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相关论文: C-Procgen: Empowering Procgen with Controllable Co…

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We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased…

机器学习 · 计算机科学 2020-07-28 Karl Cobbe , Christopher Hesse , Jacob Hilton , John Schulman

Most approaches to deep reinforcement learning (DRL) attempt to solve a single task at a time. As a result, most existing research benchmarks consist of individual games or suites of games that have common interfaces but little overlap in…

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

人工智能 · 计算机科学 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game…

计算机科学与博弈论 · 计算机科学 2021-07-15 Pier Giuseppe Sessa , Ilija Bogunovic , Andreas Krause , Maryam Kamgarpour

Computational agents support humans in many areas of life and are therefore found in heterogeneous contexts. This means they operate in rapidly changing environments and can be confronted with huge state and action spaces. In order to…

人工智能 · 计算机科学 2023-08-31 Nicole Merkle , Ralf Mikut

To close the gap between LLM-based agents and humans in planning and reasoning, agents need large-scale, diverse environments for continuous learning -- yet building such environments is itself prohibitively expensive. We present C-World,…

Simulated environments play an essential role in embodied AI, functionally analogous to test cases in software engineering. However, existing environment generation methods often emphasize visual realism (e.g., object diversity and layout…

机器人学 · 计算机科学 2026-01-21 Jianan Wang , Siyang Zhang , Bin Li , Juan Chen , Jingtao Qi , Zhuo Zhang , Chen Qian

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Modern computer systems are highly configurable, with the total variability space sometimes larger than the number of atoms in the universe. Understanding and reasoning about the performance behavior of highly configurable systems, over a…

机器学习 · 计算机科学 2022-03-21 Md Shahriar Iqbal , Rahul Krishna , Mohammad Ali Javidian , Baishakhi Ray , Pooyan Jamshidi

In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…

Existing Agent benchmarks suffer from two critical limitations: high environment interaction overhead (up to 41\% of total evaluation time) and imbalanced task horizon and difficulty distributions that make aggregate scores unreliable. To…

The quality of AI-generated output is often attributed to prompting technique, but extensive empirical observation suggests that context completeness may be more strongly associated with output quality. This paper introduces Context…

人工智能 · 计算机科学 2026-04-07 Elias Calboreanu

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…

人工智能 · 计算机科学 2023-01-09 Adarsh Pyarelal , Aditya Banerjee , Kobus Barnard

Reinforcement learning (RL) has produced spectacular results in games, robotics, and continuous control. Yet, despite these successes, learned policies often fail to generalize beyond their training distribution, limiting real-world impact.…

机器学习 · 计算机科学 2026-04-06 André Biedenkapp

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the…

人工智能 · 计算机科学 2025-03-14 Aniruddha Srinivas Joshi

As artificial intelligence (AI) systems evolve from stateless chatbots to autonomous multi-step agents, prompt engineering (PE), the discipline of crafting individual queries, proves necessary but insufficient. This paper introduces context…

人工智能 · 计算机科学 2026-03-16 Vera V. Vishnyakova

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low…

AI agents are expected to perform professional work across hundreds of occupational domains (from emergency department triage to nuclear reactor safety monitoring to customs import processing), yet existing benchmarks can only evaluate…

计算与语言 · 计算机科学 2026-04-17 Xiaomeng Hu , Yinger Zhang , Fei Huang , Jianhong Tu , Yang Su , Lianghao Deng , Yuxuan Liu , Yantao Liu , Dayiheng Liu , Tsung-Yi Ho

Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll. Currently, the available options to…

人工智能 · 计算机科学 2019-02-26 Joe Booth , Jackson Booth
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