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Swim extends the actor model to support applications composed of linked distributed actors that continuously analyze boundless streams of events from millions of sources, to respond in-sync with the real-world. Swim builds a running…

分布式、并行与集群计算 · 计算机科学 2022-05-24 Chris Sachs , Ajay Govindarajan , Simon Crosby

Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high…

计算机视觉与模式识别 · 计算机科学 2026-03-31 Zhiyao Sun , Ziqiao Peng , Yifeng Ma , Yi Chen , Zhengguang Zhou , Zixiang Zhou , Guozhen Zhang , Youliang Zhang , Yuan Zhou , Qinglin Lu , Yong-Jin Liu

Emerging applications such as embodied intelligence, AI hardware, autonomous driving, and intelligent cockpits rely on a real-time perception-decision-action closed loop, posing stringent challenges for streaming video understanding.…

Despite advancements in Video Large Language Models (Vid-LLMs) improving multimodal understanding, challenges persist in streaming video reasoning due to its reliance on contextual information. Existing paradigms feed all available…

计算机视觉与模式识别 · 计算机科学 2025-12-30 Zicheng Zhao , Kangyu Wang , Shijie Li , Rui Qian , Weiyao Lin , Huabin Liu

The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see what the player sees, as the physical interaction is mostly…

人机交互 · 计算机科学 2021-01-13 Katharina Emmerich , Andrey Krekhov , Sebastian Cmentowski , Jens Krueger

Large-scale streaming platforms such as Twitch are becoming increasingly popular, but detailed audience-streamer interaction dynamics remain unexplored at scale. In this paper, we perform a mixed-methods study on a dataset with over 12…

社会与信息网络 · 计算机科学 2020-12-02 Claudia Flores-Saviaga , Jessica Hammer , Juan Pablo Flores , Joseph Seering , Stuart Reeves , Saiph Savage

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

软件工程 · 计算机科学 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza

Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such…

多媒体 · 计算机科学 2015-02-24 Cong Zhang , Jiangchuan Liu

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

网络与互联网体系结构 · 计算机科学 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

To allow non-designers' involvement in design projects new methods are needed. Co-design gives the same opportunity to all the multidisciplinary participants to co-create ideas simultaneously. Nevertheless, current co-design processes…

人机交互 · 计算机科学 2019-06-27 Tomás Dorta , Stéphane Safin , Sana Boudhraâ , Emmanuel Beaudry Marchand

Large language models for vertical domains are bottlenecked by the scarcity of complex, domain-specific task-oriented dialogues. Existing data acquisition pipelines face a persistent trilemma: expert annotation is expensive, real-world…

计算与语言 · 计算机科学 2026-05-26 Liang Xue , Haoyu Liu , Cheng Wang , Pengyu Chen , Haozhuo Zheng , Yang Liu

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

人机交互 · 计算机科学 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…

多媒体 · 计算机科学 2024-03-25 Haopeng Wang , Roberto Martinez-Velazquez , Haiwei Dong , Abdulmotaleb El Saddik

Real-time streaming video understanding in domains such as autonomous driving and intelligent surveillance poses challenges beyond conventional offline video processing, requiring continuous perception, proactive decision making, and…

Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of…

人机交互 · 计算机科学 2020-01-14 Patrick Stotko , Stefan Krumpen , Michael Weinmann , Reinhard Klein

Fueled by advances in multi-party communications, increasingly mature immersive technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual reality (VR) platforms have emerged to support socialization, interaction,…

多媒体 · 计算机科学 2022-06-14 Sergi Fernández , Mario Montagud , Gianluca Cernigliaro , David Rincón

Virtual YouTubers (VTubers) are avatar-based livestreamers that are voiced and played by human actors. VTubers have been popular in East Asia for years and have more recently seen widespread international growth. Despite their emergent…

人机交互 · 计算机科学 2025-04-15 Michael Yin , Chenxinran Shen , Robert Xiao

Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…

The increasing complexity of Industry 4.0 systems brings new challenges regarding predictive maintenance tasks such as fault detection and diagnosis. A corresponding and realistic setting includes multi-source data streams from different…

机器学习 · 计算机科学 2024-02-23 Victor Pellegrain , Myriam Tami , Michel Batteux , Céline Hudelot

Proactive and real-time interactive experiences are essential for human-like AI companions, yet face three key challenges: (1) achieving low-latency inference under continuous streaming inputs, (2) autonomously deciding when to respond, and…

计算机视觉与模式识别 · 计算机科学 2026-05-26 Weicai Yan , Yuhong Dai , Qi Ran , Haodong Li , Wang Lin , Tao Jin , Xing Xie , Hao Liao , Jianxun Lian