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相关论文: Monte-Carlo Tree Search with Prioritized Node Expa…

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In this paper, we consider the online computation of a strategy that aims at optimizing the expected average reward in a Markov decision process. The strategy is computed with a receding horizon and using Monte Carlo tree search (MCTS). We…

计算机科学与博弈论 · 计算机科学 2020-07-17 Damien Busatto-Gaston , Debraj Chakraborty , Jean-Francois Raskin

In this study, we explore the efficiency of the Monte Carlo Tree Search (MCTS), a prominent decision-making algorithm renowned for its effectiveness in complex decision environments, contingent upon the volume of simulations conducted.…

人工智能 · 计算机科学 2024-03-19 Ye Zhang , Mengran Zhu , Kailin Gui , Jiayue Yu , Yong Hao , Haozhan Sun

We present a self-learning approach that combines deep reinforcement learning and Monte Carlo tree search to solve the traveling salesman problem. The proposed approach has two advantages. First, it adopts deep reinforcement learning to…

机器学习 · 计算机科学 2020-05-15 Zhihao Xing , Shikui Tu , Lei Xu

Decision Trees are prominent prediction models for interpretable Machine Learning. They have been thoroughly researched, mostly in the batch setting with a fixed labelled dataset, leading to popular algorithms such as C4.5, ID3 and CART.…

机器学习 · 计算机科学 2024-06-24 Ayman Chaouki , Jesse Read , Albert Bifet

Intelligent agents must reason over both continuous dynamics and discrete representations to generate effective plans in complex environments. Previous studies have shown that symbolic abstractions can emerge from neural effect predictors…

机器人学 · 计算机科学 2026-03-10 Fatih Dogangun , Burcu Kilic , Serdar Bahar , Emre Ugur

Gradient-based methods are often used for policy optimization in deep reinforcement learning, despite being vulnerable to local optima and saddle points. Although gradient-free methods (e.g., genetic algorithms or evolution strategies) help…

机器学习 · 计算机科学 2019-12-24 Xiaobai Ma , Katherine Driggs-Campbell , Zongzhang Zhang , Mykel J. Kochenderfer

Monte Carlo Tree Search (MCTS) has proven to be capable of solving challenging tasks in domains such as Go, chess and Atari. Previous research has developed parallel versions of MCTS, exploiting today's multiprocessing architectures. These…

机器学习 · 计算机科学 2020-04-01 Karl Kurzer , Christoph Hörtnagl , J. Marius Zöllner

This paper proposes Monte Carlo Action Programming, a programming language framework for autonomous systems that act in large probabilistic state spaces with high branching factors. It comprises formal syntax and semantics of a…

人工智能 · 计算机科学 2017-03-01 Lenz Belzner

Humans learn to play video games significantly faster than the state-of-the-art reinforcement learning (RL) algorithms. People seem to build simple models that are easy to learn to support planning and strategic exploration. Inspired by…

人工智能 · 计算机科学 2018-11-27 Ramtin Keramati , Jay Whang , Patrick Cho , Emma Brunskill

When we exercise sequences of actions, their execution becomes more fluent and precise. Here, we consider the possibility that exercised action sequences can also be used to make planning faster and more accurate by focusing expansion of…

人工智能 · 计算机科学 2023-06-09 Noémi Éltető , Peter Dayan

We study the problem of set discovery where given a few example tuples of a desired set, we want to find the set in a collection of sets. A challenge is that the example tuples may not uniquely identify a set, and a large number of…

数据库 · 计算机科学 2022-10-05 Arif Hasnat , Davood Rafiei

Standard approaches for global optimization of non-convex functions, such as branch-and-bound, maintain partition trees to systematically prune the domain. The tree size grows exponentially in the number of dimensions. We propose new…

人工智能 · 计算机科学 2024-02-21 Yaoguang Zhai , Zhizhen Qin , Sicun Gao

With recent advancements in large language models, methods like chain-of-thought prompting to elicit reasoning chains have been shown to improve results on reasoning tasks. However, tasks that require multiple steps of reasoning still pose…

We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts…

计算机视觉与模式识别 · 计算机科学 2021-05-06 Shreyas Hampali , Sinisa Stekovic , Sayan Deb Sarkar , Chetan Srinivasa Kumar , Friedrich Fraundorfer , Vincent Lepetit

In post-disaster scenarios, efficient search and rescue operations involve collaborative efforts between robots and humans. Existing planning approaches focus on specific aspects but overlook crucial elements like information gathering,…

机器人学 · 计算机科学 2023-09-25 Hamid Osooli , Paul Robinette , Kshitij Jerath , S. Reza Ahmadzadeh

The key to Black-Box Optimization is to efficiently search through input regions with potentially widely-varying numerical properties, to achieve low-regret descent and fast progress toward the optima. Monte Carlo Tree Search (MCTS) methods…

机器学习 · 计算机科学 2022-11-03 Yaoguang Zhai , Sicun Gao

In multi-robot informative path planning the problem is to find a route for each robot in a team to visit a set of locations that can provide the most useful data to reconstruct an unknown scalar field. In the budgeted version, each robot…

机器人学 · 计算机科学 2024-07-29 Azin Shamshirgaran , Sandeep Manjanna , Stefano Carpin

Decision trees and randomized forests are widely used in computer vision and machine learning. Standard algorithms for decision tree induction optimize the split functions one node at a time according to some splitting criteria. This greedy…

机器学习 · 计算机科学 2015-11-13 Mohammad Norouzi , Maxwell D. Collins , Matthew Johnson , David J. Fleet , Pushmeet Kohli

Achieving persistent tracking of multiple dynamic targets over a large spatial area poses significant challenges for a single-robot system with constrained sensing capabilities. As the robot moves to track different targets, the ones…

机器人学 · 计算机科学 2025-10-22 Junbin Yuan , Brady Moon , Muqing Cao , Sebastian Scherer

We propose a novel method applicable in many scene understanding problems that adapts the Monte Carlo Tree Search (MCTS) algorithm, originally designed to learn to play games of high-state complexity. From a generated pool of proposals, our…

计算机视觉与模式识别 · 计算机科学 2022-07-08 Sinisa Stekovic , Mahdi Rad , Alireza Moradi , Friedrich Fraundorfer , Vincent Lepetit