中文
相关论文

相关论文: Synthetic Experience Replay

200 篇论文

Reinforcement Learning (RL) is a semi-supervised learning paradigm which an agent learns by interacting with an environment. Deep learning in combination with RL provides an efficient method to learn how to interact with the environment is…

声音 · 计算机科学 2022-03-30 Thejan Rajapakshe , Rajib Rana , Sara Khalifa , Björn W. Schuller , Jiajun Liu

Experience replay is a key component in reinforcement learning for stabilizing learning and improving sample efficiency. Its typical implementation samples transitions with replacement from a replay buffer. In contrast, in supervised…

机器学习 · 计算机科学 2025-12-05 Yasuhiro Fujita

Continual Learning (CL) aims at incrementally learning new tasks without forgetting the knowledge acquired from old ones. Experience Replay (ER) is a simple and effective rehearsal-based strategy, which optimizes the model with current…

计算机视觉与模式识别 · 计算机科学 2023-12-05 Tao Zhuo , Zhiyong Cheng , Zan Gao , Hehe Fan , Mohan Kankanhalli

Reinforcement Learning (RL) enables an intelligent agent to optimise its performance in a task by continuously taking action from an observed state and receiving a feedback from the environment in form of rewards. RL typically uses tables…

人工智能 · 计算机科学 2025-01-28 Alberto Castagna

Reinforcement Learning (RL) has achieved significant success in application domains such as robotics, games and health care. However, training RL agents is very time consuming. Current implementations exhibit poor performance due to…

机器学习 · 计算机科学 2021-12-24 Chi Zhang , Sanmukh Rao Kuppannagari , Viktor K Prasanna

Continual learning is a promising machine learning paradigm to learn new tasks while retaining previously learned knowledge over streaming training data. Till now, rehearsal-based methods, keeping a small part of data from old tasks as a…

机器学习 · 计算机科学 2023-08-04 Quanziang Wang , Renzhen Wang , Yuexiang Li , Dong Wei , Kai Ma , Yefeng Zheng , Deyu Meng

The industrial application of Deep Reinforcement Learning (DRL) is frequently slowed down because of the inability to generate the experience required to train the models. Collecting data often involves considerable time and economic effort…

机器人学 · 计算机科学 2025-01-27 Lucía Güitta-López , Jaime Boal , Álvaro J. López-López

A widely-studied deep reinforcement learning (RL) technique known as Prioritized Experience Replay (PER) allows agents to learn from transitions sampled with non-uniform probability proportional to their temporal-difference (TD) error.…

机器学习 · 计算机科学 2022-09-02 Baturay Saglam , Furkan B. Mutlu , Dogan C. Cicek , Suleyman S. Kozat

Effective decision making involves flexibly relating past experiences and relevant contextual information to a novel situation. In deep reinforcement learning (RL), the dominant paradigm is for an agent to amortise information that helps…

In reinforcement learning, Reverse Experience Replay (RER) is a recently proposed algorithm that attains better sample complexity than the classic experience replay method. RER requires the learning algorithm to update the parameters…

机器学习 · 计算机科学 2024-09-02 Nan Jiang , Jinzhao Li , Yexiang Xue

Generative Adversarial Networks (GANs) have been used widely to generate large volumes of synthetic data. This data is being utilized for augmenting with real examples in order to train deep Convolutional Neural Networks (CNNs). Studies…

计算机视觉与模式识别 · 计算机科学 2020-06-18 Binod Bhattarai , Seungryul Baek , Rumeysa Bodur , Tae-Kyun Kim

Synthetic training data has gained prominence in numerous learning tasks and scenarios, offering advantages such as dataset augmentation, generalization evaluation, and privacy preservation. Despite these benefits, the efficiency of…

机器学习 · 计算机科学 2024-03-21 Jianhao Yuan , Jie Zhang , Shuyang Sun , Philip Torr , Bo Zhao

Experience replay (ER) is a fundamental component of off-policy deep reinforcement learning (RL). ER recalls experiences from past iterations to compute gradient estimates for the current policy, increasing data-efficiency. However, the…

机器学习 · 计算机科学 2019-05-21 Guido Novati , Petros Koumoutsakos

Reinforcement learning (RL) offers a principled way to enhance the reasoning capabilities of large language models, yet its effectiveness hinges on training signals that remain informative as models evolve. In practice, RL progress often…

人工智能 · 计算机科学 2026-05-05 Caijun Xu , Changyi Xiao , Zhongyuan Peng , Xinrun Wang , Yixin Cao

We introduce Synthetic Environments (SEs) and Reward Networks (RNs), represented by neural networks, as proxy environment models for training Reinforcement Learning (RL) agents. We show that an agent, after being trained exclusively on the…

机器学习 · 计算机科学 2022-02-08 Fabio Ferreira , Thomas Nierhoff , Andreas Saelinger , Frank Hutter

Deep Reinforcement Learning (DRL) has been a promising solution to many complex decision-making problems. Nevertheless, the notorious weakness in generalization among environments prevent widespread application of DRL agents in real-world…

机器学习 · 计算机科学 2022-05-31 Tong Sang , Hongyao Tang , Yi Ma , Jianye Hao , Yan Zheng , Zhaopeng Meng , Boyan Li , Zhen Wang

Reinforcement learning (RL) has emerged as a powerful paradigm for improving large language models beyond supervised fine-tuning, yet sustaining performance gains at scale remains an open challenge, as data diversity and structure, rather…

机器学习 · 计算机科学 2026-03-26 Cansu Sancaktar , David Zhang , Gabriel Synnaeve , Taco Cohen

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

机器学习 · 计算机科学 2021-12-13 Fanchen Bu , Dong Eui Chang

While experience replay is essential for data efficiency in reinforcement learning (RL), standard methods treat the replay buffer as a passive memory system, prioritizing samples based on numerical prediction errors rather than their…

人工智能 · 计算机科学 2026-05-12 Yanan Xiao , Yixiang Tang , Zechen Feng , Lu Jiang , Minghao Yin , Pengyang Wang

Successful applications of reinforcement learning in real-world problems often require dealing with partially observable states. It is in general very challenging to construct and infer hidden states as they often depend on the agent's…

机器学习 · 计算机科学 2015-11-20 Xiujun Li , Lihong Li , Jianfeng Gao , Xiaodong He , Jianshu Chen , Li Deng , Ji He