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This paper deals with robotic lever control using Explainable Deep Reinforcement Learning. First, we train a policy by using the Deep Deterministic Policy Gradient algorithm and the Hindsight Experience Replay technique, where the goal is…

机器人学 · 计算机科学 2021-10-08 Sindre Benjamin Remman , Anastasios M. Lekkas

In reinforcement learning (RL), experience replay-based sampling techniques play a crucial role in promoting convergence by eliminating spurious correlations. However, widely used methods such as uniform experience replay (UER) and…

机器学习 · 计算机科学 2023-02-07 Ramnath Kumar , Dheeraj Nagaraj

Reinforcement learning (RL) approaches based on Markov Decision Processes (MDPs) are predominantly applied in the robot joint space, often relying on limited task-specific information and partial awareness of the 3D environment. In…

机器人学 · 计算机科学 2026-03-09 Bingkun Huang , Yuhe Gong , Zewen Yang , Tianyu Ren , Luis Figueredo

Preference-based reinforcement learning (PbRL) has shown impressive capabilities in training agents without reward engineering. However, a notable limitation of PbRL is its dependency on substantial human feedback. This dependency stems…

机器学习 · 计算机科学 2024-05-30 Fengshuo Bai , Rui Zhao , Hongming Zhang , Sijia Cui , Ying Wen , Yaodong Yang , Bo Xu , Lei Han

In this paper we address the challenge of exploration in deep reinforcement learning for robotic manipulation tasks. In sparse goal settings, an agent does not receive any positive feedback until randomly achieving the goal, which becomes…

机器人学 · 计算机科学 2021-02-23 Nikola Vulin , Sammy Christen , Stefan Stevsic , Otmar Hilliges

Meta-reinforcement learning (meta-RL) has proven to be a successful framework for leveraging experience from prior tasks to rapidly learn new related tasks, however, current meta-RL approaches struggle to learn in sparse reward…

人工智能 · 计算机科学 2021-12-03 Charles Packer , Pieter Abbeel , Joseph E. Gonzalez

Reinforcement learning (RL) in non-stationary environments is challenging, as changing dynamics and rewards quickly make past experiences outdated. Traditional experience replay (ER) methods, especially those using TD-error prioritization,…

In preference-based Reinforcement Learning (RL), obtaining a large number of preference labels are both time-consuming and costly. Furthermore, the queried human preferences cannot be utilized for the new tasks. In this paper, we propose…

机器学习 · 计算机科学 2024-06-06 Runze Liu , Yali Du , Fengshuo Bai , Jiafei Lyu , Xiu Li

Sparse reward problems are one of the biggest challenges in Reinforcement Learning. Goal-directed tasks are one such sparse reward problems where a reward signal is received only when the goal is reached. One promising way to train an agent…

机器学习 · 计算机科学 2018-11-06 Ameet Deshpande , Srikanth Sarma , Ashutosh Jha , Balaraman Ravindran

Socially aware robot navigation, where a robot is required to optimize its trajectory to maintain comfortable and compliant spatial interactions with humans in addition to reaching its goal without collisions, is a fundamental yet…

机器人学 · 计算机科学 2022-08-02 Ruiqi Wang , Weizheng Wang , Byung-Cheol Min

Preference based Reinforcement Learning (PbRL) removes the need to hand specify a reward function by learning a reward from preference feedback over policy behaviors. Current approaches to PbRL do not address the credit assignment problem…

机器学习 · 计算机科学 2024-04-16 Mudit Verma , Katherine Metcalf

AlphaZero-like Monte Carlo Tree Search systems, originally introduced for two-player games, dynamically balance exploration and exploitation using neural network guidance. This combination makes them also suitable for classical search…

机器学习 · 计算机科学 2025-11-06 Alexandros Vazaios , Jannis Brugger , Cedric Derstroff , Kristian Kersting , Mira Mezini

Learning control policies to perform complex robotics tasks from human preference data presents significant challenges. On the one hand, the complexity of such tasks typically requires learning policies to perform a variety of subtasks,…

Learning agents can make use of Reinforcement Learning (RL) to decide their actions by using a reward function. However, the learning process is greatly influenced by the elect of values of the hyperparameters used in the learning…

机器人学 · 计算机科学 2022-11-03 Adarsh Sehgal , Nicholas Ward , Hung La , Sushil Louis

Agents can base decisions made using reinforcement learning (RL) on a reward function. The selection of values for the learning algorithm parameters can, nevertheless, have a substantial impact on the overall learning process. In order to…

机器人学 · 计算机科学 2022-11-21 Adarsh Sehgal , Nicholas Ward , Hung Manh La , Christos Papachristos , Sushil Louis

Goal-conditioned reinforcement learning (GCRL) with sparse rewards remains a fundamental challenge in reinforcement learning. While hindsight experience replay (HER) has shown promise by relabeling collected trajectories with achieved…

机器学习 · 计算机科学 2025-08-11 Xing Lei , Wenyan Yang , Kaiqiang Ke , Shentao Yang , Xuetao Zhang , Joni Pajarinen , Donglin Wang

Meta-reinforcement learning (meta-RL) algorithms allow for agents to learn new behaviors from small amounts of experience, mitigating the sample inefficiency problem in RL. However, while meta-RL agents can adapt quickly to new tasks at…

机器学习 · 计算机科学 2022-04-26 Michael Wan , Jian Peng , Tanmay Gangwani

Sparse reward is one of the most challenging problems in reinforcement learning (RL). Hindsight Experience Replay (HER) attempts to address this issue by converting a failed experience to a successful one by relabeling the goals. Despite…

机器学习 · 计算机科学 2019-02-13 Harris Chan , Yuhuai Wu , Jamie Kiros , Sanja Fidler , Jimmy Ba

We present a novel technique called Dynamic Experience Replay (DER) that allows Reinforcement Learning (RL) algorithms to use experience replay samples not only from human demonstrations but also successful transitions generated by RL…

人工智能 · 计算机科学 2020-10-19 Jieliang Luo , Hui Li

In reinforcement learning (RL), sparse rewards are a natural way to specify the task to be learned. However, most RL algorithms struggle to learn in this setting since the learning signal is mostly zeros. In contrast, humans are good at…