中文
相关论文

相关论文: SMAClite: A Lightweight Environment for Multi-Agen…

200 篇论文

In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which…

The availability of challenging simulation environments is pivotal for advancing the field of Multi-Agent Reinforcement Learning (MARL). In cooperative MARL settings, the StarCraft Multi-Agent Challenge (SMAC) has gained prominence as a…

人工智能 · 计算机科学 2024-12-25 Yue Deng , Yan Yu , Weiyu Ma , Zirui Wang , Wenhui Zhu , Jian Zhao , Yin Zhang

In this paper, we propose a novel benchmark called the StarCraft Multi-Agent Challenges+, where agents learn to perform multi-stage tasks and to use environmental factors without precise reward functions. The previous challenges (SMAC)…

机器学习 · 计算机科学 2022-07-08 Mingyu Kim , Jihwan Oh , Yongsik Lee , Joonkee Kim , Seonghwan Kim , Song Chong , Se-Young Yun

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of…

Deep multi-agent reinforcement learning (MARL) algorithms are booming in the field of collaborative intelligence, and StarCraft multi-agent challenge (SMAC) is widely-used as the benchmark therein. However, imaginary opponents of MARL…

人工智能 · 计算机科学 2025-12-19 Yadong Li , Tong Zhang , Bo Huang , Zhen Cui

The StarCraft II Multi-Agent Challenge (SMAC) was created to be a challenging benchmark problem for cooperative multi-agent reinforcement learning (MARL). SMAC focuses exclusively on the problem of StarCraft micromanagement and assumes that…

多智能体系统 · 计算机科学 2022-08-16 Muhammad Junaid Khan , Syed Hammad Ahmed , Gita Sukthankar

StarCraft Multi-Agent Challenge (SMAC) has been one of the most commonly used experimental environments in multi-agent reinforcement learning (MARL), where the specific task is to control a set number of allied units to defeat enemy forces.…

人工智能 · 计算机科学 2025-03-07 Yue Deng , Weiyu Ma , Yuxin Fan , Ruyi Song , Yin Zhang , Haifeng Zhang , Jian Zhao

The availability of challenging benchmarks has played a key role in the recent progress of machine learning. In cooperative multi-agent reinforcement learning, the StarCraft Multi-Agent Challenge (SMAC) has become a popular testbed for…

Benchmarks are crucial for assessing multi-agent reinforcement learning (MARL) algorithms. While StarCraft II-related environments have driven significant advances in MARL, existing benchmarks like SMAC focus primarily on micromanagement,…

人工智能 · 计算机科学 2025-09-17 Xingxing Hong , Yungong Wang , Dexin Jin , Ye Yuan , Ximing Huang , Zijian Wu , Wenxin Li

Multi-Agent Reinforcement Learning (MARL) algorithms are widely adopted in tackling complex tasks that require collaboration and competition among agents in dynamic Multi-Agent Systems (MAS). However, learning such tasks from scratch is…

人工智能 · 计算机科学 2024-02-14 Ayesha Siddika Nipu , Siming Liu , Anthony Harris

Many complex multi-agent systems such as robot swarms control and autonomous vehicle coordination can be modeled as Multi-Agent Reinforcement Learning (MARL) tasks. QMIX, a widely popular MARL algorithm, has been used as a baseline for the…

机器学习 · 计算机科学 2023-06-09 Jian Hu , Siyang Jiang , Seth Austin Harding , Haibin Wu , Shih-wei Liao

We introduce AVACraft, a multimodal StarCraft II benchmark supporting both Multi-Agent Reinforcement Learning (MARL) and Vision-Language Model (VLM) paradigms. Unlike SMAC-family environments that rely on abstract state representations and…

人工智能 · 计算机科学 2026-05-12 Weiyu Ma , Yuqian Fu , Zecheng Zhang , Bernard Ghanem , Guohao Li

The research community lacks a middle ground between StarCraft IIs full game and its mini-games. The full-games sprawling state-action space renders reward signals sparse and noisy, but in mini-games simple agents saturate performance. This…

人工智能 · 计算机科学 2026-03-10 Sourav Panda , Shreyash Kale , Tanmay Ambadkar , Abhinav Verma , Jonathan Dodge

Recent advancements in multi-agent reinforcement learning (MARL) have demonstrated its application potential in modern games. Beginning with foundational work and progressing to landmark achievements such as AlphaStar in StarCraft II and…

机器学习 · 计算机科学 2025-09-05 Zhengyang Li , Qijin Ji , Xinghong Ling , Quan Liu

Multi-agent reinforcement learning (MARL) has received increasing attention for its applications in various domains. Researchers have paid much attention on its partially observable and cooperative settings for meeting real-world…

多智能体系统 · 计算机科学 2021-12-08 Meng Yao , Qiyue Yin , Jun Yang , Tongtong Yu , Shengqi Shen , Junge Zhang , Bin Liang , Kaiqi Huang

Instead of making behavioral decisions directly from the exponentially expanding joint observational-action space, subtask-based multi-agent reinforcement learning (MARL) methods enable agents to learn how to tackle different subtasks. Most…

人工智能 · 计算机科学 2024-03-05 Wenjing Zhang , Wei Zhang

Progress in multi-agent reinforcement learning (MARL) requires challenging benchmarks that assess the limits of current methods. However, existing benchmarks often target narrow short-horizon challenges that do not adequately stress the…

机器学习 · 计算机科学 2025-11-10 Bassel Al Omari , Michael Matthews , Alexander Rutherford , Jakob Nicolaus Foerster

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

机器学习 · 计算机科学 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the…

机器学习 · 计算机科学 2022-10-05 Ruo-Ze Liu , Zhen-Jia Pang , Zhou-Yu Meng , Wenhai Wang , Yang Yu , Tong Lu

A reinforcement learning environment with adversary agents is proposed in this work for pursuit-evasion game in the presence of fog of war, which is of both scientific significance and practical importance in aerospace applications. One of…

机器学习 · 计算机科学 2021-08-26 X. Huang
‹ 上一页 1 2 3 10 下一页 ›