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Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes and objects, while the dynamic human action-reaction…

计算机视觉与模式识别 · 计算机科学 2024-03-19 Liang Xu , Yizhou Zhou , Yichao Yan , Xin Jin , Wenhan Zhu , Fengyun Rao , Xiaokang Yang , Wenjun Zeng

Mixed reality applications require tracking the user's full-body motion to enable an immersive experience. However, typical head-mounted devices can only track head and hand movements, leading to a limited reconstruction of full-body motion…

计算机视觉与模式识别 · 计算机科学 2023-04-24 Angela Castillo , Maria Escobar , Guillaume Jeanneret , Albert Pumarola , Pablo Arbeláez , Ali Thabet , Artsiom Sanakoyeu

Generating human motion from textual descriptions is a challenging task. Existing methods either struggle with physical credibility or are limited by the complexities of physics simulations. In this paper, we present \emph{ReinDiffuse} that…

计算机视觉与模式识别 · 计算机科学 2024-10-16 Gaoge Han , Mingjiang Liang , Jinglei Tang , Yongkang Cheng , Wei Liu , Shaoli Huang

This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most existing research on HOI synthesis lacks comprehensive whole-body interactions with dynamic objects, e.g., often limited to manipulating small or…

计算机视觉与模式识别 · 计算机科学 2023-09-01 Sirui Xu , Zhengyuan Li , Yu-Xiong Wang , Liang-Yan Gui

Recent work has demonstrated the significant potential of denoising diffusion models for generating human motion, including text-to-motion capabilities. However, these methods are restricted by the paucity of annotated motion data, a focus…

计算机视觉与模式识别 · 计算机科学 2023-08-31 Yonatan Shafir , Guy Tevet , Roy Kapon , Amit H. Bermano

This paper tackles the problem of physics-aware human motion synthesis in a dynamic scene. Unlike existing works which mainly tend to generate physically unrealistic motions due to limited contact modeling, typically restricted to hands, in…

计算机视觉与模式识别 · 计算机科学 2026-05-05 Chaoyue Xing , Wei Mao , Miaomiao Liu

Existing methods for synthesizing 3D human gestures from speech have shown promising results, but they do not explicitly model the impact of emotions on the generated gestures. Instead, these methods directly output animations from speech…

计算机视觉与模式识别 · 计算机科学 2026-04-01 Kiran Chhatre , Radek Daněček , Nikos Athanasiou , Giorgio Becherini , Christopher Peters , Michael J. Black , Timo Bolkart

Motion in-betweening is the problem to synthesize movement between keyposes. Traditional research focused primarily on single characters. Extending them to densely interacting characters is highly challenging, as it demands precise…

图形学 · 计算机科学 2025-10-02 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert P. H. Shum

Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…

计算机视觉与模式识别 · 计算机科学 2026-04-27 Masato Soga , Ryuki Takebayashi

Lightweight, controllable, and physically plausible human motion synthesis is crucial for animation, virtual reality, robotics, and human-computer interaction applications. Existing methods often compromise between computational efficiency,…

计算机视觉与模式识别 · 计算机科学 2025-01-29 Arvin Tashakori , Arash Tashakori , Gongbo Yang , Z. Jane Wang , Peyman Servati

Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal…

图形学 · 计算机科学 2025-07-28 Inwoo Hwang , Jinseok Bae , Donggeun Lim , Young Min Kim

Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the…

计算机视觉与模式识别 · 计算机科学 2021-06-15 Jiashun Wang , Huazhe Xu , Jingwei Xu , Sifei Liu , Xiaolong Wang

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that…

计算机视觉与模式识别 · 计算机科学 2026-02-25 Anindita Ghosh , Vladislav Golyanik , Taku Komura , Philipp Slusallek , Christian Theobalt , Rishabh Dabral

Generating realistic and controllable human motions, particularly those involving rich multi-character interactions, remains a significant challenge due to data scarcity and the complexities of modeling inter-personal dynamics. To address…

计算机视觉与模式识别 · 计算机科学 2025-06-18 Ruihao Xi , Xuekuan Wang , Yongcheng Li , Shuhua Li , Zichen Wang , Yiwei Wang , Feng Wei , Cairong Zhao

Generating and representing human behavior are of major importance for various computer vision applications. Commonly, human video synthesis represents behavior as sequences of postures while directly predicting their likely progressions or…

计算机视觉与模式识别 · 计算机科学 2021-04-23 Andreas Blattmann , Timo Milbich , Michael Dorkenwald , Björn Ommer

We address the problem of generating realistic 3D human-object interactions (HOIs) driven by textual prompts. To this end, we take a modular design and decompose the complex task into simpler sub-tasks. We first develop a dual-branch…

计算机视觉与模式识别 · 计算机科学 2025-07-08 Xiaogang Peng , Yiming Xie , Zizhao Wu , Varun Jampani , Deqing Sun , Huaizu Jiang

This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…

计算机视觉与模式识别 · 计算机科学 2024-09-17 Sihan Ma , Qiong Cao , Jing Zhang , Dacheng Tao

We propose RoHM, an approach for robust 3D human motion reconstruction from monocular RGB(-D) videos in the presence of noise and occlusions. Most previous approaches either train neural networks to directly regress motion in 3D or learn…

计算机视觉与模式识别 · 计算机科学 2024-04-16 Siwei Zhang , Bharat Lal Bhatnagar , Yuanlu Xu , Alexander Winkler , Petr Kadlecek , Siyu Tang , Federica Bogo

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

图形学 · 计算机科学 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions…

计算机视觉与模式识别 · 计算机科学 2022-09-01 Mingyuan Zhang , Zhongang Cai , Liang Pan , Fangzhou Hong , Xinying Guo , Lei Yang , Ziwei Liu