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相关论文: Curious Replay for Model-based Adaptation

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Exploration in environments with sparse feedback remains a challenging research problem in reinforcement learning (RL). When the RL agent explores the environment randomly, it results in low exploration efficiency, especially in robotic…

机器人学 · 计算机科学 2020-11-19 Boyao Li , Tao Lu , Jiayi Li , Ning Lu , Yinghao Cai , Shuo Wang

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

机器学习 · 计算机科学 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

Continual reinforcement learning challenges agents to acquire new skills while retaining previously learned ones with the goal of improving performance in both past and future tasks. Most existing approaches rely on model-free methods with…

机器学习 · 计算机科学 2026-05-19 Abdulaziz Alyahya , Abdallah Al Siyabi , Markus R. Ernst , Luke Yang , Levin Kuhlmann , Gideon Kowadlo

Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences uniformly or utilize…

机器学习 · 计算机科学 2019-06-21 Daochen Zha , Kwei-Herng Lai , Kaixiong Zhou , Xia Hu

The design of recommendations strategies in the adaptive learning system focuses on utilizing currently available information to provide individual-specific learning instructions for learners. As a critical motivate for human behaviors,…

计算机与社会 · 计算机科学 2019-10-29 Ruijian Han , Kani Chen , Chunxi Tan

Experience replay \citep{lin1993reinforcement, mnih2015human} is a widely used technique to achieve efficient use of data and improved performance in RL algorithms. In experience replay, past transitions are stored in a memory buffer and…

机器学习 · 计算机科学 2021-12-09 Liran Szlak , Ohad Shamir

We introduce DreamerV3-XP, an extension of DreamerV3 that improves exploration and learning efficiency. This includes (i) a prioritized replay buffer, scoring trajectories by return, reconstruction loss, and value error and (ii) an…

机器学习 · 计算机科学 2025-10-27 Lukas Bierling , Davide Pasero , Jan-Henrik Bertrand , Kiki Van Gerwen

Reinforcement learning algorithms rely on carefully engineering environment rewards that are extrinsic to the agent. However, annotating each environment with hand-designed, dense rewards is not scalable, motivating the need for developing…

机器学习 · 计算机科学 2018-08-14 Yuri Burda , Harri Edwards , Deepak Pathak , Amos Storkey , Trevor Darrell , Alexei A. Efros

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

机器学习 · 计算机科学 2021-12-13 Fanchen Bu , Dong Eui Chang

Reinforcement Learning algorithms aim to learn optimal control strategies through iterative interactions with an environment. A critical element in this process is the experience replay buffer, which stores past experiences, allowing the…

机器学习 · 计算机科学 2025-01-31 Hoda Yamani , Yuning Xing , Lee Violet C. Ong , Bruce A. MacDonald , Henry Williams

Animals exhibit an innate ability to learn regularities of the world through interaction. By performing experiments in their environment, they are able to discern the causal factors of variation and infer how they affect the world's…

机器学习 · 计算机科学 2021-08-10 Sumedh A. Sontakke , Arash Mehrjou , Laurent Itti , Bernhard Schölkopf

Deep Reinforcement Learning agents often suffer from catastrophic forgetting, forgetting previously found solutions in parts of the input space when training on new data. Replay Memories are a common solution to the problem, decorrelating…

机器学习 · 计算机科学 2023-08-29 Muhammad Burhan Hafez , Tilman Immisch , Tom Weber , Stefan Wermter

Self-supervised learning has emerged as a method for utilizing massive unlabeled data for pre-training models, providing an effective feature extractor for various mobile sensing applications. However, when deployed to end-users, these…

信号处理 · 电气工程与系统科学 2025-03-21 Hyungjun Yoon , Jaehyun Kwak , Biniyam Aschalew Tolera , Gaole Dai , Mo Li , Taesik Gong , Kimin Lee , Sung-Ju Lee

Several algorithms have been proposed to sample non-uniformly the replay buffer of deep Reinforcement Learning (RL) agents to speed-up learning, but very few theoretical foundations of these sampling schemes have been provided. Among…

机器学习 · 计算机科学 2022-06-15 Thibault Lahire , Matthieu Geist , Emmanuel Rachelson

This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several…

机器学习 · 计算机科学 2017-07-11 Ziyu Wang , Victor Bapst , Nicolas Heess , Volodymyr Mnih , Remi Munos , Koray Kavukcuoglu , Nando de Freitas

Experience replay is a key technique behind many recent advances in deep reinforcement learning. Allowing the agent to learn from earlier memories can speed up learning and break undesirable temporal correlations. Despite its wide-spread…

人工智能 · 计算机科学 2017-10-19 Ruishan Liu , James Zou

Deep reinforcement learning agents have achieved state-of-the-art results by directly maximising cumulative reward. However, environments contain a much wider variety of possible training signals. In this paper, we introduce an agent that…

In the training process of Deep Reinforcement Learning (DRL), agents require repetitive interactions with the environment. With an increase in training volume and model complexity, it is still a challenging problem to enhance data…

机器学习 · 计算机科学 2024-05-15 Jingwen Wang , Dehui Du , Yida Li , Yiyang Li , Yikang Chen

Preference-based reinforcement learning has gained prominence as a strategy for training agents in environments where the reward signal is difficult to specify or misaligned with human intent. However, its effectiveness is often limited by…

机器学习 · 计算机科学 2025-08-27 Jonathan Erskine , Taku Yamagata , Raúl Santos-Rodríguez

Experience replay is an essential component in deep reinforcement learning (DRL), which stores the experiences and generates experiences for the agent to learn in real time. Recently, prioritized experience replay (PER) has been proven to…

硬件体系结构 · 计算机科学 2024-03-06 Mengyuan Li , Arman Kazemi , Ann Franchesca Laguna , X. Sharon Hu