 · 计算机科学 2024-12-03 Juho Kim

Generalization is often regarded as an essential property of machine learning systems. However, perhaps not every component of a system needs to generalize. Training models for generalization typically produces entangled representations at…

机器学习 · 计算机科学 2026-02-24 David Rawlinson , Gideon Kowadlo

We present a framework of Training Free Graph Matching (TFGM) to boost the performance of Graph Neural Networks (GNNs) based graph matching, providing a fast promising solution without training (training-free). TFGM provides four widely…

机器学习 · 计算机科学 2022-02-15 Zhiyuan Liu , Yixin Cao , Fuli Feng , Xiang Wang , Jie Tang , Kenji Kawaguchi , Tat-Seng Chua

Zero-shot text learning enables text classifiers to handle unseen classes efficiently, alleviating the need for task-specific training data. A simple approach often relies on comparing embeddings of query (text) to those of potential…

信息检索 · 计算机科学 2024-06-28 Tassallah Abdullahi , Ritambhara Singh , Carsten Eickhoff

The transduction of sequence has been mostly done by recurrent networks, which are computationally demanding and often underestimate uncertainty severely. We propose a computationally efficient attention-based network combined with the…

机器学习 · 计算机科学 2021-02-11 Kuilin Chen , Chi-Guhn Lee

This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human…

人工智能 · 计算机科学 2024-04-29 Ti-Rong Wu , Hung Guei , Pei-Chiun Peng , Po-Wei Huang , Ting Han Wei , Chung-Chin Shih , Yun-Jui Tsai

We train deep generative models on datasets of reflexive polytopes. This enables us to compare how well the models have picked up on various global properties of generated samples. Our datasets are complete in the sense that every single…

机器学习 · 计算机科学 2021-05-31 Bernt Ivar Utstøl Nødland

We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular…