中文
相关论文

相关论文: Fitted avatars: automatic skeleton adjustment for …

200 篇论文

Current approaches in 3D human pose estimation primarily focus on regressing 3D joint locations, often neglecting critical physical constraints such as bone length consistency and body symmetry. This work introduces a recurrent neural…

计算机视觉与模式识别 · 计算机科学 2024-10-30 Chih-Hsiang Hsu , Jyh-Shing Roger Jang

We proposed a method for learning the actual body image of a musculoskeletal humanoid for posture generation and object manipulation using inverse kinematics with redundancy in the shoulder complex. The effectiveness of this method was…

Existing RGB-based 2D hand pose estimation methods learn the joint locations from a single resolution, which is not suitable for different hand sizes. To tackle this problem, we propose a new deep learning-based framework that consists of…

计算机视觉与模式识别 · 计算机科学 2021-05-25 Ikram Kourbane , Yakup Genc

Animating stylized characters to match a reference motion sequence is a highly demanded task in film and gaming industries. Existing methods mostly focus on rigid deformations of characters' body, neglecting local deformations on the…

计算机视觉与模式识别 · 计算机科学 2024-07-17 Rong Wang , Wei Mao , Changsheng Lu , Hongdong Li

We address the problem of making human motion capture in the wild more practical by using a small set of inertial sensors attached to the body. Since the problem is heavily under-constrained, previous methods either use a large number of…

计算机视觉与模式识别 · 计算机科学 2017-03-27 Timo von Marcard , Bodo Rosenhahn , Michael J. Black , Gerard Pons-Moll

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically…

图形学 · 计算机科学 2025-10-28 Jose Luis Ponton , Sheldon Andrews , Carlos Andujar , Nuria Pelechano

For physical human-robot interactions (pHRI), a robot needs to estimate the accurate body pose of a target person. However, in these pHRI scenarios, the robot cannot fully observe the target person's body with equipped cameras because the…

机器人学 · 计算机科学 2024-10-10 Takahiro Maeda , Keisuke Takeshita , Norimichi Ukita , Kazuhito Tanaka

Supporting real-time interactions between human controllers and remote devices remains a challenging goal in the Metaverse due to the stringent requirements on computing workload, communication throughput, and round-trip latency. In this…

机器人学 · 计算机科学 2024-07-24 Kan Chen , Zhen Meng , Xiangmin Xu , Changyang She , Philip G. Zhao

We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from…

计算机视觉与模式识别 · 计算机科学 2023-02-23 Chen Guo , Tianjian Jiang , Xu Chen , Jie Song , Otmar Hilliges

The process of tracking human anatomy in computer vision is referred to pose estimation, and it is used in fields ranging from gaming to surveillance. Three-dimensional pose estimation traditionally requires advanced equipment, such as…

计算机视觉与模式识别 · 计算机科学 2022-08-25 Alice Ruget , Max Tyler , Germán Mora Martín , Stirling Scholes , Feng Zhu , Istvan Gyongy , Brent Hearn , Steve McLaughlin , Abderrahim Halimi , Jonathan Leach

In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans…

图形学 · 计算机科学 2020-04-14 Zeng Huang , Yuanlu Xu , Christoph Lassner , Hao Li , Tony Tung

We present a simple, yet effective, approach for self-supervised 3D human pose estimation. Unlike the prior work, we explore the temporal information next to the multi-view self-supervision. During training, we rely on triangulating 2D body…

计算机视觉与模式识别 · 计算机科学 2021-10-15 Arij Bouazizi , Ulrich Kressel , Vasileios Belagiannis

We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animation with diverse poses from a monocular video is challenging…

计算机视觉与模式识别 · 计算机科学 2025-03-04 Chen Guo , Junxuan Li , Yash Kant , Yaser Sheikh , Shunsuke Saito , Chen Cao

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

计算机视觉与模式识别 · 计算机科学 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Great progress has been made in estimating 3D human pose and shape from images and video by training neural networks to directly regress the parameters of parametric human models like SMPL. However, existing body models have simplified…

图形学 · 计算机科学 2025-09-09 Marilyn Keller , Keenon Werling , Soyong Shin , Scott Delp , Sergi Pujades , C. Karen Liu , Michael J. Black

Given a person and a garment image, virtual try-on (VTO) aims to synthesize a realistic image of the person wearing the garment, while preserving their original pose and identity. Although recent VTO methods excel at visualizing garment…

计算机视觉与模式识别 · 计算机科学 2026-04-10 Johanna Karras , Yuanhao Wang , Yingwei Li , Ira Kemelmacher-Shlizerman

We introduce PHD, a novel approach for personalized 3D human mesh recovery (HMR) and body fitting that leverages user-specific shape information to improve pose estimation accuracy from videos. Traditional HMR methods are designed to be…

计算机视觉与模式识别 · 计算机科学 2025-09-01 Hsuan-I Ho , Chen Guo , Po-Chen Wu , Ivan Shugurov , Chengcheng Tang , Abhay Mittal , Sizhe An , Manuel Kaufmann , Linguang Zhang

Estimating 3D poses of multiple humans in real-time is a classic but still challenging task in computer vision. Its major difficulty lies in the ambiguity in cross-view association of 2D poses and the huge state space when there are…

计算机视觉与模式识别 · 计算机科学 2021-07-30 Long Chen , Haizhou Ai , Rui Chen , Zijie Zhuang , Shuang Liu

Rapidly developing technologies are realizing a 3D telepresence, in which geographically separated users can interact with each other through their virtual avatars. In this paper, we present novel methods to determine the avatar's position…

人机交互 · 计算机科学 2020-12-23 Leonard Yoon , Dongseok Yang , Jaehyun Kim , Choongho Chung , Sung-Hee Lee

Recent advancements in technology have brought forth new forms of interactive applications, such as the social metaverse, where end users interact with each other through their virtual avatars. In such applications, precise full-body…

图形学 · 计算机科学 2023-12-11 Deok-Kyeong Jang , Dongseok Yang , Deok-Yun Jang , Byeoli Choi , Taeil Jin , Sung-Hee Lee
‹ 上一页 1 8 9 10 下一页 ›