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Methods for learning to search for structured prediction typically imitate a reference policy, with existing theoretical guarantees demonstrating low regret compared to that reference. This is unsatisfactory in many applications where the…

机器学习 · 计算机科学 2015-05-21 Kai-Wei Chang , Akshay Krishnamurthy , Alekh Agarwal , Hal Daumé , John Langford

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…

计算机科学与博弈论 · 计算机科学 2022-04-28 Rui Yan , Weixian Zhang , Ruiliang Deng , Xiaoming Duan , Zongying Shi , Yisheng Zhong

This paper studies two-player zero-sum stochastic Bayesian games where each player has its own dynamic state that is unknown to the other player. Using typical techniques, we provide the recursive formulas and sufficient statistics in both…

计算机科学与博弈论 · 计算机科学 2021-05-05 Nabiha Nasir Orpa , Lichun Li

Local simultaneous state discrimination (LSSD) is a recently introduced problem in quantum information processing. Its classical version is a non-local game played by non-communicating players against a referee. Based on a known probability…

Compositional reinforcement learning is a promising approach for training policies to perform complex long-horizon tasks. Typically, a high-level task is decomposed into a sequence of subtasks and a separate policy is trained to perform…

机器学习 · 计算机科学 2023-06-09 Kishor Jothimurugan , Steve Hsu , Osbert Bastani , Rajeev Alur

Deep learning approaches have shown promising results in solving routing problems. However, there is still a substantial gap in solution quality between machine learning and operations research algorithms. Recently, another line of research…

人工智能 · 计算机科学 2021-09-20 Nasrin Sultana , Jeffrey Chan , Tabinda Sarwar , Babak Abbasi , A. K. Qin

The focus of this paper is a Bayesian framework for solving a class of problems termed multi-agent inverse reinforcement learning (MIRL). Compared to the well-known inverse reinforcement learning (IRL) problem, MIRL is formalized in the…

计算机科学与博弈论 · 计算机科学 2019-07-31 Xiaomin Lin , Peter A. Beling , Randy Cogill

Synthesizing a program that realizes a logical specification is a classical problem in computer science. We examine a particular type of program synthesis, where the objective is to synthesize a strategy that reacts to a potentially…

人工智能 · 计算机科学 2020-01-01 Alberto Camacho , Sheila A. McIlraith

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

机器学习 · 计算机科学 2018-09-03 Henry Charlesworth

Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training process. We propose that a reinforcement learning algorithm…

机器学习 · 计算机科学 2025-02-06 Kimiya Saadat , Richard Zhao

We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…

人工智能 · 计算机科学 2023-05-25 Jan Kretinsky , Tobias Meggendorfer , Maximilian Prokop , Sabine Rieder

In many scenarios we need to find the most likely program under a local context, where the local context can be an incomplete program, a partial specification, natural language description, etc. We call such problem program estimation. In…

软件工程 · 计算机科学 2018-02-22 Yingfei Xiong , Bo Wang , Guirong Fu , Linfei Zang

Syntax-guided synthesis is commonly used to generate programs encoding policies. In this approach, the set of programs, that can be written in a domain-specific language defines the search space, and an algorithm searches within this space…

机器学习 · 计算机科学 2024-06-14 Rubens O. Moraes , Levi H. S. Lelis

The offline datasets for imitation learning (IL) in multi-agent games typically contain player trajectories exhibiting diverse strategies, which necessitate measures to prevent learning algorithms from acquiring undesirable behaviors.…

多智能体系统 · 计算机科学 2025-02-17 Shiqi Lei , Kanghoon Lee , Linjing Li , Jinkyoo Park

Recommender systems can change our life a lot and help us select suitable and favorite items much more conveniently and easily. As a consequence, various kinds of algorithms have been proposed in last few years to improve the performance.…

信息检索 · 计算机科学 2012-06-18 Jinhu Liu , Chengcheng Yang , Zi-Ke Zhang

Reinforcement learning (RL) aims to find an optimal policy by interaction with an environment. Consequently, learning complex behavior requires a vast number of samples, which can be prohibitive in practice. Nevertheless, instead of…

机器学习 · 计算机科学 2021-11-23 Sarah Müller , Alexander von Rohr , Sebastian Trimpe

Training large language model (LLM) agents for adversarial games is often driven by episodic objectives such as win rate. In long-horizon settings, however, payoffs are shaped by latent strategic externalities that evolve over time, so…

机器学习 · 计算机科学 2026-02-10 Boyang Xia , Weiyou Tian , Qingnan Ren , Jiaqi Huang , Jie Xiao , Shuo Lu , Kai Wang , Lynn Ai , Eric Yang , Bill Shi

In this paper we proposed reinforcement learning algorithms with the generalized reward function. In our proposed method we use Q-learning and SARSA algorithms with generalised reward function to train the reinforcement learning agent. We…

人工智能 · 计算机科学 2016-02-17 Harshit Sethy , Amit Patel

In inverse reinforcement learning (IRL), an agent seeks to replicate expert demonstrations through interactions with the environment. Traditionally, IRL is treated as an adversarial game, where an adversary searches over reward models, and…

机器学习 · 计算机科学 2025-04-23 Arnav Kumar Jain , Harley Wiltzer , Jesse Farebrother , Irina Rish , Glen Berseth , Sanjiban Choudhury

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

人工智能 · 计算机科学 2024-04-26 Sergey Pastukhov
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