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Model-based reinforcement learning methods often use learning only for the purpose of estimating an approximate dynamics model, offloading the rest of the decision-making work to classical trajectory optimizers. While conceptually simple,…

机器学习 · 计算机科学 2022-12-22 Michael Janner , Yilun Du , Joshua B. Tenenbaum , Sergey Levine

Recent developments in offline reinforcement learning have uncovered the immense potential of diffusion modeling, which excels at representing heterogeneous behavior policies. However, sampling from diffusion policies is considerably slow…

机器学习 · 计算机科学 2024-03-18 Huayu Chen , Cheng Lu , Zhengyi Wang , Hang Su , Jun Zhu

We present a data-driven basketball set play simulation. Given an offensive set play sketch, our method simulates potential scenarios that may occur in the game. The simulation provides coaches and players with insights on how a given set…

多媒体 · 计算机科学 2019-10-09 Hsin-Ying Hsieh , Chieh-Yu Chen , Yu-Shuen Wang , Jung-Hong Chuang

In many real-world settings, agents must learn from an offline dataset gathered by some prior behavior policy. Such a setting naturally leads to distribution shift between the behavior policy and the target policy being trained - requiring…

National Basketball Association (NBA) players are highly motivated and skilled experts that solve complex decision making problems at every time point during a game. As a step towards understanding how players make their decisions, we focus…

机器学习 · 计算机科学 2020-08-19 Sandro Hauri , Nemanja Djuric , Vladan Radosavljevic , Slobodan Vucetic

Self-play reinforcement learning has demonstrated significant success in learning complex strategic and interactive behaviors in competitive multi-agent games. However, achieving such behaviors in continuous decision spaces remains…

机器学习 · 计算机科学 2025-11-18 Akash Karthikeyan , Yash Vardhan Pant

Sequential decision-making is desired to align with human intents and exhibit versatility across various tasks. Previous methods formulate it as a conditional generation process, utilizing return-conditioned diffusion models to directly…

机器学习 · 计算机科学 2024-10-11 Xudong Yu , Chenjia Bai , Haoran He , Changhong Wang , Xuelong Li

We consider a decision maker who must choose an action in order to maximize a reward function that depends also on an unknown parameter {\Theta}. The decision maker can delay taking the action in order to experiment and gather additional…

机器学习 · 统计学 2021-06-22 Victor F. Araman , Rene Caldentey

Offline decision-making via diffusion models often produces trajectories that are misaligned with system dynamics, limiting their reliability for control. We propose Model Predictive Diffuser (MPDiffuser), a compositional diffusion…

机器人学 · 计算机科学 2026-02-02 Haldun Balim , Na Li , Yilun Du

Decision-focused learning (DFL) integrates predictive modeling and optimization by training predictors to optimize the downstream decision target rather than merely minimizing prediction error. To date, existing DFL methods typically rely…

机器学习 · 计算机科学 2025-10-14 Zihao Zhao , Christopher Yeh , Lingkai Kong , Kai Wang

This paper addresses the problem of generating dynamically admissible trajectories for control tasks using diffusion models, particularly in scenarios where the environment is complex and system dynamics are crucial for practical…

机器人学 · 计算机科学 2025-10-15 Darshan Gadginmath , Fabio Pasqualetti

Increased data availability has stimulated the interest in studying sports prediction problems via analytical approaches; in particular, with machine learning and simulation. We characterize several models that have been proposed in the…

其他统计学 · 统计学 2023-07-11 Ignacio Erazo

We seek to align agent behavior with a user's objectives in a reinforcement learning setting with unknown dynamics, an unknown reward function, and unknown unsafe states. The user knows the rewards and unsafe states, but querying the user…

计算机与社会 · 计算机科学 2021-03-26 Siddharth Reddy , Anca D. Dragan , Sergey Levine , Shane Legg , Jan Leike

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…

人工智能 · 计算机科学 2020-12-08 Hangtian Jia , Yujing Hu , Yingfeng Chen , Chunxu Ren , Tangjie Lv , Changjie Fan , Chongjie Zhang

Road user trajectory prediction in dynamic environments is a challenging but crucial task for various applications, such as autonomous driving. One of the main challenges in this domain is the multimodal nature of future trajectories…

计算机视觉与模式识别 · 计算机科学 2023-10-24 Younwoo Choi , Ray Coden Mercurius , Soheil Mohamad Alizadeh Shabestary , Amir Rasouli

In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…

计算机科学与博弈论 · 计算机科学 2025-09-04 Guangzheng Zhong , Yang Liu , Jiming Liu

Discrete Choice Modelling serves as a robust framework for modelling human choice behaviour across various disciplines. Building a choice model is a semi structured research process that involves a combination of a priori assumptions,…

计量经济学 · 经济学 2025-06-09 Gabriel Nova , Sander van Cranenburgh , Stephane Hess

Diffusion-based trajectory optimization has emerged as a powerful planning paradigm, but existing methods require either learned score networks trained on large datasets or analytical dynamics models for score computation. We introduce…

机器人学 · 计算机科学 2026-04-02 Shihao Li , Jiachen Li , Jiamin Xu , Dongmei Chen

In green security, defenders must forecast adversarial behavior, such as poaching, illegal logging, and illegal fishing, to plan effective patrols. These behavior are often highly uncertain and complex. Prior work has leveraged game theory…

计算机与社会 · 计算机科学 2025-10-21 Lingkai Kong , Haichuan Wang , Yuqi Pan , Cheol Woo Kim , Mingxiao Song , Alayna Nguyen , Tonghan Wang , Haifeng Xu , Milind Tambe

We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as offensive basketball gameplay. When modeling such settings, it is often beneficial to design hierarchical…

机器学习 · 计算机科学 2019-02-25 Eric Zhan , Stephan Zheng , Yisong Yue , Long Sha , Patrick Lucey
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