中文
相关论文

相关论文: GRIP: Generating Interaction Poses Using Spatial C…

200 篇论文

Robots operating in human-centric environments require the integration of visual grounding and grasping capabilities to effectively manipulate objects based on user instructions. This work focuses on the task of referring grasp synthesis,…

机器人学 · 计算机科学 2023-11-13 Georgios Tziafas , Yucheng Xu , Arushi Goel , Mohammadreza Kasaei , Zhibin Li , Hamidreza Kasaei

Humans frequently grasp, manipulate, and move objects. Interactive systems assist humans in these tasks, enabling applications in Embodied AI, human-robot interaction, and virtual reality. However, current methods in hand-object synthesis…

机器人学 · 计算机科学 2025-03-10 Sammy Christen

High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bodies. Existing work utilizes images, depth or semantic maps…

计算机视觉与模式识别 · 计算机科学 2020-11-13 Siwei Zhang , Yan Zhang , Qianli Ma , Michael J. Black , Siyu Tang

Dexterous grasping is a fundamental yet challenging skill in robotic manipulation, requiring precise interaction between robotic hands and objects. In this paper, we present $\mathcal{D(R,O)}$ Grasp, a novel framework that models the…

机器人学 · 计算机科学 2025-03-17 Zhenyu Wei , Zhixuan Xu , Jingxiang Guo , Yiwen Hou , Chongkai Gao , Zhehao Cai , Jiayu Luo , Lin Shao

Recent advancements have led to a proliferation of machine learning systems used to assist humans in a wide range of tasks. However, we are still far from accurate, reliable, and resource-efficient operations of these systems. For robot…

机器人学 · 计算机科学 2019-12-20 Xiaotong Chen , Rui Chen , Zhiqiang Sui , Zhefan Ye , Yanqi Liu , R. Iris Bahar , Odest Chadwicke Jenkins

We present ArtiGrasp, a novel method to synthesize bi-manual hand-object interactions that include grasping and articulation. This task is challenging due to the diversity of the global wrist motions and the precise finger control that are…

机器人学 · 计算机科学 2024-03-05 Hui Zhang , Sammy Christen , Zicong Fan , Luocheng Zheng , Jemin Hwangbo , Jie Song , Otmar Hilliges

Generating 3D-based body movements from speech shows great potential in extensive downstream applications, while it still suffers challenges in imitating realistic human movements. Predominant research efforts focus on end-to-end generation…

人工智能 · 计算机科学 2025-12-16 Xin Guo , Yifan Zhao , Jia Li

When humans grasp an object, they naturally form trajectories in their minds to manipulate it for specific tasks. Modeling hand-object interaction priors holds significant potential to advance robotic and embodied AI systems in learning to…

计算机视觉与模式识别 · 计算机科学 2025-05-30 Alexey Gavryushin , Alexandros Delitzas , Luc Van Gool , Marc Pollefeys , Kaichun Mo , Xi Wang

Humans excel at grasping objects and manipulating them. Capturing human grasps is important for understanding grasping behavior and reconstructing it realistically in Virtual Reality (VR). However, grasp capture - capturing the pose of a…

计算机视觉与模式识别 · 计算机科学 2019-07-18 Samarth Brahmbhatt , Charles C. Kemp , James Hays

To achieve a successful grasp, gripper attributes such as its geometry and kinematics play a role as important as the object geometry. The majority of previous work has focused on developing grasp methods that generalize over novel object…

Generating natural hand-object interactions in 3D is challenging as the resulting hand and object motions are expected to be physically plausible and semantically meaningful. Furthermore, generalization to unseen objects is hindered by the…

计算机视觉与模式识别 · 计算机科学 2024-12-24 Sammy Christen , Shreyas Hampali , Fadime Sener , Edoardo Remelli , Tomas Hodan , Eric Sauser , Shugao Ma , Bugra Tekin

Human hands possess the dexterity to interact with diverse objects such as grasping specific parts of the objects and/or approaching them from desired directions. More importantly, humans can grasp objects of any shape without…

机器人学 · 计算机科学 2024-07-15 Hui Zhang , Sammy Christen , Zicong Fan , Otmar Hilliges , Jie Song

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

计算机视觉与模式识别 · 计算机科学 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Robots navigating dynamic, cluttered, and semantically complex environments must integrate perception, symbolic reasoning, and spatial planning to generalize across diverse layouts and object categories. Existing methods often rely on…

机器人学 · 计算机科学 2025-10-14 Ahmed Alanazi , Duy Ho , Yugyung Lee

3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the…

计算机视觉与模式识别 · 计算机科学 2020-07-13 John Yang , Hyung Jin Chang , Seungeui Lee , Nojun Kwak

Physical contact between hands and objects plays a critical role in human grasps. We show that optimizing the pose of a hand to achieve expected contact with an object can improve hand poses inferred via image-based methods. Given a hand…

计算机视觉与模式识别 · 计算机科学 2021-04-16 Patrick Grady , Chengcheng Tang , Christopher D. Twigg , Minh Vo , Samarth Brahmbhatt , Charles C. Kemp

The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction for object grasping and manipulation, these typically only…

计算机视觉与模式识别 · 计算机科学 2022-08-18 Yan Wu , Jiahao Wang , Yan Zhang , Siwei Zhang , Otmar Hilliges , Fisher Yu , Siyu Tang

Robotic dexterous grasping is a challenging problem due to the high degree of freedom (DoF) and complex contacts of multi-fingered robotic hands. Existing deep reinforcement learning (DRL) based methods leverage human demonstrations to…

机器人学 · 计算机科学 2023-10-18 Qingtao Liu , Yu Cui , Qi Ye , Zhengnan Sun , Haoming Li , Gaofeng Li , Lin Shao , Jiming Chen

Synthesizing realistic human movements, dynamically responsive to the environment, is a long-standing objective in character animation, with applications in computer vision, sports, and healthcare, for motion prediction and data…

图形学 · 计算机科学 2023-09-26 Yifeng Jiang , Jungdam Won , Yuting Ye , C. Karen Liu

Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Kunal Bhosikar , Siddharth Katageri , Vivek Madhavaram , Kai Han , Charu Sharma