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We consider the problem of a learning agent who has to repeatedly play a general sum game against a strategic opponent who acts to maximize their own payoff by optimally responding against the learner's algorithm. The learning agent knows…

计算机科学与博弈论 · 计算机科学 2025-02-21 Eshwar Ram Arunachaleswaran , Natalie Collina , Jon Schneider

The literature in modern machine learning has only negative results for learning to communicate between competitive agents using standard RL. We introduce a modified sender-receiver game to study the spectrum of partially-competitive…

机器学习 · 计算机科学 2021-01-26 Michael Noukhovitch , Travis LaCroix , Angeliki Lazaridou , Aaron Courville

Although reinforcement learning (RL) is considered the gold standard for policy design, it may not always provide a robust solution in various scenarios. This can result in severe performance degradation when the environment is exposed to…

机器学习 · 计算机科学 2023-06-14 Juncheng Dong , Hao-Lun Hsu , Qitong Gao , Vahid Tarokh , Miroslav Pajic

Recent studies have shown that robustness to adversarial attacks can be transferred across networks. In other words, we can make a weak model more robust with the help of a strong teacher model. We ask if instead of learning from a static…

机器学习 · 计算机科学 2023-02-13 Jiang Liu , Chun Pong Lau , Hossein Souri , Soheil Feizi , Rama Chellappa

We consider the problem of prediction by a machine learning algorithm, called learner, within an adversarial learning setting. The learner's task is to correctly predict the class of data passed to it as a query. However, along with queries…

机器学习 · 计算机科学 2020-02-11 Prithviraj Dasgupta , Joseph B. Collins , Michael McCarrick

In combination with Reinforcement Learning, Monte-Carlo Tree Search has shown to outperform human grandmasters in games such as Chess, Shogi and Go with little to no prior domain knowledge. However, most classical use cases only feature up…

人工智能 · 计算机科学 2023-05-23 Jannis Weil , Johannes Czech , Tobias Meuser , Kristian Kersting

We propose a game-based formulation for learning dimensionality-reducing representations of feature vectors, when only a prior knowledge on future prediction tasks is available. In this game, the first player chooses a representation, and…

机器学习 · 计算机科学 2024-03-12 Neria Uzan , Nir Weinberger

The fact that deep neural networks are susceptible to crafted perturbations severely impacts the use of deep learning in certain domains of application. Among many developed defense models against such attacks, adversarial training emerges…

机器学习 · 计算机科学 2020-07-13 Anh Bui , Trung Le , He Zhao , Paul Montague , Olivier deVel , Tamas Abraham , Dinh Phung

We study learning in a dynamically evolving environment modeled as a Markov game between a learner and a strategic opponent that can adapt to the learner's strategies. While most existing works in Markov games focus on external regret as…

机器学习 · 计算机科学 2024-12-11 Thanh Nguyen-Tang , Raman Arora

Reinforcement learning has seen increasing applications in real-world contexts over the past few years. However, physical environments are often imperfect and policies that perform well in simulation might not achieve the same performance…

机器学习 · 计算机科学 2022-11-15 Carlos Purves , Pietro Liò , Cătălina Cangea

We study a repeated game with payoff externalities and observable actions where two players receive information over time about an underlying payoff-relevant state, and strategically coordinate their actions. Players learn about the true…

理论经济学 · 经济学 2018-09-05 Pathikrit Basu , Kalyan Chatterjee , Tetsuya Hoshino , Omer Tamuz

We present a novel negotiation model that allows an agent to learn how to negotiate during concurrent bilateral negotiations in unknown and dynamic e-markets. The agent uses an actor-critic architecture with model-free reinforcement…

多智能体系统 · 计算机科学 2020-02-04 Pallavi Bagga , Nicola Paoletti , Bedour Alrayes , Kostas Stathis

Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a…

人工智能 · 计算机科学 2026-04-29 Abigail O'Neill , Alan Zhu , Mihran Miroyan , Narges Norouzi , Joseph E. Gonzalez

The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some…

计算机科学与博弈论 · 计算机科学 2026-01-05 Sam Ganzfried

In this paper, we introduce a novel neural network training framework that increases model's adversarial robustness to adversarial attacks while maintaining high clean accuracy by combining contrastive learning (CL) with adversarial…

机器学习 · 计算机科学 2022-09-13 Adir Rahamim , Itay Naeh

As AI agents become increasingly capable of tool use and long-horizon tasks, they have begun to be deployed in settings where multiple agents can interact. However, whereas prior work has mostly focused on human-AI interactions, there is an…

人工智能 · 计算机科学 2025-08-27 Olivia Long , Carter Teplica

Adversarial training has been actively studied in recent computer vision research to improve the robustness of models. However, due to the huge computational cost of generating adversarial samples, adversarial training methods are often…

计算机视觉与模式识别 · 计算机科学 2022-11-22 Yihan Wu , Xinda Li , Florian Kerschbaum , Heng Huang , Hongyang Zhang

Reinforcement learning from self-play has recently reported many successes. Self-play, where the agents compete with themselves, is often used to generate training data for iterative policy improvement. In previous work, heuristic rules are…

机器学习 · 计算机科学 2020-09-15 Yuanyi Zhong , Yuan Zhou , Jian Peng

Opponent modeling is essential to exploit sub-optimal opponents in strategic interactions. Most previous works focus on building explicit models to directly predict the opponents' styles or strategies, which require a large amount of data…

机器学习 · 计算机科学 2021-02-19 Zhe Wu , Kai Li , Enmin Zhao , Hang Xu , Meng Zhang , Haobo Fu , Bo An , Junliang Xing

In imitation learning, it is common to learn a behavior policy to match an unknown target policy via max-likelihood training on a collected set of target demonstrations. In this work, we consider using offline experience datasets -…

机器学习 · 计算机科学 2021-10-11 Ofir Nachum , Mengjiao Yang