中文
相关论文

相关论文: Monitoring mental workload by EEG during a game in…

200 篇论文

Manipulating MW in driving simulator studies without the need to introduce a non-driving-related task remains challenging. This study aims to empirically evaluate the modified speed regulation n-back task, a tool to manipulate drivers' MW.…

人机交互 · 计算机科学 2024-05-29 Nikol Figalová , Jürgen Pichen , Vanchha Chandrayan , Olga Pollatos , Lewis Chuang , Martin Baumann

Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual…

计算机视觉与模式识别 · 计算机科学 2025-03-05 Xinyu Wang , Bohan Zhuang , Qi Wu

The computational role of imagination remains debated. While classical accounts emphasize reward maximization, emerging evidence suggests it accesses internal world models (IWMs). We employ psychological network analysis to compare IWMs in…

人工智能 · 计算机科学 2026-02-11 Saurabh Ranjan , Brian Odegaard

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

人机交互 · 计算机科学 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Background: Given that VR is applied in multiple domains, understanding the effects of cyber-sickness on human cognition and motor skills and the factors contributing to cybersickness gains urgency. This study aimed to explore the…

人机交互 · 计算机科学 2024-02-05 Panagiotis Kourtesis , Agapi Papadopoulou , Petros Roussos

Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…

人机交互 · 计算机科学 2026-04-14 Zizhen Li , Chuanhao Li , Yibin Wang , Yukang Feng , Jianwen Sun , Jiaxin Ai , Fanrui Zhang , Mingzhu Sun , Yifei Huang , Kaipeng Zhang

This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research…

人机交互 · 计算机科学 2025-09-05 Gianmarco Tedeschi , Rune Kristian Lundedal Nielsen , Paolo Burelli

Intel Page Modification Logging (PML) is a novel hardware feature for tracking virtual machine (VM) accessed memory pages. This task is essential in today's data centers since it allows, among others, checkpointing, live migration and…

分布式、并行与集群计算 · 计算机科学 2020-01-29 Stella Bitchebe , Djob Mvondo , Alain Tchana , Laurent Réveillère , Noël De Palma

Simulation-based training is an effective tool for acquiring practical skills, specifically to train new surgeons in a controlled and hazard-free environment, it is however important to measure participants cognitive load to decide whether…

神经元与认知 · 定量生物学 2021-04-13 Maxim Bez , Neta B. Maimon , Denis Ddobot , Lior Molcho , Nathan Intrator , Eli Kakiashvilli , Amitai Bickel

The current cycle of hype and anxiety concerning the benefits and risks to human society of Artificial Intelligence is fuelled, not only by the increasing use of generative AI and other AI tools by the general public, but also by claims…

人机交互 · 计算机科学 2025-01-30 Sharon Temtsin , Diane Proudfoot , David Kaber , Christoph Bartneck

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample…

Computer-using agents (CUAs) must plan task workflows across diverse and evolving applications, yet progress is limited by the lack of large-scale, high-quality training data. Existing datasets are narrow, static, and costly to annotate,…

人工智能 · 计算机科学 2026-03-17 Chan Hee Song , Yiwen Song , Palash Goyal , Yu Su , Oriana Riva , Hamid Palangi , Tomas Pfister

Wearable devices increasingly support stress detection, while LLMs enable conversational mental health support. However, designing systems that meaningfully connect wearable-triggered stress events with generative dialogue remains…

Large Language Models (\textbf{LLMs}), e.g. ChatGPT, have been widely adopted in real-world dialogue applications. However, LLMs' robustness, especially in handling long complex dialogue sessions, including frequent motivation transfer,…

计算与语言 · 计算机科学 2025-09-16 Chenghao Yang , Yinbo Luo , Zhoufutu Wen , Qi Chu , Tao Gong , Longxiang Liu , Kaiyuan Zhang , Jianpeng Jiao , Ge Zhang , Wenhao Huang , Nenghai Yu

Real-time lower limb movement resistance monitoring is critical for various applications in clinical and sports settings, such as rehabilitation and athletic training. Current methods often face limitations in accuracy, computational…

信号处理 · 电气工程与系统科学 2024-10-29 Buren Batu , Yuanmeng Liu , Tianyi Lyu

Mind wandering (MW) is a ubiquitous phenomenon which reflects a shift in attention from task-related to task-unrelated thoughts. There is a need for intelligent interfaces that can reorient attention when MW is detected due to its…

机器学习 · 计算机科学 2019-02-06 Seyedroohollah Hosseini , Xuan Guo

Studying mental models has recently received more attention, aiming to understand the cognitive aspects of human-computer interaction. However, there is not enough research on the elicitation of mental models in complex dynamic systems. We…

The goal of Bayesian inverse reinforcement learning (IRL) is recovering a posterior distribution over reward functions using a set of demonstrations from an expert optimizing for a reward unknown to the learner. The resulting posterior over…

机器学习 · 计算机科学 2024-07-16 Ondrej Bajgar , Alessandro Abate , Konstantinos Gatsis , Michael A. Osborne

Ubiquitous mobile computing have enabled ride-hailing services to collect vast amounts of behavioral data of riders and drivers and optimize supply and demand matching in real time. While these mobility service providers have some degree of…

机器学习 · 计算机科学 2021-02-16 Takuma Oda

Traditional esports scouting workflows rely heavily on manual video review and aggregate performance metrics, which often fail to capture the nuanced decision-making patterns necessary to determine if a prospect fits a specific tactical…

机器学习 · 计算机科学 2026-04-17 Qing Yan , Wenyu Yang , Yufei Wang , Wenhao Ma , Linchong Hu , Yifei Jin , Anton Dahbura