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相关论文: Explaining How a Neural Network Play the Go Game a…

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The success of AlphaZero (AZ) has demonstrated that neural-network-based Go AIs can surpass human performance by a large margin. Given that the state space of Go is extremely large and a human player can play the game from any legal state,…

人工智能 · 计算机科学 2022-11-08 Li-Cheng Lan , Huan Zhang , Ti-Rong Wu , Meng-Yu Tsai , I-Chen Wu , Cho-Jui Hsieh

Player modelling is the field of study associated with understanding players. One pursuit in this field is affect prediction: the ability to predict how a game will make a player feel. We present novel improvements to affect prediction by…

人机交互 · 计算机科学 2022-12-08 Natalie Bombardieri , Matthew Guzdial

Machine learning is an important tool for decision making, but its ethical and responsible application requires rigorous vetting of its interpretability and utility: an understudied problem, particularly for natural language processing…

人工智能 · 计算机科学 2019-06-11 Shi Feng , Jordan Boyd-Graber

Traditional coding theory guarantees valid decoding only if a minority of symbols are adversarially manipulated. In contrast, the game of coding framework ensures reliable decoding, even in the presence of an adversarial majority. This…

信息论 · 计算机科学 2026-04-13 Hanzaleh Akbari Nodehi , Parsa Moradi , Soheil Mohajer , Mohammad Ali Maddah-Ali

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

机器学习 · 计算机科学 2024-12-19 Markus Dablander

What makes a task relatively more or less difficult for a machine compared to a human? Much AI/ML research has focused on expanding the range of tasks that machines can do, with a focus on whether machines can beat humans. Allowing for…

机器学习 · 计算机科学 2019-10-09 Vicki Bier , Paul B. Kantor , Gary Lupyan , Xiaojin Zhu

Mean-field game theory relies on approximating games that are intractable to model due to a very large to infinite population of players. While these kinds of games can be solved analytically via the associated system of partial…

机器学习 · 计算机科学 2026-04-16 Anna C. M. Thöni , Yoram Bachrach , Tal Kachman

Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by…

机器学习 · 计算机科学 2019-02-05 Laurens Weitkamp , Elise van der Pol , Zeynep Akata

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

社会与信息网络 · 计算机科学 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

Generative models are trained with the simple objective of imitating the conditional probability distribution induced by the data they are trained on. Therefore, when trained on data generated by humans, we may not expect the artificial…

The Elo rating system has been used world wide for individual sports and team sports, as exemplified by the European Go Federation (EGF), International Chess Federation (FIDE), International Federation of Association Football (FIFA), and…

人工智能 · 计算机科学 2021-05-04 Ben Wise

Knowledge built culturally across generations allows humans to learn far more than an individual could glean from their own experience in a lifetime. Cultural knowledge in turn rests on language: language is the richest record of what…

Human beings are considered as the most intelligent species on Earth. The ability to think, to create, to innovate, are the key elements which make humans superior over other existing species on Earth. Machines lack all those elements,…

其他计算机科学 · 计算机科学 2019-07-11 Ravin Kumar

We introduce AI rationalization, an approach for generating explanations of autonomous system behavior as if a human had performed the behavior. We describe a rationalization technique that uses neural machine translation to translate…

人工智能 · 计算机科学 2017-12-20 Upol Ehsan , Brent Harrison , Larry Chan , Mark O. Riedl

Modern machine learning models are opaque, and as a result there is a burgeoning academic subfield on methods that explain these models' behavior. However, what is the precise goal of providing such explanations, and how can we demonstrate…

机器学习 · 计算机科学 2022-12-01 Patrick Fernandes , Marcos Treviso , Danish Pruthi , André F. T. Martins , Graham Neubig

The paper presents an application of non-linear stacking ensembles for prediction of Go player attributes. An evolutionary algorithm is used to form a diverse ensemble of base learners, which are then aggregated by a stacking ensemble. This…

人工智能 · 计算机科学 2017-09-25 Josef Moudřík , Roman Neruda

Machine Learning has become an integral part of engineering design and decision making in several domains, including sports. Deep Neural Networks (DNNs) have been the state-of-the-art methods for predicting outcomes of professional sports…

机器学习 · 计算机科学 2022-06-22 Abhinav Lalwani , Aman Saraiya , Apoorv Singh , Aditya Jain , Tirtharaj Dash

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players…

多智能体系统 · 计算机科学 2012-07-05 Ritchie Lee , David H. Wolpert , James Bono , Scott Backhaus , Russell Bent , Brendan Tracey

Artificial Intelligence (AI) is a powerful new language of science as evidenced by recent Nobel Prizes in chemistry and physics that recognized contributions to AI applied to those areas. Yet, this new language lacks semantics, which makes…

人工智能 · 计算机科学 2025-11-05 Artur d'Avila Garcez , Simon Odense

Recent progress in machine learning techniques have revived interest in building artificial general intelligence using these particular tools. There has been a tremendous success in applying them for narrow intellectual tasks such as…

人工智能 · 计算机科学 2019-05-24 Cristian Ivan , Bipin Indurkhya