相关论文: Good-case Early-Stopping Latency of Synchronous By…
This paper studies the {\em good-case latency} of {\em unauthenticated} Byzantine fault-tolerant broadcast, which measures the time it takes for all non-faulty parties to commit given a non-faulty broadcaster. For both asynchrony and…
This paper explores the problem good-case latency of Byzantine fault-tolerant broadcast, motivated by the real-world latency and performance of practical state machine replication protocols. The good-case latency measures the time it takes…
This paper investigates the problem \textit{good-case latency} of Byzantine agreement, broadcast and state machine replication in the synchronous authenticated setting. The good-case latency measure captures the time it takes to reach…
In the context of Byzantine consensus problems such as Byzantine broadcast (BB) and Byzantine agreement (BA), the good-case setting aims to study the minimal possible latency of a BB or BA protocol under certain favorable conditions, namely…
Reliable broadcast is a communication primitive guaranteeing, intuitively, that all processes in a distributed system deliver the same set of messages. The reason why this primitive is appealing is twofold: (i) we can implement it…
Today's cyber-physical systems face various impediments to achieving their intended goals, namely, communication uncertainties and faults, relative to the increased integration of networked and wireless devices, hinder the synchronism…
Byzantine reliable broadcast is a fundamental primitive in distributed systems that allows a set of processes to agree on a message broadcast by a dedicated process, even when some of them are malicious (Byzantine). It guarantees that no…
We study a well-known communication abstraction called Byzantine Reliable Broadcast (BRB). This abstraction is central in the design and implementation of fault-tolerant distributed systems, as many fault-tolerant distributed applications…
This paper considers the problem of reliable broadcast in asynchronous authenticated systems, in which n processes communicate using signed messages and up to t processes may behave arbitrarily (Byzantine processes). In addition, for each…
Byzantine Reliable Broadcast (BRB) is a fundamental distributed computing primitive, with applications ranging from notifications to asynchronous payment systems. Motivated by practical consideration, we study Client-Server Byzantine…
This paper presents a simple and efficient reliable broadcast algorithm for asynchronous message-passing systems made up of $n$ processes, among which up to $t<n/5$ may behave arbitrarily (Byzantine processes). This algorithm requires two…
Byzantine Reliable Broadcast (BRB) is a fundamental primitive in distributed computing and cryptographic systems. Reducing the communication complexity of BRB protocols remains an important research direction. However, most work focuses on…
Byzantine reliable broadcast is a fundamental problem in distributed computing, which has been studied extensively over the past decades. State-of-the-art algorithms are predominantly based on the approach to share encoded fragments of the…
Byzantine reliable broadcast is a powerful primitive that allows a set of processes to agree on a message from a designated sender, even if some processes (including the sender) are Byzantine. Existing broadcast protocols for this setting…
Reliable broadcast is an important primitive to ensure that a source node can reliably disseminate a message to all the non-faulty nodes in an asynchronous and failure-prone networked system. Byzantine Reliable Broadcast protocols were…
A reliable communication primitive guarantees the delivery, integrity, and authorship of messages exchanged between correct processes of a distributed system. We investigate the necessary and sufficient conditions for reliable communication…
This paper presents Flutter, the first Byzantine Total Order Broadcast implementation with a broadcast-to-delivery latency of $2\Delta + \epsilon$ time units, $\Delta$ being the message delay and $\epsilon$ an arbitrarily small constant…
Byzantine agreement algorithms typically assume implicit initial state consistency and synchronization among the correct nodes and then operate in coordinated rounds of information exchange to reach agreement based on the input values. The…
This paper explores an old problem, {\em Byzantine fault-tolerant Broadcast} (BB), under a new model, {\em selective broadcast model}. The new model "interpolates" between the two traditional models in the literature. In particular, it…
The goal of Byzantine Broadcast (BB) is to allow a set of fault-free nodes to agree on information that a source node wants to broadcast to them, in the presence of Byzantine faulty nodes. We consider design of efficient algorithms for BB…