相关论文: Understanding User Behavior in Volumetric Video Wa…
360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…
Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…
3D volumetric video provides immersive experience and is gaining traction in digital media. Despite its rising popularity, the streaming of volumetric video content poses significant challenges due to the high data bandwidth requirement. A…
With the rapid development and widespread application of VR/AR technology, maximizing the quality of immersive panoramic video services that match users' personal preferences and habits has become a long-standing challenge. Understanding…
Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual…
Many XR applications require the delivery of volumetric video to users with six degrees of freedom (6-DoF) movements. Point Cloud has become a popular volumetric video format. A dense point cloud consumes much higher bandwidth than a 2D/360…
Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…
Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…
360-degree video becomes increasingly popular among users. In the current network bandwidth, serving high resolution 360 degree video to users is quite difficult. Most of the work has been devoted to the prediction of user viewports or…
Field-of-View (FoV) adaptive streaming significantly reduces bandwidth requirement of immersive point cloud video (PCV) by only transmitting visible points in a viewer's FoV. The traditional approaches often focus on trajectory-based 6…
In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…
Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…
Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines…
Volumetric video has emerged as a key medium for immersive telepresence and augmented/virtual reality, enabling six-degrees-of-freedom (6DoF) navigation and realistic spatial interactions. However, delivering high-quality dynamic volumetric…
Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding--delivery--rendering chain is tailored to the interaction of the users. Understanding…
360-degree streaming videos can provide a rich immersive experiences to the users. However, it requires an extremely high bandwidth network. One of the common solutions for saving bandwidth consumption is to stream only a portion of video…
While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…
We address the problem of detecting attention targets in video. Our goal is to identify where each person in each frame of a video is looking, and correctly handle the case where the gaze target is out-of-frame. Our novel architecture…
Viewport prediction is the crucial task for adaptive 360-degree video streaming, as the bitrate control algorithms usually require the knowledge of the user's viewing portions of the frames. Various methods are studied and adopted for…
Fuelled by the increase in popularity of virtual and augmented reality applications, point clouds have emerged as a popular 3D format for acquisition and rendering of digital humans, thanks to their versatility and real-time capabilities.…